Apparently, some of the multiplayer footage was shown last night in the demo.
http://kotaku.com/5986057/hey-watch-dogs-sneakily-showed-off-the-first-instance-of-ps4-multiplayer-last-night
I find myself thinking about secretly helping out other players like some hacker mastermind. Or maybe I want to see them fail so I do everything I can to slow them down or stop them and then see if they can fight their way out of the trap I'd set up for them. And I want others to do that to me. Instead of scripted A.I. we can have real people doing real unpredictable things that change they way you play the game when you don't expect it. That's the ultimate challenge. I am very excited to see more of that.
http://kotaku.com/5986057/hey-watch-dogs-sneakily-showed-off-the-first-instance-of-ps4-multiplayer-last-night
Personally, I think this is amazing. If other people can watch you play SP and set up various obstacles or help you out without you even knowing, that raises replay value significantly. Of course, I don't want this to be mandatory. It should be optional. But imagine the possibilities.Kotaku: I seem to remember that you guys talked about asynchronous multiplayer design at E3. Is that what we saw at the end of the demo, where the camera was being hacked?
Morin: Yeah, that's a nice observation. Not everybody picked that up. Watch Dogs is all about hyperconnectivity. To me, that has to mean all the time and anywhere. So yes, other people are out there all the time, when you don't expect it. Whether you're playing single-player or multiplayer, it's happening. You're saying asynchronous but it's much more real-time than that?
Kotaku: Because we saw a real-time demo tonight, right? What we saw was another player jumping into the game and affecting a certain part of the gameplay?
Morin: Yes, exactly. There's more detail to come on that.
Kotaku: And that was a camera being hacked. To help or hurt Aiden?
Morin: Oh, help! Or not! I think both are interesting questions. We'll let players do pretty much what they want on those terms. And I think that what's interesting is that since we're creating a fantasy that you can progressively control all of Chicago and monitor everything? if you can do that? you need to ask yourself if Aiden Pearce can do all of this, can anybody else out there do the same thing? And the answer is absolutely yes.
Kotaku: He's not a special snowflake.
Morin: He is not. [laughs]
I find myself thinking about secretly helping out other players like some hacker mastermind. Or maybe I want to see them fail so I do everything I can to slow them down or stop them and then see if they can fight their way out of the trap I'd set up for them. And I want others to do that to me. Instead of scripted A.I. we can have real people doing real unpredictable things that change they way you play the game when you don't expect it. That's the ultimate challenge. I am very excited to see more of that.