EzraPound said:The thread author doesn't necessarily make his point as effectively as he could, but BioShock wasn't that good. The gameplay was mostly a point/shoot affair albeit featuring special abilities that would seem new to someone who hasn't played Jedi Knight (in 1997), the art design was strong but many of the level designs consisted of dark, linear corridors you had to saunter through, and the narrative was relayed lazily through what amounts to a long audio casette book, effectively killing immersion.Treblaine said:What an utterly spurious complaint. Was Ben Hur a bad film because it was a remake? Was the same for The Man Who Knew Too Much?
System Shock and BioShock were made by the same people. They are perfectly entitled to tell a variation on a similar story/theme.
"the original release didn't let you turn off the accursed Vita-Chambers"
What a bitchy complaint, the Vita-chambers patch was very soon and there is a SIMPLE solution. If you do die and spawn from a vita-chamber... then load from a save game. YES you CAN complete the game through relentless attrition, but that would be really really dumb. You can play through Hitman just running in with a gun and shooting everyone but again, that would be dumb. How about you stop being dumb.
And now the bitching that you are given TOO MANY OPTIONS! Oh the awfulness of too much flexibility, that you can experiment a bit with all the options presented to you and aren't forced to travel down an extremely narrow path.
Again, if you just want to be an idiot and simply spam electro-bolt over and over then that is your problem. Spamming electro bolt is only easier for you because you can't comprehend more complex combinations of attacks.
Consider how swarm is a homing attack, how fire can cause enemies to retreat to water, how electro can stun multiple enemies in water, how telekinesis can throw explosives and weights.
You niggles are spurious and entirely based on your personal inability to use the options given to you.
If anything, BioShock proved that--in the age of Halo and Modern Warfare--gamers seeking alternative experiences will enjoy any FPS that diverges from the status quo without being a veritable disaster, even if it's mostly content to copy games released over a decade ago. In the 90s and early 2000s, single-player shooters of BioShock's quality used to come out quarterly--think Shogo: Mobile Armor Division, Shadow Warrior, , No One Lives Forever, Undying, etc. Posterity will show that--far from being a game of the same quality as DOOM, or GoldenEye--BioShock is ultimately like these: a strong but ultimately second-tier shooter.
I love plenty of games that focus on narrative more than gameplay, I just wish they could have BOTH so there'd be a less jarring transition between the two. And this really, really isn't about my expectations, even though people keep saying that. I played them, I liked bits and disliked others. Seems simple to me.weker said:In short almost all your complaints were "it's not how I want it to be" from games being more focused on narrative rather then plain silly, for you to only make things confusing, when you complain they don't destroy the silly entirely for Read Dead. Apart from that you seem to have issues with the style of games like KotOR.Tryzon said:BioShock (?07)
"unaware of is that very nearly everything BioShock does well was pioneered"
Bioshock took upgraded or changed almost everything it took from system shock. The games both contain similar themes, but didn't "copy" each other even tho they are made by the same developers.
I would say both twists in the story are different enough to keep them both equally interesting.
System shock didn't contain a large portion of the political themes, as well as interesting fight you would have in Bioshock, for instance the big daddy still remains one of my favorite fights.
Not everyone abused the Vita chambers so for many like my self it never mattered, it just seems to have made the game easier for you, and from what it sounds you needed it.
So what if specialization is non existent? It doesn't have to be in a game all the time. You got it at the start and towards the end it felt right, as you felt all powerful like you should.
Black (?06)
"It took years" There is where your problem lies, it was great AT THE TIME, this was because brown realistic shooters were not as prominent as they are now.
The game was good at the time because it was just fun shooting compared to most other shooters at the time.
Doom 3 (?04)
Doom 3 is a jump horror, while Amnesia is a atmospheric horror, and you know what? Doom 3 made me jump and do it's job more then Amnesia ever could, I was scared for about an hour of Amnesia, and then it just lost it (still fun and good). Doom 3 however kept me launching out my chair for almost the whole game. OH btw I played it recently so the graphics which I had no idea about, don't effect my view.
Grand Theft Auto IV (?08)
Normal complaint against GTA here where people want the game to be silly and over the top, while Rockstar wanted it to be a serious narrative, and it did.
Half-Life 2 (?04)
"nobody reacts when you shoot them until the second they actually die" They seemed fine to me, also this game is old so you can't expect the high quality bullet reaction like they have now.
Well the game is an epic, so expecting the story to feature a dominant role throughout the entire first chapter is a bit silly.
