Poll: The Problem with DLC Today

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ChupathingyX

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Apocalypse0Child said:
DLC is just a massive pisstake in my opinion. We paid for the main game, why make us pay AGAIN for stuff you forgot/couldn't be bothered to put in the game originally. Don't make us pay twice for a one time experience (don't bring up replay value, because every game has that in some shape or form, but the first time is usually the most important in my eyes*).

If you're going to make shitty sequels with the same ideas anyway, at least give us the DLC for free.
What if the developer was given a short time to make the game and not all of the content made it into the finished product, yet the actual released game still had a lot of content and was a good game by itself?

What if after the game is released, the developers think of new ideas and wish to experiment with new features and other aspects?

DLC (if they are good) only add to the game, they do not take away and for the most part they are reasonably priced (there are some horrible examples though).

Plus at the end of the day no one is forcing you to buy the DLC, if the vanilla game was enough for you then great you don't need DLC for extra enjoyment, but some people actually like new additions to the game, especially if they expand on the game and add some great things.
 

JoJo

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TimeLord said:
DLC is a companies way of keeping a game popular and fresh long after it's release. Just look at Fallout 3 and New Vegas. I have long since completed the main games but continue to play both because of the DLC. So in my opinion well made DLC is worth the money.
This, certain DLC's such as the Fallout ones are definitely worth it if you like the game enough to want to carry on playing for an extra fee. Good DLC add worthwhile sections to the game. There are some DLC which aren't good however, prime example is the dye pack on Fable 3, a day 1 DLC which composes solely of four dye colours including black. I'll be damned before I spend even the low points they were asking for something which for no effort they could have put in the game.
 

Something Amyss

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I want DLC. Just don't charge us through the nose for minor content. That's ridiculous. Day 1 DLC isn't automatically bad. Only if it's actually being held out of the game. It's actually possible to continue working after the disc has been finalised and have new content out by the release date.
 

Alluminn

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I've never had a problem buying DLC is it like an expansion (like Borderlands did) but this bullshit where they leave things out and call it "dlc" is getting ridiculous.
 

RuralGamer

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I'm against the principle of day one DLC and online passes; it stinks of quick cash-in, but other than that, I have no real problem with DLC; like the OP, I really liked the Fallout 3/NV and Oblivion DLCs.
 

Smooth Operator

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Due to high degree of abuse I would ban it all together, do an expansion pack with some proper content or nothing at all.

But ofcourse it makes more money to distributors and publishers so why the hell would they give up on that.
 

Gunner 51

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I can live with DLC. I beleive that all DLC should merely be priced fairly. If the DLC is premium quality, I won't mind paying a premium price for it. Conversely, if the DLC is a piece of crapola, it should be priced as such.

Day 1 DLC should have been on the disc to start with, and should be free to reflect this.
 

Vault Citizen

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I was under the impression that day one DLC or DLC made shortly after release was a way for developers to combat feature creep.
 

Trivun

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For me, the limit should only be that if there's something obviously planned, then it should be free, otherwise we should have to pay. After all, everyone will complain, but us gamers are a greedy lot, and though the industry does have plenty of bad as well as good, the fact remains that we get a hell of a lot for the £40 we spend on a game, regardless of how much we actually buy it for and whether it's late or on release or pre-owned or whatever. From that,. because I'm already getting more than my money's worth when I buy a good game, even at full price, I'm more than happy to shell out more money for DLC, if it's any good. And before you accuse me of being someone who can obviously afford it, I can't really. I work a part-time job in a supermarket and can't afford rent where I want to live, so I'm living with my parents until I get a full time job. I've only just left university too.

But I digress. My point here is that there has to be a limit, but most DLC should be paid for, and fairly too. For example, the Assassin's Creed games. Now, I bloody love the series, it's one of my favourite (and most played) series in my entire game collection. But in AC2, there are two DNA sequences that were planned from the start that were released as DLC. And it's even stated in the game about them, the game itself lampshades that they're missing. And Brotherhood does the same with the Da Vinci Disappearance. That, though I did buy for the sake of the story and game completion, is basically Ubisoft screwing us over as customers (though as I wrote in an article a while back, and as most gamers should know already, it's hardly the first time...).

Then you come to something like the Defiant and Noble map packs for Halo Reach. Those were extra multiplayer maps, and I feel no problems paying for those. The reason? THEY WEREN'T PLANNED IN DEVELOPMENT. Most DLC, as it happens, isn't, either. The thing is, after all the main elements of gameplay and design are complete, the game needs to go through testing, bug fixing, and then through the publishers, before being shipped. That's several months of downtime for the rest of the development team, who can either go and start working on a new project, or they can start working on extra content. That content is what becomes DLC, and if it doesn't take long to make, it's what becomes known as 'Day 1 DLC'. So, people think that we should get that extra stuff for free because it was released on the same day as the gold product? That is actually completely unfair, towards the developers rather than thecustomers. This is extra content that people worked hard to make, for the benefit of the customers, the gamers, rather than any desire to screw money from people. So yes, we should pay for that extra content. Not to do so is screwing the hard working developers from revenue that they fully deserve, and not paying is simply being ungrateful, selfish, and self-entitled. Though as I've stated before, that's already a major failing of gamers anyway.

TL; DR: Gamers are one of the most selfish, self-serving, self-entitled demographics on the planet, when it comes to their chosen form of entertainment.
 

Zhukov

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I actually have no problem with DLC, day 1 or otherwise.

Back when it was still new I had my doubts, but now that I've had the chance to poke around a bit, I'm fine with it.

If I think a particular piece of DLC looks like crap, or seems like a cash-grab then I just don't buy it. Problem solved. Not rocket science.
 

