shrekfan246 said:
The Jovian said:
EA is greedy and careless, some might even call it evil, Valve manages to do DRM, micro-transactions and DLC properly but EA keeps screwing it over, twisting what was once a great idea into a money making machine at the expense of the consumer.
This caught my eye.
How exactly were DRM or micro-transactions ever a good idea in any way, and how does Valve do DLC properly? Valve's idea of DLC is extra hats. In first-person games. Obviously you might argue that cosmetic DLC is far better than something like
Mass Effect 3's 'Citadel', but at that point I'd have to just bow out due to a matter of opinion, because if I'm going to be paying extra on a game I'd like to get some sort of fairly significant extra gameplay time out of it.
As far as "OriginOS" - Does Origin cost money to put on your PC?
Even if they were stupid enough to try segmenting off their portion of PC gaming even further, which I suppose wouldn't surprise me, they'd have to be even stupider than Microsoft at this point to try charging Windows-prices for their own proprietary OS.
All of the Left 4 Dead 1 and 2 campaigns are free on the PC version, and they even let owners of Left 4 Dead 2 to play all of the Left 4 Dead 1 campaigns and DLC without even owning Left 4 Dead 1.
Portal 2's DLC was free, and they added the perpetual testing initiative which allows for unlimited free maps and puzzles.
Dota 2 and TF2 they are constantly adding new items, heroes, and other fun stuff which isn't free but you can get anything for free by trading or random drops.
Also, although this is not tecnhically DLC, Valve creating the Steam Workshop and promoting its use to third party games has greatly increased the accessibility and ease of use of installing free mods to a number of really great games like Skyrim and Civ 5.
That said, I'm not sure I agree with the person you quoted entirely, since most of Valve's DLC has been pretty small, but you can't argue with free.
All of Valve's microtransaction based games sell only character customization options and are in no way pay-2-win, so you dont have to buy anything to get a great experience out of their games. That's IMO the best way to do microtransactions.
And DRM has always been a control for the ease of mind of the publishers. But Valve's style of DRM makes it useful enough and unobtrusive enough that most customers dont really even think of it as DRM. they add all kinds of useful social features, the Steam Workshop, Steam Greenlight, Steam Market, game trading, their new card system, and a unified library to hold all of your games, and it becomes more than just a service to publishers, but also becomes a pretty good service for the gamers too.
Personally if I can find a steam game as cheap as another DRM free option I will usually get the steam version just for the steam integration because I like it and I dont care about the DRM.