"since hardly anything gets accomplished in either of them"
Again epic it's a normal thing, but I would also say there is a fair amount that happens which is fairly important.
It would be a boring story if it was just lets go kill the bad guys, and then they do...
Halo 2 (?04)
"Halo 2, then. As per the first one, I only care about the campaign and co-op, so don't expect any comments on anything else" you ignore half the game so i'll ignore the rest of criticism.
Metal Gear Solid 4: Guns of the Patriots (?08)
Haven't played can't comment
Red Dead Redemption (?10)
"press X to go at any speed other than a casual stroll" You class it as outdated, I enjoy it, unsure why but it makes the game more fun for me. hitting X wildly to run out of a hail of bullets is much more fun then just pushing forwards alone.
"And the shooting is miserably easy" strange on some games you make it sound like your an awful shot, but on others your a god.
I found it fine, your meant to be able to take down a large amount of people, and it's not meant to be a super difficult game.
"representation of the west, in the sense that death is constant and in no way something that's easily avoided"
Don't know when that started representing the wild west, and I wouldn't say Gun it's job that much better.
"acts awkward but generally friendly" He is a man who has manners, that's why he acts friendly, and he acts "awkward" because he doesn't want to be involved with this line of work again. I think you kinda missed the point of the story.
Goes outside, is under control of the player again, immediately starts dragging prostitutes into the path of trains without a care in the world.
If you think that's an issue your kinda back tracking on your "it's serious story rather then silly and fun" complaint. They have allowed you to still have fun and mess around but still keep the overly mad story, they don't want to destroy the entirety of the open world they have made.
Star Wars: Knights of the Old Republic (?03)
I don't want to get involved with this one, I just kinda find it the same complaint as all of your other ones.
Tomb Raider (the franchise) (?96 - MYGODTHEYSTILLMAKETHESE)
Haven't played them much can't comment
Again in short your issues come from certain expectations rather then issues the games have.
Not necessarily, actually. Both are CamelCase. RoboCop, for instance. I think deviantART may also qualify, though I'm not sure about that. Definitely the others, though.oktalist said:However, camelCaseMeansFirstLetterIsLowerCase.
I've heard the Soul Reaver/Tomb Raider comparison many times, but there's a distinct difference between the two. For one thing, the camera isn't so rigidly locked behind you in Soul Reaver, but it's otherwise a bit hard to describe. Soul Reaver's camera is still clumsy, yeah, but I would say easily preferable to Tomb Raider's.Terramax said:I think it's that this gentleman doesn't get Tomb Raider. The reason why she runs 'like a tank' is largely because it isn't a fast paced platformer such as Mario or Sonic. It's an action adventure game. The original at least was much about taking your time to explore the locations and solve puzzles rather than rushing to the finish.
And it's ironic the guy mentioned Soul Reaver as being a game that nailed 3D controls when it doesn't really play any different.
I can understand if someone doesn't like the controls to the old Tomb Raiders, but to imply they're broken is silly.
You should save these posts for your blog, it's kinda to big for a forum, and I think you got a warning for it, proving my point.Tryzon said:I love plenty of games that focus on narrative more than gameplay, I just wish they could have BOTH so there'd be a less jarring transition between the two. And this really, really isn't about my expectations, even though people keep saying that. I played them, I liked bits and disliked others. Seems simple to me.
I found Red had this balance but you just described it as less immersive, if a narrative focus was given with no balance you would have the likes of Mafia 2 while if you wanted the opposite you wouldn't have the rich narrative.
The problem with your Black example is that I don't like the direction modern shooters are going in and PREFER a lot of the ones from around Black's time, so I didn't just dislike it because of its age. Hell, TimeSplitters is even older and I'm piratically married to that.
"direction modern shooters" again it seems like you being made not to like it because you played it, while you were effected by call of duties arrival. It kinda feels like complaining about pac man if you get what I mean.
The Half-Life 2 thing ties into that. I've played shooters from around that time where baddies react more to being shot, so this isn't about technology. Random example might be Darkwatch. Or even Resi 4, since that's as much of a shooter as Doom 3.
Can't say for Darkwatch as I played the demo but vaguely remember it, as for Resi 4 I would claim the stiff, slow moving character is what allowed them to do the reaction, and is also why the game is regard as good, as it kinda paved the way for bullet reaction
The Halo 2 ignoring thing seemed a bit harsh. I just focused on the story because that's the only mode I was interested in. No need for bitterness.
