lSHaDoW-FoXl said:
Oh, sorry, I was thinking of Call Of Duty.
Oh yeah. Because the multiplayer shooter with the less-than-six-hour-long single-player campaign, the ultra-contrived Russian terrorist plot, and your character getting nuked to shreds every time you beat a level (thus removing any sense that NOT dying actually was important) is so much better. Please, bobby kotick, please "take the fun out of making games" some more and make life hell for aspiring game designers like myself who actually care about meaningful content beyond shoveling out gaming cocaine.
If not for
that I honestly see where you're coming from, and for the record if there's one cool thing about the
Call of Duty series it's that it acknowledges that America isn't the only country on the planet. For what it's worth, it's also got just about the best design of any multiplayer shooter. One word. "Perks." Getting back to the topic at hand, though...
Infamous. Dear friggin' God,
Infamous. I just don't understand the appeal of this game, and I can't imagine how Yahtzee just glanced over this thing without tearing it to shreds.
First off there's those moronic comic book panel-style cutscenes that just
glance over important plot points. Literally, you move through a fistful of still images while Cole briefly narrates about it in his overly raspy, unlikeable voice. After one of the first missions you're told, briefly, that you botched up the job, everybody died, and then you're introduced to a new character who's a federal agent and who will be giving you missions for the rest of the game.
It sounds like the kind of thing that'd be played out with a bit of dialogue and exposition, right? Wrong, that brief description is exactly as much detail as you're given. I don't know what pisses me off about it more. On one hand I'm left there staggering over how I could've FAILED the mission when I so obviously beat it. On the other they just introduced a MAJOR FRIGGIN' CHARACTER and couldn't even bother to give her the time of day, much less get me acclimated to her. Who's to say this is all actually happening, anyway, and not just Cole rambling to himself while he reads bad comic books without word bubbles? Worst narrative design ever. It wreaks of that typical game development studio who's so afraid that actually trying to tell a decently detailed story will put off gamers that they condense the crap out of it until it's a soulless, meaningless bunch of glue holding together their missions. I would personally rather have had a
Metal Gear Solid cutscene than this bullshit--and that's saying a lot, because I honestly think
Metal Gear Solid drags too long. Either that or I'd have preferred Crackdown, where it didn't have a story and didn't
pretend to have one.
That's just for starters, though. Let's talk about that HUD. Infamous is one of those offenders in the "immersive gaming" category, so intent to hide the fact that it's a game that the developers opted not to have a health bar. Instead, they have a red tint superimposed around the edges of the screen, sort of implying bloody, broken glass. It's so slight and so transparent, especially in the midst of the enormously cluttered city scenery, that it's impossible to see, so you hardly realize that you're even taking damage until you're almost dead--at which point the game turns the camera all black-and-white, removing all traces of color contrast and making it more difficult to see where you're going and what you're doing at the very moment that you most need to be able to navigate. And then you die. And die. And die. Compounding the issue, you get almost no feedback for when you take damage, other than rumble. You can't see bullets and they come from every direction. "Immersive" my ass. What's so immersive about countless unnecessary and frustrating deaths? What's so immersive about forgetting the concept of simple convenience and clearly communicating information? And this is the same game that's trying REALLY hard to not have an overbearing story and just be a game. Cripes, what a stupid game.
I can go on about this 'til doomsday, but I just hate this game. I hate the half-assed storytelling, I hate the way Cole's always clinging to crap when I'm just trying to get across the freaking street, I hate the generic story, I hate Cole himself, and most of all, I hate the design philosophy behind this game.