It kind of makes sense, but only if the developers expect your character to broadcast their sexuality at some point. In practice, I can't see what it would affect.
Wishful thinking on my part, but maybe if people like the 'Straight Male Gamer Demographic' guy keep seeing it in games they'll actually learn to deal with it
Also, regarding the romance system in general:
One of the crucial flaws in DA:O's romance system was the whole hate/love gauge on all characters that boosted whenever you gave them some small trinket. The weirdest part was that even if you gave them something they just barely accept, their approval would still increase, and eventually they'd fall in love with you.
I can't tell if that's bad design or the most cynical thing ever put in a game.
Even ME had the courtesy to hide that stat, and DA2 *kind of* replaced it with a similar but differently-functioning system. But I suppose if you're actually trying to manage a romance, whether it's in BG2 or Mass Effect, you're ultimately just trying to figure out a puzzle [small]('which answer will yield the most positive result?')[/small]. That might be why they're somewhat unsatisfying. If they would put a little unpredictability or chaos into the characters' personalities, it could work so much better.
[sub]Though I concede BG2 had a lot of unpredictability in Jaheira's romance.. to the point where it felt like the game was just trying to screw with you on purpose.[/sub]
Wishful thinking on my part, but maybe if people like the 'Straight Male Gamer Demographic' guy keep seeing it in games they'll actually learn to deal with it
Also, regarding the romance system in general:
One of the crucial flaws in DA:O's romance system was the whole hate/love gauge on all characters that boosted whenever you gave them some small trinket. The weirdest part was that even if you gave them something they just barely accept, their approval would still increase, and eventually they'd fall in love with you.
I can't tell if that's bad design or the most cynical thing ever put in a game.
Even ME had the courtesy to hide that stat, and DA2 *kind of* replaced it with a similar but differently-functioning system. But I suppose if you're actually trying to manage a romance, whether it's in BG2 or Mass Effect, you're ultimately just trying to figure out a puzzle [small]('which answer will yield the most positive result?')[/small]. That might be why they're somewhat unsatisfying. If they would put a little unpredictability or chaos into the characters' personalities, it could work so much better.
[sub]Though I concede BG2 had a lot of unpredictability in Jaheira's romance.. to the point where it felt like the game was just trying to screw with you on purpose.[/sub]