You ignored one of if not the biggest reason it is highly regarded, meaning that a discussion on it being highly regarded was pointless
And that's about it. I've already said at the top of the page that is was a blog post I've shared with this forum despite also knowing it's not the greatest example of my writing, due in large part to my relative inexperience with analysing games I don't enjoy and this piece's long gestation period. Thanks for your criticism, all the same.
Fair enough. I hold to grudge against someone who's evidently of sound mind. Though the warning was actually because of that link to my blog I put at the top so people would stop telling me to get a blog. Funny how that works.weker said:You should save these posts for your blog, it's kinda to big for a forum, and I think you got a warning for it, proving my point.
It's a nice post but I find there are too many hypocritical points, and one overbearing issue you have with almost these games.
I still prefer Vice City to Saints Row, really, but if you give me the choice between taking my fat cousin bowling and jumping out of a plane and somersaulting into a strip club, there's no competition. Oh, it's stupid. It's incredibly stupid. But it realises this. I can respect that. Though making the mini-games mandatory somewhat undermined half the point of the ad campaign, you're completely right. Are we talking about the same KotOR, though? No multiplayer in the one I was on about.CRRPGMykael said:Actually you might be surprised by this but I've been reading the whole thing without skipping and your oppinion seemed quite decent. I have been, but I couldn't do it anymore because you started blabbering random shit about Saints Row being superior to GTA, which I simply cannot accept. And yes, by the way, I have played both. Yes, some prefered the more unrealistic fun of San Andreas than the more realistic approach GTA IV gave the series, and Rockstar actually did realize this. Why do you think they made The Ballad of Gay Tony? As for Saints Row, it's just another mediocre and pretentious GTA knock-off. The retarded "Would You Rather" commercial said it all, and even reminded me of the Nintendo VS Sega war, Sega insulting Nintendo all the way while Nintendo in return always keeping calm, but... who won that war? Oh, right, it was Nintendo. Yes, they are currently pretty fucked, but that's not the point. Yes, and I'd prefer going bowling with my mentally handicapped cousin or watching TV within a game a thousand times more than I would prefer doing, say, the bodyguard missions of Saints Row. What? If I don't like them then why am I playing them? Because the fucking game won't let me advance the main mission until the Waste-Your-Fucking-Time-Some-More-O-Meter isn't filled. Oh, some jackoff character thinks that I should gain more respect before he gives me another mission, so apparently owning half of the town is not enough. Oh no, I gotta spray sewage on the poor citizens of Stillwater until I'm respected enough.
But then you also went on KoToR, whose problems were immediatly forgotten after a few multiplayer lightsaber battles.
(OK, stop reading after this. I'M SERIOUS. STOP. NOW. DUDE, STOP. I MEAN IT.)
What's that, Escapist? I'm being kinda like the OP 'cuz I'm insulting games and etc? Fuck off. What happened to the first ammendment and all the other shit? What? Stephen Hawking is apparently a jerk 'cuz he's atheist but then when I defend him and say that christians are retarded I'm harming someone's feelings? Are you kidding me? What about that time I expressed my excitement about the new Assassin's Creed: Revelations trailer and got warned for it as well? Or when some guy insults me then I insult him back and get warned for it? Or when I speak of piracy I'm apparently advocating it? SERIOUSLY? FUCKING ADVOCATING IT? OK, sorry for the caps, I might get yet another warning for that, like I did before. And yet again, the moderators of The Escapist think it's fair to give me a warning for thinking someone else's activities are "retarded" even though I still managed to suggest a few solutions to that person's problem.
OK, this just went a little overboard. I mean, the OP got warned for far less than this. So yeah, I'll just STFU from now on, since I'm on probation and after 2 more warnings I'll get banned.
The warning was actually for putting a link to my blog at the top, since SO MANY people said I should start a blog and I wanted to demonstrate that was already the case, but whatever. I find it funny that I can't get rid of the link now XDIamLEAM1983 said:I'd quote you just for the sake of reference, Tryzon, but your having received a warning makes it impossible for me to do so.
I'll join the droves here who've mentioned that this might have been better served as a blog post, seeing as you have the option of cutting off your Wall of Text into manageable sections. Otherwise, I would've posted your Wall of Text as a blog entry, cut it up for legibility and then posted links to the anchored points of your entry in a forum post here. It's less direct, but it's a lot more fluid.
As for what you've said, I don't know. I hate these "Overrated Games" threads as a rule, seeing as you could really rephrase that as "Games I Didn't Like" or "Games I Think You're an Idiot for Liking". Not saying that this is what your post suggests, but it indeed is what some of these common threads do suggest.
