The only scary thing about that game was how successful it was- it was a pathetic mish-mash of other peoples work-the bad guys look they were plundered from Geigers cast off bin, which is fine as they'll feel right at home on the Nostromo, which lets face it, is what that ship was. The story line was robbed wholesale from Event Horizon, with a few other elements pilfered from here and there, and the characters were two dimensional plot devices I couldn't give a shit about. I got as far as the asteroid shooty bit, at which point I'd promised myself if the game told me to go to area B to press button C, killing bad guys D through to G en route, I'd turn it off. It did, so I did.
The problem is it doesnt know what it wants to be- it tries to give the impression that its a survival horror, but at the same time it can't bear not to be loaded to the gills with powerful guns and equipment, which means the bad guys are reduced to wandering round looking all disturbing until the power-armoured nutter rolls in and toasts them- I'd rather be playing Doom3 any day of the week; that was a game that knew its own strengths and weaknesses - shock value and visceral violence-if theres a bad guy, it won't be staggering round trying to scare me, it'll be chucking a fireball or leaping at my throat while I get right in its hostile little face with my shotgun