I dont think many people will admit to playing to win. However alot of people just star to get really pissed off when they go on losing streaks, thus they start htis camping business.
They haven't. I wonder why I have to explain this over and over again. The purpose of this thread isn't to tell anyone they're playing wrong. In fact, it's the opposite of that. You're perfectly within your right to play whatever way you think is most fun. The only thing I'm saying is that you should let other people have their fun as well. Your fun might not necessarily involve exploiting every aspect of the game to its fullest potential, but you have no right to tell others they should play the game your way, just as they don't have the right to tell you to play differently. That's all I mean to say.Sterence said:Why have games become about winning all the time?
As explained above, it's perfectly acceptable to have a personal 'code of honor' when it comes to playing games. However, it's extremely arrogant to expect everyone else to play by your imaginary rules. You might think that a grenade launcher is not a fun weapon, but unless you're really dense I assume you know that 'fun' is subjective. That means that for some people, that same grenade launcher might be hilarious. The point isn't how you choose to have fun, the point is that you shouldn't negatively judge others who don't play by your arbitrary rules of 'honor'.MetallicaRulez0 said:The idea that there is no such thing as "cheap tactics" in a video game is absurd. I know I'm not the only one who feels a sense of honor when I'm playing online. If I kill someone with a grenade launcher or something, I don't really get that satisfying feeling I usually get, because I know it took no skill and he couldn't do anything to avoid it. Same with sitting in a corner, or using Commando, or any of the other various bullshit perks/weapons in shooters these days.
Surely other people play games with a 'code of ethics' of sorts, or a sense of honor and self-respect?
I've seen this argument several times, and it's just plain wrong. Sure, if someone beats you that might reduce the amount of fun you're having, but at least they're not telling you you're playing the game wrong. They're not trying to tell you that your idea of fun is wrong. They're not trying to impose their imaginary honor system on you. That's the whole point. By labeling certain strategies as 'cheap' and expecting others to stop using them, you've become so arrogant that you expect others to adapt their game to your wishes. Losing is part of any game, whining about how the winners didn't deserve to beat you because they used a tactic you failed to defend against is juvenile and unsporting.Warvamp said:So, the old "It's in the game, so it isn't cheap" argument. Plus the "as long as they're having fun" new argument. The problem is, they're having fun, but this is causing us to NOT have fun. By the same reasoning, team killing is perfectly ok, because the people who do it are having fun.
In other words, everyone who beats you is a potential target for incessant whining?Cyenwulf said:People that need to resort to only ever using the best (read: overpowered) guns, glitches and exploits are scrubs, end of story.
About the 'winning isn't everything', I don't disagree. Read what I've already written a dozen times in this thread.Theron Julius said:People don't play just to win. People play games to have fun. The scrub is not always playing to win. They want to have fun. Can you have fun losing? Of course. Also, these so called "mental rules" are not exclusive to each scrub. These guidelines of cheap vs. fair have been set down by those who are experienced. Most people who play are "bound" by them. The scrub does not break these rules because he wants it to be difficult. There is satisfaction in winning a long difficult battle. A tough fight is a fun fight to many. There is far less satisfaction in winning a battle quickly and easily. The toil and effort is what generates fun, not the ease or speed of victory.
What the writer was saying about the cheap tactics is also flawed. The cheap tactics aren't unfair because they're simply effective. They are unfair because abusing them can very much so unbalance the game in your favor in a way the game did not intend. In his example of the throw move in street fighter it is used as a counter against block. In this usage it is fair to use it since that is how it was designed. However, once you start using it repeatedly outside of that is when it gets cheap. This is because there is almost no way to defend against it since block cannot do so. The game didn't design it to be a all powerful spam move, it designed it as a simple counter to another tactic, but the cheap players go against this and abuse the power. The cheap players are going against the game's intentions.
