Poll: The next step in gaming genres?

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Jan 3, 2009
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Fightgarr said:
Yeah, I think that at some point they are going to try and make something with battles on the scale of something like SW Battlefront or Dynasty Warriors but with no AI, all players online.
Think about 300 players on either side, clashing... the lag would be horrible.
Playstation is inventing that exact game. Its called MAG with 258 multiplayer matches.
 

TaborMallory

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May 4, 2008
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harhol said:
The problem isn't a lack of originality, simply a lack of quality.
No and yes, respectively.
Nowadays, everything is either a ripoff of another game or a sequel. While I agree partly with your idea on good sequels, many times the company is just milking a dead franchise. Take Mario/Zelda/Metroid for example. I thoroughly enjoyed the old Mario/Zelda/Metroid games, but I always lose a little respect for nintendo whenever they pull a new ripoff out of their ass...
 

Jtar

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Sep 24, 2008
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I really hope someone brings back the old flight games, like Tie Fighter and Commanche
 

Colodomoko

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Feb 22, 2008
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FPS(or any shooter for that matter)won't die because people are in love with the achivements they make killing NPC's in video games and you can get shot like a million times and never die for real!
 

Piotr621

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I voted for First Person Shooter but I use that term very loosely. With newer innovations being made to the FPS genre (Mirrors Edge, Fallout 3 etc...) I think that we may now have A NEW GENRE!!! I call it the FPE (First Person Experience).
 

fallen1

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Dec 22, 2008
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I would love to see RPG or RTS make a strong headway in 2009, but I think that MMO's and FPS are going to be on top for a while still.
 

geldonyetich

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Virtual Reality is probably the next step. A motion control scheme is not that far of a step from a WiiMote, and three-dimensional monitors/projectors already exist and are in the process of being popularized.
 

Librarian Mike

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May 16, 2008
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Not specifically a genre...or maybe it is, but I'm thinking the next thing will be having a FPS in which the story changes based on your spoken answers/commands via headset. Has this kind of thing been done before? I think it'd be a cool thing for a game like, say, Deus Ex 3.
 

BoilingLeadBath

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Jun 3, 2008
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"First Person" is a way of viewing an interaction with an environment,
"Puzzle" describes that interaction,
"Role Playing Game" is a description of various aspects of the game (generally outside the core game play experience),
And "Real Time Strategy" purports that a certain non-turn-based game has a high requirement for strategy.

These "genres" aren't contradictory...

"Portals" is a first person puzzle game,
"Fallout 3" is a first person roleplaying game,
"Deus ex" is pretty much a first person adventure game (and because an "adventure game" is more-or-less an alloy of "role playing game" and "puzzle game", it could be called a "first person role-playing puzzle game" or similar ugly phrase)
And unless your definition of RTS requires that the strategy be isolated from any dexterity tests, there have been a whole bunch of FPS-RTS mixes.

Further, you need to clarify what you mean by "remain top dog on the shelves". Hopefully, you don't mean to imply that most games sold are FPSs, because it's not really true: http://www.theesa.com/facts/pdfs/ESA_EF_2008.pdf (see page 5, 6) - at worst, FPSs are /among/ the most popular games.

**********

But, eh, predictions?

1) First person interaction isn't going away. It is an excellent way to get the player to identify with his avatar, as well as being a natural way of interacting with the world. The last point holds especially true with the current 2-stick hardware.
1.5) Top down "classic-style" RTS games aren't going to take off on consoles unless the hardware starts supporting keyboards and mice.
2) Plot elements (role playing) are likely to become more common and effective, for two reasons. Foremost, because they make good business sense: the number of people who like a plot outnumber those who hate plots, and secondly, due to rising production costs and instructive examples in story telling, it is becoming less expensive to add something which is more than an excuse.
3) Puzzle elements will retain their current position in the market - a powerful force among "casual" gamers, and a small part of many major productions.
 

