DLC on a game I actually like, and is more than just new costumes/palette swaps/weapon skins etc. I would probably get.
The crap that seemed like it took more than 2 hours and 12 lines of code to put together essentially.
I won't buy things that are already on the game I bought, like RE5 multi, I also ended up not keeping said game because of how much it sucked.
I won't buy extra multiplayer maps for games, because after getting some for KZ2 and seeing how poor they were/no one played them anyways it was just a waste of money.
The real thing that pisses me off is not DLC, though there are degrees of underhanded BS involved with it sometimes, rather its the inability of so called AAA games to ship FUNCTIONING.
Games that I was somewhat interested in like Deus Ex, Dead Island, and Resistance 3 (as well as anything with Bethesda's name on it) are riddled with small to exceptionally huge problems. More often than not they ARE NEVER FIXED.
Such as if you were stupid enough to become a vampire in Oblivion, you are SOL on curing it. Quest is bugged for over 5 years and they can't be bothered to patch a line of code.
All I read about Dead Island is how YOU CAN'T SAVE YOUR FUCKING GAME. It has an auto save system, that doesn't save. That is probably the biggest sign of not giving a shit/testing your product AT ALL that I've ever seen.
Usually the developers hide behind the shield of "we can't predict how someone is gonna play our ubermassive open world game so we can't debug it properly."
Did the possibility that people would end up NOT playing 20+ hours straight without shutting off their console elude them?
The other rational is that they can just patch everything neat and simple like. If that were true, then there wouldn't be uncounted threads in various forums with the title "How do I uninstall that patch that just made my game play even worse?!"
Or Bethesdas's system of "Here is a patch for 12 out of the 80 things broken in our game. Thats all you are gonna get. ever. deal with it."
All of this is based on the incorrect assumption that everyone has their rig connected to the net, is patient enough to let them fix their product (assuming they bother) and of course every single copy of the game that is ever made will not have anything fixed.
If you bought a car that had a manufacturer recall of a critical part, the dealer knew about it/they continued to produce every single car with the same faulty parts for its entire production run, wouldn't you assume a class action lawsuit to be called for?
But no. You can walk into any retailer and pick up a 5 year anniversary edition of Oblivion, or god forbid a brand new copy of New Vegas, and they will let you take it home with no warning that there is a rather significant chance of it being unplayable unless you patch it.
Basically DLC tends to sell better if the game you make it for actually works first, which is becoming an increasingly sketchy proposition these days.
The only developer I actually trust to deliver a solid product anymore is From Software*
Demon's Souls, 3D Dot Heros, and Dark Souls are/going to be excellent games. The only patches they had actually fixed things/added fan made content/made slight balance changes based on community feedback. They also prefer to ship a complete, polished, balanced game than plan DLC that might ruin that balance. They let their work speak for itself, and judging from the fact that Demon's Souls is still popular I'd say its working for them.
* I used to say that about Nintendo and Square Enix, but FF13 and Other M really disappointed me