The writer acts as if the scrub is some sort of idiot who won't explore the possibilities. Perhaps this is true in a way. But it's simply a fact that the scrub won't explore what it doesn't want to. If all scrubs were to explore the limits and become supposedly"good" players then competitive games would simply be constant spamming of the unfair tactics. There would be no fun, just cold efficiency. I firmly believe that there is no point in playing a game if you will not have fun. Fun is the reason games exist, not just for the sake of winning. To quote an old idiom "Winning isn't everything", there is honor, dignity, and of course fun.
Again with the "the developers don't want this". Read what I wrote above. Also, if developers wanted people to camp they would make maps where there were certain specific spots where that facilitate camping. Oh wait, that's exactly what many of them do.-Samurai- said:I feel that if game developers wanted people to camp, they'd make maps where it was only one room, spawn everyone in a corner, and take away the ability to move. If you're gonna play a game, play the game.
Its not even really camping that bothers me. Its when people gloat about their win(if they do win) when all the did was sit in a corner.
Also, sniping doesnt mean sitting in one spot. People seem to think camping is ok if you have a rifle that has a scope on it. Proper sniping is done by shooting, then moving to a new position. People dont seem to understand that.
Im fairly sure no developer has made a map for their game, and in the process said "This should be a good spot for a camper. I should make more like this.". Most campers find either corners, or some kind of glitched spot where they either cant be seen, or you cant be shot. Developers dont craft these maps so people will only see whats in the corner opposite them. Many of them are vast, with many areas, obstacles, and objects. Why would they bother building all that stuff if they expected you to stay in a single spot where you'd never see it?Hurr Durr Derp said:Again with the "the developers don't want this". Read what I wrote above. Also, if developers wanted people to camp they would make maps where there were certain specific spots where that facilitate camping. Oh wait, that's exactly what many of them do.-Samurai- said:I feel that if game developers wanted people to camp, they'd make maps where it was only one room, spawn everyone in a corner, and take away the ability to move. If you're gonna play a game, play the game.
Its not even really camping that bothers me. Its when people gloat about their win(if they do win) when all the did was sit in a corner.
Also, sniping doesnt mean sitting in one spot. People seem to think camping is ok if you have a rifle that has a scope on it. Proper sniping is done by shooting, then moving to a new position. People dont seem to understand that.
Also, if all they did was sit in a corner, and you know this, why couldn't you beat them? There's no easier to defeat player than a predictable player.
Actually, yes. That's exactly what they do. A good map caters to multiple playstyles. So there might be a high-up place that gives a good view of part of the battlefield for people who like to snipe, a bunch of tight corners for people who like the more close-up action, etc. Do you really think developers are so stupid that they don't realize people will camp in convenient spots?-Samurai- said:Im fairly sure no developer has made a map for their game, and in the process said "This should be a good spot for a camper. I should make more like this.". Most campers find either corners, or some kind of glitched spot where they either cant be seen, or you cant be shot. Developers dont craft these maps so people will only see whats in the corner opposite them. Many of them are vast, with many areas, obstacles, and objects. Why would they bother building all that stuff if they expected you to stay in a single spot where you'd never see it?Hurr Durr Derp said:Again with the "the developers don't want this". Read what I wrote above. Also, if developers wanted people to camp they would make maps where there were certain specific spots where that facilitate camping. Oh wait, that's exactly what many of them do.-Samurai- said:I feel that if game developers wanted people to camp, they'd make maps where it was only one room, spawn everyone in a corner, and take away the ability to move. If you're gonna play a game, play the game.
Its not even really camping that bothers me. Its when people gloat about their win(if they do win) when all the did was sit in a corner.
Also, sniping doesnt mean sitting in one spot. People seem to think camping is ok if you have a rifle that has a scope on it. Proper sniping is done by shooting, then moving to a new position. People dont seem to understand that.
Also, if all they did was sit in a corner, and you know this, why couldn't you beat them? There's no easier to defeat player than a predictable player.
Its not a matter of beating a predictable camper. Camp me once, shame on you. You wont camp me twice, because I'll shoot you through the wall(Or in some games, bring the entire building down). I'm just tired of having good kill streaks ruined by a person that refuses to take even one step out of the area they spawned in. I'm sick of working my way across the map, either undetected, or blasting everyone in my way, only to be killed by someone that hasn't moved in the past two minutes.
