Poll: The Problem with DLC Today

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Sgt. Dante

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Jul 30, 2008
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Bonecrusherr said:
Half-Life team used that formula and earned lots and lots of money.
Left 4 Dead team doesn't use the purchasable DLC formula, makes new maps as free patches, but they still earn money.
And I don't think the income is just from f2p'ed tf2 or steam, first half-life earned valve huge amount of money even before steam..
So this means you can earn money in the gaming business without day-1 DLC.
Yeah, but as business models change and games start to make more money BETTER games get made. compare half life 1 without steam to half life 2 with steam. Steam brings in money, which is the only reason that TF2 and L4D get 'free' updates, cause the company has the money to invest back into the games. They don't make any money on L4D bar the entry fee and the additional work is paid for because of the money spent in steam and on the other games. These people don't just come into work and say, well, this isn't making anymore money, lets just keep working on it in the hope a few more people will buy it then...

If we would go with your logic, Blizzard should get $10 for every patch.
They do, it's called your subscription fee.
Also, I give them $60 and they give me cutted out game. And they want more more money for cutted content. That is why the gamers hate DLCs.
Yeah, and you conveniently leave out my other 3 arguments... It's not just a money issue, it's a time and availability thing.

Of course they want more money if they do more work. cause that's what DLC is. Next time you're in work (presuming you're old enough to have a job) when the boss asks you to do more overtime you agree then say you'll do it for free. Sound like a fair deal? DLC is (usually) content that wasn't made in time or well enough to release with the finished product, perhaps buggy, perhaps imbalanced; these things take a lot of time to get right. And a LOT of work goes into these games.

to repeat myself again if you don't agree with it don't buy it but I'm happy to pay a little extra to make sure quality games keep getting made. And on that point don't you dare say I'm not a gamer. I'm doing what I can to support these artists and you seem hellbent on not spending anymore than you have to.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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My stance remains that you should give me a whole and entire game or get the hell out. No nickel-and-diming stuff. I won't buy it EVER.
 

Mikeyfell

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Aug 24, 2010
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I like DLC it means more money is going to the developers and less to the publishers.

I say cheaper retail releases to compensate for the added expense of DLC.



So a game like (Oh for sake of example let's say) Dragon Age that's going to have 10 DLC's or what ever should retail for $40 out of the gate instead of $60 because they know they're going to make that loss back with DLC.
 

4173

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Oct 30, 2010
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tzimize said:
I HATE DLC!

I miss the days when I could download new colors for lightsabers in Jedi Knight, new maps in quake or new mods in Half life...FAN made stuff. Free.

I recently saw COD fans had bought map packs for 500 000 000 dollars or so. And I have only one thing to say. Fuck you. Thanks for ruining the platform for the rest of us.

Nowadays we get mediocre content at BEST...extremely overpriced. The only example I can think of where DLC is a good thing...is Guitar Hero/Rock band. You dont need a new game, you just need more music. This is relevant DLC. I cant think of a single other example where I havent wished for the swift death of whoever dreamed up the latest shitty DLC.

THAC0 said:
"should have been on the disk"

i stopped reading here. when you make a game, you can say what should and should not have been on the disc. This was debated about the Street Fighter costumes that were in fact on the disc, but in order to play with them you had to pay extra for them on line. lots of people didn't like that.

if you don't want something don't buy it. simple as that.
Yes, and no.

Its as simple as that because I can just not buy it. But the market is still changed (by idiots) who buy this crap. I remember the latest prince of persia game...where the finale was not final...there was a DLC ending. I raged so hard I almost had a heart attack. Not because prince of persia was the best thing ever...but because I couldnt finish the story I'd invested in because they wanted to string me along for a few extra bucks. Fuck that.

Edit: Would you honestly be OK with it if the last 20 pages of a very exciting book were missing and all that was there was a note from the Author saying: The final chapter is on sale in a bookstore near you for 20$! ;D

DLC at its worst is no better than this.
If they were up front about, I would be okay with it. I wouldn't like it, and probably wouldn't purchase it, but I would be okay with it.
 

SwiggleDyl

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Mar 19, 2011
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Online passes make sense when you consider the amount of preowned games that developers don't get a return for, but they only make sense if a new copy comes with said online pass included. I'm all for the DLC which falls more into "Add-On" packs because it makes the game bigger and gives new things to go do, but when it's 1200 points for 4 maps I'm not going to buy it simply because I would get a lot more value from something like an XBLA game.

It does have it's advantages but consumers will continue to buy expensive DLC if the game is popular enough *shakes fist at Call of Duty* so in reality developers aren't going to have to change any time soon.
 

cdstephens

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Apr 5, 2010
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If they release a DLC free with a new copy of the game, that's perfectly OK. It's not their fault Gamestop is completely screwing over their industry.

DLC you have to pay for on Day 1, however, is ridiculous.

Idsertian said:
Satsuki666 said:
Really? You want dlc that is created six months after the games comes out to be included on the disk? How the hell are they going to do that?
It's not created six months later though is it? In all likelihood it's half, or even mostly finished by the time the game releases. It's only released six months later so the publisher can market it as "fresh" content, despite the fact that it was probably supposed to be on the retail release anyway, but now that publishers know they can get away with charging even more for games and their content, the developers either copped out of finishing it, or the publisher said "don't bother finishing it, we want to get it out in time for X and we can sell it as DLC anyway".
Do you have any proof for these accusations, or are you talking on the top of your head?
 