The way you're presenting your information makes it seem as though you'd immediately forgotten that you were essentially working on an opinion piece. You might not have *wanted* to sound like a professional reviewer or to give the semblance of being one, but through your style, you gave the impression that you were making a statement of authority. Ergo, you sounded pretty much like a reviewer. I'm sorry to say this, but you actually reminded me of a *bad* reviewer, more concerned with striking off a flame war or a heated discussion than with reasonably explaining the why and how of your personal choices.
Your content, on the other hand, makes me furrow my brows a bit. Most of the games you've mentioned might be overrated now, considering as their then-innovative mechanics are now all over the place, but I really don't see how Half-Life 2 could be considered as being overrated. At the time of its release, it was one of the highest-quality FPS experiences on the market, that successfully managed to balance both gameplay and narration. BioShock followed along the same tradition, although it drew from a different source. Yes, it's far less focused than System Shock 2, but I'd come to accept and cherish that fact, largely because modern technology allows for levels of open-ended gameplay in experiences that are still designed to be fairly linear. You could approach BioShock as a simple run-and-gun shooter, or you could choose to approach it as a quasi-sandbox, which is what I chose to do. For me, the game was a lot more about seeing which Plasmids I'd be able to use where for the best possible effect than simply storming through Rapture, murderizing everything in my path.
On the other hand, you've got Doom 3. I'll agree that id Software doesn't have a storytelling bone in its entire body and that its partnership with Bethsoft won't fix that fact, but considering this, you have to take Doom 3 as a tech demo, and nothing else. Back when it first came out, that was literally *all* Doom 3 was aiming to be. A hardware whore and a benchmark station for the early two-thousands' graphics enthusiast. That also extends to the gameplay, in that they replicated the old Doom's closet scares. Yes, there is a story, but who honestly cares about Marine McScowlyface's trip through UAC facilities? id tried to give Mars a sense of place, but it was mostly washed away by corridor-crawling design. I'd say this is a bad design choice, but it's precisely what they were aiming for.
Considering all this, I consider Doom 3 to be a merely adequate shooter. I still wouldn't go so far as to say it's overrated, considering id consistently makes games you could consider as being average.
Well you shouldn't because for one the developer does not expect that, and even if they don't it's not good. You HAVE to know what you are getting into or you may end up playing a Football Manager simulator and wonder "but when do I fight the orcs?"Tryzon said:*Disagreements*
Let's accept that as well.
What I'm more interested in discussing now is what I mean by going into something blind. When I boot up a game, I like to let it present itself and not have my expectations coloured by things. As mentioned, I know only the basics about Skyrim, because I very consciously avoided reading any articles about it so basically all I know comes from the adverts that have popped up everywhere. The way I see it, if you know that you're pretty much definitely going to play something at some point, why spoil it by looking into it beforehand? The process of discovery is one of the big appeals for wide-open things like Elder Scrolls, so going in blind enhances that experience for me.
That's what I mean. What do you make of it?
Nice rant/rambling/critique thing. Not really sure what to call it, but it was a rather well put together piece, even if it could use a bit more succinctness.Tryzon said:-snip-
He mentioned his blog, and linked to it. I believe that is against the rules, I think.Hobonicus said:Yeah I'm curious why he got a warning also. It kinda worries me when people get in trouble for no noticeable reason (unless I'm missing something, but I did read the whole post).
Oh, I'll agree that Valve isn't exactly Shakespeare in terms of storytelling, but what they *do* put out still feels much more fleshed out than most of the other "You're the stalwart hero of the land, go kill stuff" games you'll find out there. The worst recent offender being RAGE. Dan Hagar pulls you out of your first major bind, drives you to his settlement while shitting exposition in your face, and then hands you a gun, flat out *assuming* you're going to be fit for the job of murdering a gang outpost.Tryzon said:*snip, it's a reaction to my post*
Huh. Interesting reading. I definitely can't imagine treating CoD like an RPG, but good luck to you. Obviously I wouldn't pay good money for a game I had no idea what to expect from, and I also wouldn't get something unless I knew it at least fell into a vague genre that I knew I generally enjoyed, but beyond that, I'm totally in support of blindness. I know quoting Yahtzee to any extent on here immediately results in getting labelled unpleasant things, but his policy of not buying into hype so that you can be pleasantly surprised makes a lot of sense to me. Granted, I'm increasingly pessimistic about the big-name games, even Skyrim, which I'd still chop a limb off to play right now, but there's still plenty of interesting stuff thanks to the indie scene. Don't know how I lived before Steam, quite frankly. Yes, I know Steam are evil and junk, but they're so gosh darn convenientTreblaine said:Well you shouldn't because for one the developer does not expect that, and even if they don't it's not good. You HAVE to know what you are getting into or you may end up playing a Football Manager simulator and wonder "but when do I fight the orcs?"Tryzon said:*Disagreements*
Let's accept that as well.