Actually, I take loses just fine. You cant win them all, and I certainly don't expect to. I've actually played quite a few matches in several games over the years that I've lost, and yet it was more fun than winning. A fun match is a fun match, win or lose.Hurr Durr Derp said:Actually, yes. That's exactly what they do. A good map caters to multiple playstyles. So there might be a high-up place that gives a good view of part of the battlefield for people who like to snipe, a bunch of tight corners for people who like the more close-up action, etc. Do you really think developers are so stupid that they don't realize people will camp in convenient spots?-Samurai- said:Im fairly sure no developer has made a map for their game, and in the process said "This should be a good spot for a camper. I should make more like this.". Most campers find either corners, or some kind of glitched spot where they either cant be seen, or you cant be shot. Developers dont craft these maps so people will only see whats in the corner opposite them. Many of them are vast, with many areas, obstacles, and objects. Why would they bother building all that stuff if they expected you to stay in a single spot where you'd never see it?Hurr Durr Derp said:Again with the "the developers don't want this". Read what I wrote above. Also, if developers wanted people to camp they would make maps where there were certain specific spots where that facilitate camping. Oh wait, that's exactly what many of them do.-Samurai- said:I feel that if game developers wanted people to camp, they'd make maps where it was only one room, spawn everyone in a corner, and take away the ability to move. If you're gonna play a game, play the game.
Its not even really camping that bothers me. Its when people gloat about their win(if they do win) when all the did was sit in a corner.
Also, sniping doesnt mean sitting in one spot. People seem to think camping is ok if you have a rifle that has a scope on it. Proper sniping is done by shooting, then moving to a new position. People dont seem to understand that.
Also, if all they did was sit in a corner, and you know this, why couldn't you beat them? There's no easier to defeat player than a predictable player.
Its not a matter of beating a predictable camper. Camp me once, shame on you. You wont camp me twice, because I'll shoot you through the wall(Or in some games, bring the entire building down). I'm just tired of having good kill streaks ruined by a person that refuses to take even one step out of the area they spawned in. I'm sick of working my way across the map, either undetected, or blasting everyone in my way, only to be killed by someone that hasn't moved in the past two minutes.
And basically you're telling me that you're a poor loser. I understand that, but sooner or later you're gonna have to accept that getting killed is part of the game, rather than take it out on the guy who killed you.
Good for you. If that's the case, I fail to see your problem.-Samurai- said:Actually, I take loses just fine. You cant win them all, and I certainly don't expect to. I've actually played quite a few matches in several games over the years that I've lost, and yet it was more fun than winning. A fun match is a fun match, win or lose.
Again, great going. I still don't see why you feel the need to complain about campers if this is true.-Samurai- said:I should also point out that I've never insulted someone over a game that didn't insult me first. I let my scores do the talking for me.
First of all, you obviously haven't been reading what I wrote if you think I use the word "scrub" as an insult. If you're willing to join a discussion, please do try to find out what it's about first.-Samurai- said:Since we're gonna pretend we know each other, I'm could assume you're one of those people that constantly camp. You get tired of people calling you "bad" or a "camping nub/scrub" or whatever other unoriginal classic gamer insult people use, and you're tired of trying to justify your "playing style", so you decided to post this here.
News at eleven, the fellow who hates camping doesn't put camping spots in his maps.-Samurai- said:As a person that's made probably close to 100 maps for several different games, I can honestly say I've never created a section that was intended for camping. High ground is for a good watch spot, yes. Its not made to sit in the entire round. Running towards your opponent(s) is going to get you far more action than sitting in a corner, and waiting for people to come your way.
My point exactly. To each their own. I just hope you realize that doesn't mean "to each their own except the people who use strategies that I do not like". That's the whole point of this thread. The sooner you realize that, the less reason I have to disagree with you.-Samurai- said:Obviously our views on the subject differ, and that's fine. To each their own.
