I have to say I disagree with the article. Who are the bigger assholes, the scrubs who cry foul when they get overrun by better tactics, or the "pros" who slaughter the players who have not put nearly as much time and effort into the game as they have. Maybe they aren't on the same level as you, but that doesn't mean they should be deprived of a good time.
If I can tell that a player is new or struggling in TF2 (a game I'm fairly decent at) I'll go easy on him. I'll aim for his teammates first, run away, or maybe charge him with my melee weapon. He has fun because he's not dead, and I have fun because I just did something stupid and crazy. The point of a game is to have fun with other people, not beat them.
If I can tell that a player is new or struggling in TF2 (a game I'm fairly decent at) I'll go easy on him. I'll aim for his teammates first, run away, or maybe charge him with my melee weapon. He has fun because he's not dead, and I have fun because I just did something stupid and crazy. The point of a game is to have fun with other people, not beat them.
Let's assume I'm playing a game that I think is really fun, but in the last patch they accidentally included a glitch that let you win the entire match with the press of a button. (Yes, it's a hell of a glitch, but this is hypothetical.) By your logic, I should either take full advantage of this and do it every round, making all games last about 2 seconds, or I should stop playing. Because if people just had fun with the game without abusing the glitch then they would be whining losers.hURR dURR dERP said:If there really is an unbeatable tactic in the game, there are two questions you need to ask yourself: "Why am I not using this tactic?" and "Why am I playing a game that allows such a tactic?" I imagine your answers will be something like "Because I think it's no fun." and "Because there are other aspects to the game that make it fun despite this 'cheap' tactic."tippy2k2 said:My problem that this article skips is the exploitive tactics that have NO counter. For example, "pre-game Grenade Launchering" in the beginning of a map in MW2. You have no way to move before your hit, but according to this article, that's an OK move because you are playing to win. Not playing to win with honor, not playing because you want to have fun, but playing because another W for yourself is all that matters.
That's why people "whine" against these tactics (the cheap ones and the exploitive ones), because the "Play to Win" guy is ruining the fun, something I imagine is the reason that most people video games.
In reply to that, I can only refer you to the last paragraph of my first post:
I'm also not going to tell you to stop getting pissed off at 'cheap' tactics. If anything, I'd encourage you to write lots of angry emails to the developers of games in which such tactics are 'ruining the experience'. If an otherwise good game really is ruined by one cheap tactic, then you deserve to be angry about that. I too would very much prefer games that are well-balanced. But direct your anger at the people who made the poorly balanced game in the first place, and for the love of God people, stop whining at players who beat you because they use tactics you think are cheap.