GartarkMusik

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Jan 24, 2011
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I don't have a problem with DLC as long as nothing important storywise is on it. *cough cough* ME: Arrival *cough cough*
 

Aris Khandr

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Oct 6, 2010
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First, all of you people who say "DLC is always a rip off" have obviously never played Rock Band. And for that, you should be sad.

That said, DLC is fine. Day one DLC tends to be free if you pre-order or buy the special edition. That's not punishing you for not, that's actually letting you not miss out on something if you decide you want it later. It's rarely vital, and a good way to reward people who bought the game early or bought the special version.

Online passes are also not a problem. If you don't want to pay for one, buy the game new. Problem solved. See also: this [http://art.penny-arcade.com/photos/981438957_vPpv5-L.jpg] Penny Arcade strip.

I have, to date, never found a game that I felt was lacking at its core, and then they tried to sell that core back to me later. Not once.
 

KRbertsproduck5

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May 29, 2010
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I wish we can go back to the Share Ware days where dlc's were like a hole new game. Not 3 maps for game thats already finished. Not to mention the bull shit 15 bucks or what ever it is you guys pay. If you don't get what Im saying look at Fallout 3. Those dlc have not only another map, but a giant campaign for 15 bucks for all those hours of entertainment. Then look back at Call of Duty and Halo. 15 bucks for 3 or 4 maps that there's a high possibility aren't going to be played often.
 

krazykidd

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Mar 22, 2008
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necromanzer52 said:
I refuse to buy DLC in any shape or form, unless it's free. That's my stance on the subject.
This , i never ever buy dlc , i don't even look at dlc content, not because i might be inclined to buy it, but because i don't support it and don't care. Online Passes i don't agree with either , but i don't ever play online . I bought deadspace 2 for 20$ new last week , the online pass was in it so i could play multi-player , other than the fact that i don't care for multiplayer in DS2 , i didn't redeem it because i'm against the very essence of it . So even if i got it free i refused to even use it out of principle.
 

Noel Vermillion

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Jun 26, 2011
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Day 1 DLC should be free. Otherwise it's just silly.

I rarely buy DLC, though. I think a few LBP level kits and BlazBlue stuff and that's it.
 

NotSoLoneWanderer

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Jul 5, 2011
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I hate when DLC is ready before release. Just put it in the game. I also don't like having to buy DLC just to finish a story but only fallout 3 is guilty of this and even then I would've liked some more closure with the super mutant problem. I know where they were coming from and had enough mini nukes to completely level vault 72 (i believe is where they came from). I just want a mission that starts by me telling elder lyons that i know where the mutants come from him saying that he has no suport for me and sending me to destroy the vault then clear out each and every mutant stronghold in the wasteland (meaning no respawning). Ok now that i think about it i just never wanted the game to end.
 

mitchell271

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Sep 3, 2010
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ruthaford_jive said:
Exactly my point. When they take stuff out (a la AC2 with Sequences 13-14 i think) and sell that too us later, that's the kind of thing I would expect from a game store run by Hitler
 

FilipJPhry

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Jul 5, 2011
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On launch, they should give you a code that enables you to get free future DLCs for the game. The CoD series did that, but made you pay an extra $40. If you missed the game at launch, tough luck. Pay for missing out on the game from the beginning. This means HUGE business and a guaranteed hit. Scumbag Activision is gonna charge you an extra $50 for the limited edition of MW3, which I admit, I will buy.
 

FieryTrainwreck

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Apr 16, 2010
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Somewhere between 1 and 2 companies actually release worthwhile DLC. I came up with Bethesda and Bethesda. Their additions to Fallout and Oblivion (horse-armor not withstanding) were genuinely engaging and provided value commensurate with their asking price.

Everyone else either doesn't sink enough into the content or charges way too much for it - or, in the case of Bioware, both.

To sum up: DLC was billed as fantastic new feature for consumers, giving our favorite games new and/or extended life. In pratice, DLC is just another revenue stream and/or tool in the ongoing battle against secondhand sales.
 

phar

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Jan 29, 2009
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Im a bit mixed when it comes to DLC in its current form. When you buy a full priced game it should have enough content, for example a decent number of multiplayer maps. If I then enjoy the game I dont mind spending a bit of money (a few dollars not $15 or whatever for the CoD packs) to get a few more down the track.

But when a full priced game comes with say 3 maps and they want you to pay for the rest that really annoys me.

DLC can be good if done right, but they are usually pretty rare examples. Such as GTA4, RDR and Mass Effect.

I dont get how people can say a game which has DLC shortly after release is unfinished. Im yet to find a game where I cant play from start to end with the complete story without buying the DLC. They have to release the DLC in a timeframe where the game is still in peoples minds, everyone has a short attention span these days.
 

aprildog18

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Feb 16, 2010
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There are some DLCs that I'm fine with, like Fallout 3

Correct me if I'm wrong, but didn't Mass Effect 2 have a DLC (Arrival) and called it important to the story line? I thought that was lame that we had to pay extra for a possibly crucial part of the story.

That was like a big wtf for me.
 

Foxbat Flyer

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Jul 9, 2009
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I think for a game company to make a game, and have it viable enough to earn money into the future, then they need to pre-plan the DLC, and yes, they need DLC to keep the game alive and profitable. Day one DLC helps them get the people who are willing to pay for it, so they get extra money, and having the DLC already on the disk helps because whats more anoying, having it there ready to go when you buy it, or having to wait for it to download. Id prefer it to be there ready to go.

The extra money they make from day one DLC compared to the same DLC say, 3 months later, can go into developing more games, and helps to make the game instantly more profitable, its a win - win for gamers and developers