What I'm getting here is; I'm not "grown up" because I don't like how some people play, but you're "grown up" because you can't accept that I don't like how some people play?Hurr Durr Derp said:Second, you're half right. I did indeed post this because I'm sick and tired of people who think they've got the right to tell me how to play. I haven't really been into shooters since Jedi Knight 2 though, and that wasn't really a game suited to campers so, no, I'm not a camper myself. As it says right on top of the first post, I made this thread because I was getting annoyed by the incessant camper/bunnyhopper/whatever hate threads that seemed to pop up around that time. I'm not trying to 'justify' any particular playing style, I'm just telling people like you to grow up and accept that different people have different ways to have fun, in stead of throwing a fit whenever someone doesn't play by your imaginary code of conduct.
I certainly won't deny being a hypocrite, but I don't believe that's the case here. You see, I'm not telling you that you need to have a certain opinion. You're allowed to have an opinion, even if it's an ill-supported one. I don't agree with your opinions and thus will argue against it (a little lesson: arguing against a point doesn't mean you think the point should never be made, just that you disagree with the point). I'm not trying to impose my views on you, I'm just pointing out what I perceive as flaws in your arguments.-Samurai- said:What I'm getting here is; I'm not "grown up" because I don't like how some people play, but you're "grown up" because you can't accept that I don't like how some people play?Hurr Durr Derp said:Second, you're half right. I did indeed post this because I'm sick and tired of people who think they've got the right to tell me how to play. I haven't really been into shooters since Jedi Knight 2 though, and that wasn't really a game suited to campers so, no, I'm not a camper myself. As it says right on top of the first post, I made this thread because I was getting annoyed by the incessant camper/bunnyhopper/whatever hate threads that seemed to pop up around that time. I'm not trying to 'justify' any particular playing style, I'm just telling people like you to grow up and accept that different people have different ways to have fun, in stead of throwing a fit whenever someone doesn't play by your imaginary code of conduct.
If you're so big on allowing people to have their opinions, why'd you even start this thread? Let people think what they will, and leave it alone.
Some people don't like how others play. The sooner you "grow up" and "accept" that, the better.
Hypocrisy is a beast of a thing.
He's a madman!DannyBoy451 said:I play for fun.
Sometimes I win, which is okay so long as I had fun.
And sometimes I lose, which is okay so long as I had fun.
You see, I like to do this weird thing called enjoying videogames.
But yeah, pretty interesting thread OP.
I may be "arrogant" for assuming everyone should play by the rules I set in my head, but I find it hard to believe that ANYONE finds playing against Grenade Launchers or Commando scrubs "fun" in MW2. That's the whole point of the game, for everyone to have fun. These individuals abusing broken stuff in the game ruin the fun of every player they meet online. That's what I call being selfish, which is a whole lot worse than being arrogant.Hurr Durr Derp said:As explained above, it's perfectly acceptable to have a personal 'code of honor' when it comes to playing games. However, it's extremely arrogant to expect everyone else to play by your imaginary rules. You might think that a grenade launcher is not a fun weapon, but unless you're really dense I assume you know that 'fun' is subjective. That means that for some people, that same grenade launcher might be hilarious. The point isn't how you choose to have fun, the point is that you shouldn't negatively judge others who don't play by your arbitrary rules of 'honor'.MetallicaRulez0 said:The idea that there is no such thing as "cheap tactics" in a video game is absurd. I know I'm not the only one who feels a sense of honor when I'm playing online. If I kill someone with a grenade launcher or something, I don't really get that satisfying feeling I usually get, because I know it took no skill and he couldn't do anything to avoid it. Same with sitting in a corner, or using Commando, or any of the other various bullshit perks/weapons in shooters these days.
Surely other people play games with a 'code of ethics' of sorts, or a sense of honor and self-respect?
