Racthoh said:
Atmos Duality said:
I still argue that they should take the "game" part out of MMORPG.
Because in practice, the "gameplay" is more of a series of extremely menial tasks repeated ad-nauseum.
The same could be said for any game. I find MMOs to be enjoyable (not WoW mind you) but to me an FPS is just repetitive and boring... while others find them to be just the opposite.
WoW is just bad, that's why every game that copies it fails to meet the standards everyone has set. Developers keep making sub-par "bad". People stick with WoW because it's familiar, they have friends, they know the ins and outs. Personally, WoW is the worst of three MMOs I've played because there is nothing meaningful to do unless half a community is online at the same time I am.
First, the same cannot be said of every game except in the most vague and abstract of definitions; there is a distinction between mundane busywork and application of skill. Richard Garfield (the man who invented
cardboard crack CCGs) actually did a very enlightening article on the discussion of needless busywork in games. Not just video games, but all games.
Second, the fact remains that all other game types have closure.
Deathmatches end. You beat the end boss, or perhaps a story arc resolves.
WoW merely pretends to do all of this without actually accomplishing it. How much closure is there to a boss that magically pops back to life within the next 30 minutes? None. Outside of the grind, what you just did was absolutely meaningless.
Story? Oh please. Don't make me describe why the story fails. Really don't.
Busywork without closure is the most direct waste of time I can think of.