I'd like to start off by stating that the 'playing to win' is indicative of the self righteous wankery that makes highly competitive gaming completely repulsive to me (my experience being mostly in the 2d fighter fields) but (buuuuuut) it's not wrong.
There are however a few caveats I would like to add.
The difference between a 'legitimate strategy' and a character/game mechanic that is "broken" as decided by the competitive gaming community often completely arbitrary. Often self declared 'hardcore' gamers will argue that any mechanic available to both players is fair game, except Akuma in Street Fighter 2, Juggernaut in MC2, Metaknight and various other arguably overpowered characters often banned from tournament play.
The argument that any tactic is valid even if it was unintended by the developers (an interesting point certainly as even such a fighting game staple as the combo was originally an unintended side effect) assumes that every game has a dedicated and competent design team. Sadly that's not the case. In a well game abuse of a game mechanic can change the face of the game completely. In a less competently made game they lead to stagnation. Eventually killing the game.
The article and the OP argue that one persons sense of fun is just as valid as another's as they've both paid for the game. I respectfully disagree. Some users have fun by disrupting the game itself or by breaking game mechanics so that other people can't enjoy the game. Sometimes in order to win, other times just for shits and giggles. Games, even the most competitive need a community to function. Satisfying a disruptive few over the many is a sure fire way to kill a game's community.
Finally I'd like to add that thought I play games to win (specifically MW2, TF2 and Blazblue) I generally follow a gentleman's code while gaming. If I'm dominating a less experienced player with one character I switch. I don't trash talk. I offer advice if a player can't figured out how to beat a particular tactic. I'm polite and friendly and while I enjoy winning, I get more satisfaction out of a hard-won victory (Even if I have to penalize myself) than an easy one.
In the long run I think i'd prefer it if more gamers tried to be like me than Mr fucking Hardcore.
There are however a few caveats I would like to add.
The difference between a 'legitimate strategy' and a character/game mechanic that is "broken" as decided by the competitive gaming community often completely arbitrary. Often self declared 'hardcore' gamers will argue that any mechanic available to both players is fair game, except Akuma in Street Fighter 2, Juggernaut in MC2, Metaknight and various other arguably overpowered characters often banned from tournament play.
The argument that any tactic is valid even if it was unintended by the developers (an interesting point certainly as even such a fighting game staple as the combo was originally an unintended side effect) assumes that every game has a dedicated and competent design team. Sadly that's not the case. In a well game abuse of a game mechanic can change the face of the game completely. In a less competently made game they lead to stagnation. Eventually killing the game.
The article and the OP argue that one persons sense of fun is just as valid as another's as they've both paid for the game. I respectfully disagree. Some users have fun by disrupting the game itself or by breaking game mechanics so that other people can't enjoy the game. Sometimes in order to win, other times just for shits and giggles. Games, even the most competitive need a community to function. Satisfying a disruptive few over the many is a sure fire way to kill a game's community.
Finally I'd like to add that thought I play games to win (specifically MW2, TF2 and Blazblue) I generally follow a gentleman's code while gaming. If I'm dominating a less experienced player with one character I switch. I don't trash talk. I offer advice if a player can't figured out how to beat a particular tactic. I'm polite and friendly and while I enjoy winning, I get more satisfaction out of a hard-won victory (Even if I have to penalize myself) than an easy one.
In the long run I think i'd prefer it if more gamers tried to be like me than Mr fucking Hardcore.