I never say I am the one making the rules. No single person does. There is no Moses descending from Mount Sinai to deliver the commandments of gaming fairness. What is cheap and what isn't is established by people who experiment and find out. I went quite out of my way to say this. You are partially correct, however. A few of these rules are created by the scrub himself personally, but this is a simple code of honor which you seemed to approve of. I also will concede I went too far with the throw section, but I was simply making an example of what I believed the creators intended. Somehow I really doubt that the creators of the game really wanted you to simply spam a single action to win. They don't design games to be won with a single button, they design them for people to use actual strategy. You're right, though, I can't read minds but I can make a guess.Hurr Durr Derp said:About the 'winning isn't everything', I don't disagree. Read what I've already written a dozen times in this thread.Theron Julius said:People don't play just to win. People play games to have fun. The scrub is not always playing to win. They want to have fun. Can you have fun losing? Of course. Also, these so called "mental rules" are not exclusive to each scrub. These guidelines of cheap vs. fair have been set down by those who are experienced. Most people who play are "bound" by them. The scrub does not break these rules because he wants it to be difficult. There is satisfaction in winning a long difficult battle. A tough fight is a fun fight to many. There is far less satisfaction in winning a battle quickly and easily. The toil and effort is what generates fun, not the ease or speed of victory.
What the writer was saying about the cheap tactics is also flawed. The cheap tactics aren't unfair because they're simply effective. They are unfair because abusing them can very much so unbalance the game in your favor in a way the game did not intend. In his example of the throw move in street fighter it is used as a counter against block. In this usage it is fair to use it since that is how it was designed. However, once you start using it repeatedly outside of that is when it gets cheap. This is because there is almost no way to defend against it since block cannot do so. The game didn't design it to be a all powerful spam move, it designed it as a simple counter to another tactic, but the cheap players go against this and abuse the power. The cheap players are going against the game's intentions.
The writer acts as if the scrub is some sort of idiot who won't explore the possibilities. Perhaps this is true in a way. But it's simply a fact that the scrub won't explore what it doesn't want to. If all scrubs were to explore the limits and become supposedly"good" players then competitive games would simply be constant spamming of the unfair tactics. There would be no fun, just cold efficiency. I firmly believe that there is no point in playing a game if you will not have fun. Fun is the reason games exist, not just for the sake of winning. To quote an old idiom "Winning isn't everything", there is honor, dignity, and of course fun.
About the rest, this may come as a shock to you, but "this isn't what the developers intended" is a load of bullshit. First of all, you're not a mind-reader. Unless the developers release an official statement that a certain move is bugged or overpowered and shouldn't be used or (far better) release a patch that fixes the perceived imbalance, there is no way you can be sure that they didn't intend for that to happen. And even if it wasn't intended, that doesn't mean it's bad. Bunny hopping, rocket jumping, juggling, move canceling, roll canceling, wave-dashing, Muta-stacking, and many other techniques originate from bugs or exploits, but became essential parts of the metagame, shaping the games they were a part of to become something greater. Hell, many of these examples have transcended their 'exploit' status and have become official parts of many games. The big point here is that it isn't your job to decide what's fair and what isn't. You can't tell other people what to do or not to do unless it's an official rule in the game, and official rules should be enforced by the game itself and the official developers and moderators. You have no right to tell others not to use a certain tactic just because you think it's cheap.
About the throwing bit, are you being serious? It's ok to throw in one situation, but it's not ok to throw someone a lot? That's perhaps the most stereotypically scrubby thing I've heard in this thread. If you can't defend against a throw, why should a better player not throw you? It's not that player's fault that you're bad at the game. If he's not allowed to use moves that you can't beat, then why would he want to play against you. I understand why you wouldn't want to play against someone who is better than you, but if you do and you get your ass kicked, it isn't his fault for winning.
Do you really get that sense of accomplishment after beating someone by abusing something that is quite obviously overpowered and/or broken? To use the MW2 example yet again, do you REALLY feel you've outskilled someone when you kill them with a Noob Tube? I know I don't, which is why I very, very rarely use a Grenade Launcher. I'd rather use skill to beat my opponents, rather than leaning on a crutch to achieve victory "at all costs" as the OP states.starfox444 said:Not necessarily. Some people treat it primarily as competitive ground to beat others and feel a sense of accomplishment for winning.MetallicaRulez0 said:That's the whole point of the game, for everyone to have fun.