i was wondering why poeple said that the characters were 2 dimensional.
personaly i liked the them.
personaly i liked the them.
Again...You're not reading me right. I don't care if you think the game is the worst game ever. I'm saying my problem is most people these days don't seem to have a middle as in Great okay and bad. You can hate DA2 all you want, that's totally fine.Jamie Wroe said:I understand what you said, but I disliked the game enough that I couldn't finish it. For me, that makes a game a bad one and not average. I liked DA:O enough to complete it several times with several characters.Snotnarok said:No however I feel like you're not great at reading posts. I said people are idiots and have no middle ground. I said nothing about being an idiot for not liking a game.Jamie Wroe said:I didn't finish it because it bored me. I don't think it is a good, or even average game. Am I an Idiot? If I trudged along would my IQ increase proportionally to time played and/or amount I liked the game?Snotnarok said:People are idiots had have no middle ground now a days, it's either amazing, or crap. I thought DA 2 from what I played was pretty darn good, not amazing, but it's far from bad.
To make my point more clear, people praise DA1 endlessly for being a amazing game in many ways, but DA2 is just terrible because it doesn't let you put armor on your allies.
On the armour thing, with how shit the items were in DA:2 I don't care about not upgrading party members. Seriously how can DA:2's items compare to this http://lparchive.org/Baldurs-Gate-2-and-Throne-of-Bhaal/Update%2048/34-BG2SoAch35022.jpg
I know there are codex entries for some weapons but even into act two I hadn't gotten anything that felt 'special', just generic and most probably generated by a script.
Add to that waves of enemies, recycled environments, the whole game taking place in the same 10 or so areas, dialogue wheel, no player initiated party member chats, your character taking actions in cut scenes without consulting you, the linear nature of the game, cliffhanger ending (supposedly, not seen it), giving the player too few options (e.g. when you have to join a criminal gang to enter kirkwall even if playing a good char)... I could go on and on.
If you like the game those all fall away to some degree, but don't act like your opinion that it's an average game is better than my opinion that it's a terrible one.
"Worse than Origins" doesn't make a game bad. I loved the game and have played through it nearly 3 times now.EightGaugeHippo said:Usually, threads beginning in "Am I the only one who...."
I would just reply, no, you are never the only one...
But this time, I think you are the only one. That game was worse than Origins.
Exactly what this guy said. The combat I think was better, and the repeating environments was a tad bit annoying but not a problem for me or anything.elcamino41383 said:Short answer: No you aren't.
Longer answer: I enjoyed it. Wasn't quite as in depth as Origins, but I liked the combat a lot more, much like you.
I think its the result of trying to "mass effect" up the series. It's not a shit game but it is buggy and half-thought out and half-finished. I guess thoese people who called it "Dragon Effect" were right.bussinrounds said:I think alot of ppl don't get the concept of DAO's combat.
DAO is meant to be played tactically. By pausing, issuing orders, and then letting the action play out. Rinse and repeat. Not running up to guys pressing the attack button or whatever. (like an action game)
About Kirkwall not changing. I didn't notice until a bit ago, but do any of you know about the kid NPCs in Dark Town? There's one girl and boy NPC in Dark Town that if you walk by them they well speak a line or two for you. My favorite;JeanLuc761 said:I thought the game itself was pretty good, but I did find it disappointing relative to Dragon Age: Origins.
I had two major problems with DA2. First, the reused environments (which seems to be a universal complaint). Second, and more importantly...Kirkwall didn't appear to change nearly as much as it should have. The city and the people looked and sounded the same, even though the game took place over a decade.