September 29th:
Weapons, items and hats can be found by random drop (by dying or killing other players), earning them with achievements, or crafting them.
September 30th:
Weapons, items and hats can be found by random drop (by dying or killing other players), earning them with achievements, crafting them or purchasing them. (All items obtained by methods that aren't purchasing before this point are now rare items, given the distinction of 'Vintage')
People somehow seem to think this will prove disadvantageous like Team Fortress took a big bite out of Battlefield: Heroes and thought "I gotta get me some of that". Along a similar vein of that game but still with none of the effects of the gameplay, TF2 is now more accessible to those who are too impatient to play for random drops, or just like to have custom names and colors on things. The update makes the game more customizable, and more befitting of those with short tempers and long wallets. Even new items people may not entirely grasp yet like the Mann Co. Supply Crate, Supply Crate Key, Name Tag and Paint Can, can all be found with a random drop.
That said, I can't entirely understand why people would think this makes Valve the worst people since those people who caused the Idlercaust [http://store.steampowered.com/news/2789/]. It's not like anyone lost anything or was stopped from doing something.