What were you using??orangebandguy said:Far Cry 2 was a shining example of how not to do the degradation system.
5 magazines breaks a gun?
What were you using??orangebandguy said:Far Cry 2 was a shining example of how not to do the degradation system.
5 magazines breaks a gun?
It makes more sense if a melee weapon is damaged during it's use. Slaming a piece of metal forged into an edge into a plate of steel is hardly good for either implement. A simple parry with large weapons results in pitting and gouging on the weapon. A heavy impact on plate armor results in the armor being deformed. The crystaline structure of any metal is compromised after repeated impact (a concept known as metal fatigue). Under normal operation, these weapons sustain tremendous stress that reasonably require the regular intevention of a skilled smith to resolve. While modern firearms undergo similar stresses, superior materials and engineering ensure the weapon is well adapted for such things thus leading to dramatically improved service life under combat conditions. The most common problem with a firearm lies not in mechanical breakdown but rather buildup of foriegn particles in the mechanisms. An M-4 for example can be "broken" by simply introducing a single grain of sand in the extractor groove that results in regular jamming. Resolving the problem does not require part replacement - simply removing the offending particle is sufficient.Fingolfin High-King of the Noldor said:I like it especially for bows and arrows and guns and such. I like the feeling you get when a good weapon breaks and you look frantically for a weapon and all you can find is like a rusty sword. It makes it funny for me.
waterhazard said:What were you using??orangebandguy said:Far Cry 2 was a shining example of how not to do the degradation system.
5 magazines breaks a gun?
It depends how you use it, and if you keep it out when walking around.Manhattan2112 said:In Deadrising the weapons degraded, but they made up for it by turning every goddamn thing into a weapon, and placing everything all over the place. The design fit that game because of the out-of-whack inventory system.
I fricking love Deadrising though, so they must have done it right.
It's all got to do with how quickly the weapons degrade and how plentiful the weapons are.
Like in Fallout 3 there is an element of weapon degradation that only works thanks to it being 300 years in the future. -.-
What kind of Ak47 Breaks after a clip of ammo?!
This. It worked in Beowulf: The Game because it was based in Norse mythology and weapons weren't as durable as they are today (plus Beowulf had the strength of 30 men, so 30 times to wear). And it works in DDO, although permanent damage gets annoying. But then, acid spells will do that to stuff...Pigeon_Grenade said:if its Done Right, sometimes they add it to games that Really dont need it
at level 80 epic plates it costs 50g a death for me to repair it back up.Deleric said:As long as the degradation rate is extremely slow, or the cost to fix it is extremely low. Like in WoW, where it costs like 10 copper to fix it up again. Annoying, yes, harmful, no.
disagree completely.MurderousToaster said:I think it CAN add an extra layer to gameplay if weapons don't degrade quickly. For example, I think FarCry 2 did it right.
I had the opposite experience. One of the reasons I finally said "oh, screw this" to Fallout 3 was that I hated constantly having to repair my weapons, and never being able to go fifteen minutes without "oh, snap, your gun sucks now".Kuchinawa212 said:For a game like fallout, hell yes. It makes you really feel like your using old weapons that are taking a lot of abuse. I don't want pick up a old rifle and it to do perfect damage and dead on shot.
But like in a game like halo, it's just kind of clunky and weird.
Damn, ninja'd. I do love the STALKER Complete 2009 mod, nothing worse than hearing your assault rifle go "click" 3 rounds into a Snork attack!Mr.Tea said:See S.T.A.L.K.E.R: Shadow of Chernobyl (with mods) or Clear Sky for that mechanic done right.
Ahh see. You're working with 200 year old stuff. So I assumed that it was going to take a lot of damage. Like springs not working and triggers jamming. So you need to go and fix them. While I see your consern with constant upkeep, I always found a insane amount of hunting rifles, so Ol' painless was always in good shape (helps if you have a super hight repair skill)Seldon2639 said:I had the opposite experience. One of the reasons I finally said "oh, screw this" to Fallout 3 was that I hated constantly having to repair my weapons, and never being able to go fifteen minutes without "oh, snap, your gun sucks now".Kuchinawa212 said:For a game like fallout, hell yes. It makes you really feel like your using old weapons that are taking a lot of abuse. I don't want pick up a old rifle and it to do perfect damage and dead on shot.
But like in a game like halo, it's just kind of clunky and weird.