An above-average amount of agreement here! I approve. Not that most of those who responded less positively didn't make fair points, but it's nice to know at least a few got something out of this.Scrustle said:Well, although I didn't read all of it that was a fantastic piece of writing. I only read the bits from games I have played myself, because obviously it would be pretty useless for me to try and compare your opinion with something I haven't experienced. Plus the huge bulk of text was a bit daunting... But you make some very good points. I have to say of all the games in question I really enjoyed them all. They're not my favourite games of all time but I still think they're great games. But like I said you make some great points.
I've never played either of the System Shock games so I can't really say anything about how similar they are to Bioshock, but it's true the game is not perfect at all. But one thing that always bugged me about the game is that the philosophical themes of the game (and it's sequel) are barely every touched upon. I feel like it's such a wasted opportunity. It's like it would be the same game if they completely took them out. One example I've heard that illustrates this well is this story I read by some game journalist, whose name I can't remember. He said that he was playing Bioshock while a friend was watching him. This friend did play games but was not the most hardcore gamer in the world. They asked what the game was and said that it looked like Quake. The journalist replied explaining what the game was about and it's philosophical themes, all of which completely went over his friend's head. After a pause he reiterated that the game looked like Quake. It shows just how little of the fascinated surrounding world of the game actually has anything to do with how the game actually plays. It's very sad. They spent all this time trying to put high culture in to a game which they hoped would be seen as thoughtful and spark conversation, but all it ended up doing was being the most long winded explanation of a game setting ever.
I don't really have as much to say about Halo 2 other than I agree that the Arbiter is by far the most interesting character in any Halo game ever.
I don't mind the more serious setting in GTA 4. I think it's good that a game has explored that territory, and it's equally good that Saints Row has filled the gap left by GTA, but I agree that the setting isn't the most interesting place a game has ever been set. I still think it's a good setting. Liberty City does feel like a real living city , but it also feels very grey. And you're so right that it's got very underwhelming music when compared to GTA 3 or SA. Also I agree the controls feel quite sluggish. That annoyed me to an extent, but only on foot. I found the car physics to be pretty good. The body roll of the cars sometimes looks a bit comical, but I think the game has some of the best feeling cars in any non-car focused game.
You also reminded me of something I forgot to mention: Halo 2 is actually similar to Terminator: Salvation, in that they're both disappointing sequels with a supporting character that's far more interesting than the protagonist, but gets far less screen time. In T:Salvation's case, I mean Marcus, the cyborg with questionable motives. Funnily enough, I actually rambled about this in my blog at some point, but I still can't get over the fact that these media products manage to pay the least attention to the most interesting characters. Makes a whole lotta sense.