Gearhead mk2

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DLC they come up with later im ok with, even downloadable stuff that comes with the special edish or if you play a linked game, but online passes and locking content thats allready on the disk is just greedy.
 

rje5

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dillinger88 said:
As for Online passes etc, I'm for this. You don't pay for it if you buy it new, only used. I like giving my money to the people who made the game. I feel they deserve it over the retailers. Secondly, If you feel that you deserve everything that some who bought it new gets when you've bought it used, you're an idiot. As with everything, you pay a premium for something new.
I couldn't disagree more. This is my problem. Take the new Madden for example. In the past, you could update rosters as long as you were connected to the internet, and you could play online. Now if you want to play online or get updated rosters, you need to pay. This is even worse this year since they didn't even launch the game with correct rosters. They didn't do any more work. They're just charging more for it now. And if they expect me to pay full price for a game that doesn't change from year to year they're insane.

How about this: make a game people want and feel they need to have at launch, and they'll buy it new. I say this all the time, if I buy a used car, I don't have to send money to the manufacturer to turn it on or make sure all the features work. I love video games, but developers need to get over themselves.
 

fenrizz

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There is doing DLC right and there is doing DLC wrong.

Fallout 3 and Fallout: New Vegas are good examples of doing it right.
Reasonably cheap, high quality content that lasts.

I also think Deus EX: Human Revolution is doing it right with the day1 DLC.

It's more like they are saying "Hey guys, thanks for believing in us enough to pre-order the game. We appreciate it, so we threw in a few extra goodies for you. Enjoy!".

I see nothing wrong with that.


Doing DLC wrong?
I honestly can't think of any examples right now, but feel free to inform me of them if they are out there.
 

Rawne1980

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I'll say what I always say when it comes to DLC.

I never, ever, buy it.

I've paid for the game once and thats all the money they are getting out of me.

All DLC says to me is "well done for buying our unfinished game, now give us more money to buy a little bit at a time in order to finish it" ...... I think not.

Time was you paid for a game and you got the whole game. Now it's all this bollocks.
 

Idsertian

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Satsuki666 said:
Really? You want dlc that is created six months after the games comes out to be included on the disk? How the hell are they going to do that?
It's not created six months later though is it? In all likelihood it's half, or even mostly finished by the time the game releases. It's only released six months later so the publisher can market it as "fresh" content, despite the fact that it was probably supposed to be on the retail release anyway, but now that publishers know they can get away with charging even more for games and their content, the developers either copped out of finishing it, or the publisher said "don't bother finishing it, we want to get it out in time for X and we can sell it as DLC anyway".

Full on expansion/add-on packs are fair enough, they usually contain a whopping amount of content that either changes the game in a significant way, or offers a whole new game (Tiberian Sun: Firestorm comes to mind), but DLC usually only offers a couple of hours more playtime if you're lucky.

It's pure greed and there is no excuse for DLC, full stop.
 

rje5

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dillinger88 said:
As for Online passes etc, I'm for this. You don't pay for it if you buy it new, only used. I like giving my money to the people who made the game. I feel they deserve it over the retailers. Secondly, If you feel that you deserve everything that some who bought it new gets when you've bought it used, you're an idiot. As with everything, you pay a premium for something new.
I couldn't disagree more.

First off, retailers buy more new games than they'll sell, so the developer is getting money.

Secondly, yes you do pay a premium for something new, but that doesn't mean you lose part of the product if you buy used. If I buy a used car, the AC doesn't fall out. They've made their money off of that particular game. If the person who bought it didn't like it and wanted some money back, it's his business to sell it.

Thirdly, online pass is evil. The developer isn't doing any more work, but they want to charge more. Take Madden for example. In years past, you could play online and update rosters for free (I am paying 50 bucks a year for Xbox Live so free is debatable). This year, you have to have an online pass. Forgive me for wanting to play it, but waiting until I can get a cheap copy because nothing has changed from last year except the rosters. By the way, they shipped the game with outdated rosters anyway, so the first thing anyone will HAVE to do is update rosters or else the game is the same as last years.

Overall I feel developers are getting too greedy. The gaming industry is still making a lot of money without this crap. Used movies don't have less menu options I have to activate online. Used cars don't not work unless you activate it through the manufacturer for a fee. Used TV's don't lose some functions unless I go through the manufacturer and pay them. It's a joke, and you don't see it anywhere but in the games industry. Wanna know why? Because it's full of YOUNG KIDS who can be taken advantage of.
 

fenrizz

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Idsertian said:
Satsuki666 said:
Really? You want dlc that is created six months after the games comes out to be included on the disk? How the hell are they going to do that?
It's not created six months later though is it? In all likelihood it's half, or even mostly finished by the time the game releases. It's only released six months later so the publisher can market it as "fresh" content, despite the fact that it was probably supposed to be on the retail release anyway, but now that publishers know they can get away with charging even more for games and their content, the developers either copped out of finishing it, or the publisher said "don't bother finishing it, we want to get it out in time for X and we can sell it as DLC anyway".

Full on expansion/add-on packs are fair enough, they usually contain a whopping amount of content that either changes the game in a significant way, or offers a whole new game (Tiberian Sun: Firestorm comes to mind), but DLC usually only offers a couple of hours more playtime if you're lucky.

It's pure greed and there is no excuse for DLC, full stop.
I very much doubt that all of Fallout: New Vegas' DLC was finished by the time of release, and they have only been holding on to it for all this time to screw over their customers.

Sounds like a conspiracy theory to me, and I ain't buying it.

Besides, I think ?10 for 2-10 more hours of gameplay (+ all the new items and such) is reasonable.
I'd rather have DLC so I can play the game some more.