Erana

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Feb 28, 2008
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ansem1532 said:
I want to say RPG, but people are too consumed with their epically repetitive FPS's
I know. RPGs are soo much more original in their battle systems!
/Sarchasm

I just have to say it: FPSs are just about as repetetive as RPGs, they just rely on different gaming mechanics. I mean, an empty room in an RPG would likely be a lot more exciting than an empty room in a FPS, but unless there is an "Action-" prefix to the RPG, the battle system isn't really fighting, but (dare I say it) more like cooking.

Lets see, this takes longer to cook, but I have to coordinate it with the time it takes to bake this and roast that...
Should I use the last of my buttermilk in my biscuits or my dumplings? The Buttermilk gives a +3 to tastiness, so....
 

Vlane

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I want that there are more RPG's but that won't happen so I just say MMO's because you can't kill them. They respawn with a small EPX penalty.
 

Vlane

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Erana said:
ansem1532 said:
I want to say RPG, but people are too consumed with their epically repetitive FPS's
I know. RPGs are soo much more original in their battle systems!
/Sarchasm
Actually RPG's are far more original than FPS's when it comes to the combat. Just think about it. In FPS's we are doing the same thing since the early days of the genre. At least with the RPG's you have some sort of variety!

And if you want an example: Baten Kaitos
 

Dahemo

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I think as society integrates more and more with the internet then the clear favourite has to be MMOs of various genres, most likely multi-genre will begin to make their presence felt, Savage was an unsuccessful precursor to a new generation...
 

USSR

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Erana said:
ansem1532 said:
I want to say RPG, but people are too consumed with their epically repetitive FPS's
I know. RPGs are soo much more original in their battle systems!
/Sarchasm

I just have to say it: FPSs are just about as repetetive as RPGs, they just rely on different gaming mechanics. I mean, an empty room in an RPG would likely be a lot more exciting than an empty room in a FPS, but unless there is an "Action-" prefix to the RPG, the battle system isn't really fighting, but (dare I say it) more like cooking.

Lets see, this takes longer to cook, but I have to coordinate it with the time it takes to bake this and roast that...
Should I use the last of my buttermilk in my biscuits or my dumplings? The Buttermilk gives a +3 to tastiness, so....
Ok, first of all, you are comparing battle systems of a first person shooter, with a role playing game. Not trying to be mean, but if you are saying first person shooters have a better battle system, no shit.

First person shooter is a battle system to be technical

I wasn't confirming that RPG's had better battle systems. FPS's have near perfect battle systems but it gets repetitive. A bit more repetitive than RPG's. RPG's still retain a somewhat uniqueness to it's genre.
 

Erana

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ansem1532 said:
Ok, first of all, you are comparing battle systems of a first person shooter, with a role playing game. Not trying to be mean, but if you are saying first person shooters have a better battle system, no shit.

First person shooter is a battle system to be technical

I wasn't confirming that RPG's had better battle systems. FPS's have near perfect battle systems but it gets repetitive. A bit more repetitive than RPG's. RPG's still retain a somewhat uniqueness to it's genre.
In response to the first part of what you said: "If I am saying?" I said what I meant to say: "FPSs are just about as repetetive as RPGs, they just rely on different gaming mechanics."
The second part: So, you disagree. Why?
In my post, I just stated how I felt that RPG battle systems are typically more like the coordination involved in cooking. Apply my feelings to the hundreds of fights that I would have to go through in an RPG, and you have the makings of repetitive gameplay. Tell me what about RPGs you feel is less repetitious than a FPS.


mhitman said:
FPS's will always be dominant because non-gamers also play them
One word: Pokemon. And if "non-gamers" are the criteria for the top genre, then isn't casual gaming the true king?
 

stormcaller

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hmm alot of the replies are making me think of a sort of good version of a mmo-fps with heavy story telling maybe cross-genre is the way to go.
 

The Rockerfly

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Dec 31, 2008
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As long as any americans live there will always be shooters
Not a bad thing just there needs to be more rpgs and developers are focused on fps