What I'm more interested in discussing now is what I mean by going into something blind. When I boot up a game, I like to let it present itself and not have my expectations coloured by things. As mentioned, I know only the basics about Skyrim, because I very consciously avoided reading any articles about it so basically all I know comes from the adverts that have popped up everywhere. The way I see it, if you know that you're pretty much definitely going to play something at some point, why spoil it by looking into it beforehand? The process of discovery is one of the big appeals for wide-open things like Elder Scrolls, so going in blind enhances that experience for me.
That's what I mean. What do you make of it?
Extreme example I know, but you have to go in with the right attitude and you are expecting TOO MUCH of the game to set everything up for you. I remember in my early years of gaming starting a game was a major preparation, I read the manual and sneaked a peak of as much of the strategy guide as I could (before the Electronic Boutique manager asked me if I was going to buy it or not!). The internet has been such a boon, the most depth and satisfaction I have found in games is from the Wikis where all the weapons stats are laid out.
I didn't used to like Tomb Raider, I used to suck at it big time till I applied myself to learn the controls, learned how they ACTUALLY worked not how you might assume they work. Tomb Raider, has a set of rules, their simple rules are in stark contrast to how complex analogue movement is, working within those rules you can do what you couldn't with analogue controls.
I enjoy COD far more than most of my peers (in PC gaming) because I approach it like an RPG using stats from forums that have hacked the game files to get the raw weapon data. I run the stats and estimate % hit probability based on my accuracy shooting at rough targets, I develop an in depth balance of what is the best compilation of perks, accessories and now proficiencies with a given weapon combination. And then how those classes complement each other for the strategic need of any game. But I couldn't have done that going in blind.
Realise that stats can scare many gamers, they can't include them and even if they don't that's not a bad thing. As you can easily get them from elsewhere.
Remember, these are GAMES, not movies or books that will explain everything and set everything up. People who play games talk shop about how to play them, what is the best strategy and what's the best move because you have agency in what transpires. You need to know what you are involved in. People complain about games overusing the amnesia plot device, but if you enter a game with no clue what is going on YOU DO have amnesia, effectively. You don't know anything about the world around you and that is added to by previews and details that describe the world you are entering. Your understanding of the world is helped by strategy guides and wikis that substitute for how you are inhabiting a character from a world yet does not share his or her memory.
You know what, Modern Warfare 3 I'm telling you would be a lot better perceived by many if the depth of the weapons balance was actually revealed, instead it is obscured so well it's like playing a card game where you don't know the rules, you don't know what your hand dealt will actually do. You just get told by the croupier if you win or lose and try to guess how you actually won. This is the way so many people play games, they shoot an enemy alien and it dies, or it doesn't die and you get hit. There is no strategy, it's all arbitrary when there could be so much.
One thing I'll tell you is games lie you you. They deceive about how powerful weapons really are, at what point you actually kill the enemy and obscure effects that you can't comprehend. Like Half Life 2's SMG has a very predictable upwards recoil, you can quickly take out Combine by aiming low and letting the recoil walk up their body. That game also doesn't tell you what will be in the next chapter, like how you will get the Gravity gun and how it will change, but I knew OF the Gravity gun!
This is where critics fail, they rate games but they FAIL to clarify what KIND of game it is, and I don't mean by such definitions as "first person shooter" or "third person shooter" but the type of player.
The Critics praise games on such general terms, and while the score should most definitely be for what the game is trying to be (Skyrime earned all those 10/10s), like a food critic more important they need to tell me if it's a tapenyaki or an a-la carte... regardless of quality or regional variety of a food I need to know how I'm going to get it.
The problem for games is this is so intangible, the mode that the game deals things out is as important if not more important than how good it actually is at doing that. Critics need to emphasise how methodical tomb raider is, a racing sim versus an Arcade racer where you can spin out and still just nudge back on course. They need to make clear that The Elder Scrolls is all about the strategic stat-levelling and that tactical ability is not a major element nor a serious consideration, yet the critics seem to treat such things as obvious, as if their opinion on quality is enough.