Hello again,
Thanks to the overwhelmingly positive response to the previous post (out of the 31 who voted on the poll, only 6 people hated or didn?t care for it), I decided to continue on with the series of lists. This time, I?ve decided to work on what you would need for stopping the robot menace from terrorizing your hometown. Luckily, unlike the previous topic, this list works well for those who prefer using the bigger guns over those Godforsaken carbines everyone seems to hate.
-- Weapons --
Guns:
- Thompson M1928A1 or M60
If you?ve ever tried shooting a car, you would know that it would take several rounds to mess up an engine, carburetor, or gas tank beyond the point of repair. It?s the same deal with robots, although there isn?t going to be a doubt in my mind that the rinky-dink, semiautomatic weapons you kept during the zombie outbreak will be able to down a sentient machine before it tears you in half. That?s why you?re going to need a gun that would dispense plenty of rounds in a short amount of time.
The Thompson M1928 is the better choice for downing your average, run-of-the-mill robot, though finding a weapon like this in full-auto is near impossible in today?s world. Luckily, thanks to a few simple (albeit expensive and illegal) modifications, one could easily take the semiautomatic M1927A5 (available through special order) and turn it into a fully-automatic, exoskeleton chewing monster. The only downside I could find to this weapon would be investing in the hundreds of rounds which you?ll be constantly firing during your robot exterminating career.
But in the worst-case scenario that pits you against, of all things, a two-story tall mecha, you?re going to need a little bit more firepower if you?re ever going to hope to get out of this scrape alive. This is where the M60 comes in. When a whole platoon?s worth of Ground HK Tanks drop in from the skies, the military absolutely cannot and will not ignore such a dangerous threat and would no doubt send every troop they have to take that thing down. And someone?s going to end up dropping one of these sooner or later. Thanks to its armor-piercing capabilities, the M60 would be able to make mincemeat out of anything that stands in its path of destruction. Unfortunately, fighting mechs will take a collective effort to down due to their immense size, but a party consisting of four or five people operating M60s and a rocket launcher would be able to drop that giant monstrosity in under twenty seconds if all goes according to plan.
EDIT: Thanks to APPCRASH for pointing out that I had confused the M60 with the M249 SAW. Mistakes happen when writing something this long, so I'm glad to take any advice I could get to make sure everything's alright.
Explosives:
- Milkor MGL-140 or RPG-7
As with the M60, the military is bound to drop one of these items for your use. They work especially well when able to penetrate the machine?s interior and wreak havoc on the internal wiring. However, they should only be reserved for dealing with mechs or large clusters of enemies.
- IEDs
Unlike the M60 and MGL, you don?t have to wait for military personnel to conveniently ?let go? of these items for you. You could make them yourself, though doing so will pose a dangerous threat to you and the members of your household. It should only be done if the machines become too tough to handle by mere firepower alone. Still, it doesn?t hurt to lay a few explosive traps to impede the enemy?s progress.
- IEMPs
Probably the most effective weapon in any mech slayer?s arsenal, an Improvised Electromagnetic Pulse Charge is effective in short circuiting the robot?s CPU, rendering them immobile for at least several minutes, giving you more than enough time to properly dispose of the machines. But as with normal IEDs, making these types of weapons poses a large danger to yourself and others around you.
Viewer's Choice (A special segment where I post certain weapons the viewers would take with them in the event of a takeover):
- Spartan Laser
- Plasma Rifle
- Bucket-O'-Water
- Lightsaber
- Steyr ACR
- FN Minime
- BAR
- Garden Hose
- Cattle Prod
- Rock Spells
Utility:
- Stanley 55-122 Forcible Entry Fubar
Essentially an eight-in-one sledge hammer, the Fubar also comes equipped with a crowbar on the other end, allowing you to pry open a machine's CPU manually in case you run out of ammunition.
- Piano Wire
A net of this stuff works well for ensnaring bipedal robots since they're thermal sensors won't be able to detect them. Not so much for mechs, though.
Vehicles:
- Military Humvee (Hummer H1)
As most of your robot fighting escapades will take place in the cities, there?s a good chance that you aren?t going to move around much. But when you need to get the hell out of Dodge, there?s no better substitute than the 4x4 power of this sucker. With mounts to equip any weapon you can think of, this baby has enough firepower to suppress any imaginable threat, giving your team enough time to get in your car and book it to safety. Just try not to get it banged up too much.
Thanks to everyone who took the time to read this!
BTW: Thanks to everyone who didn?t take the last post so seriously and didn?t make comments such as ?Fucking seriously. This is worse then last year. It's been like 20 zombie threads in a week. And there is nothing wrong with possible exaggeration either.? or ?I dont understand these kids, dont talk about something you dont understand, or at least if you want to make a 'list' of cool but utterly impractical things for the task I've set myself.? It?s dicks like these who are ruining the internet for the rest of us.
Thanks to the overwhelmingly positive response to the previous post (out of the 31 who voted on the poll, only 6 people hated or didn?t care for it), I decided to continue on with the series of lists. This time, I?ve decided to work on what you would need for stopping the robot menace from terrorizing your hometown. Luckily, unlike the previous topic, this list works well for those who prefer using the bigger guns over those Godforsaken carbines everyone seems to hate.
-- Weapons --
Guns:
- Thompson M1928A1 or M60
If you?ve ever tried shooting a car, you would know that it would take several rounds to mess up an engine, carburetor, or gas tank beyond the point of repair. It?s the same deal with robots, although there isn?t going to be a doubt in my mind that the rinky-dink, semiautomatic weapons you kept during the zombie outbreak will be able to down a sentient machine before it tears you in half. That?s why you?re going to need a gun that would dispense plenty of rounds in a short amount of time.
The Thompson M1928 is the better choice for downing your average, run-of-the-mill robot, though finding a weapon like this in full-auto is near impossible in today?s world. Luckily, thanks to a few simple (albeit expensive and illegal) modifications, one could easily take the semiautomatic M1927A5 (available through special order) and turn it into a fully-automatic, exoskeleton chewing monster. The only downside I could find to this weapon would be investing in the hundreds of rounds which you?ll be constantly firing during your robot exterminating career.
But in the worst-case scenario that pits you against, of all things, a two-story tall mecha, you?re going to need a little bit more firepower if you?re ever going to hope to get out of this scrape alive. This is where the M60 comes in. When a whole platoon?s worth of Ground HK Tanks drop in from the skies, the military absolutely cannot and will not ignore such a dangerous threat and would no doubt send every troop they have to take that thing down. And someone?s going to end up dropping one of these sooner or later. Thanks to its armor-piercing capabilities, the M60 would be able to make mincemeat out of anything that stands in its path of destruction. Unfortunately, fighting mechs will take a collective effort to down due to their immense size, but a party consisting of four or five people operating M60s and a rocket launcher would be able to drop that giant monstrosity in under twenty seconds if all goes according to plan.
EDIT: Thanks to APPCRASH for pointing out that I had confused the M60 with the M249 SAW. Mistakes happen when writing something this long, so I'm glad to take any advice I could get to make sure everything's alright.
Explosives:
- Milkor MGL-140 or RPG-7
As with the M60, the military is bound to drop one of these items for your use. They work especially well when able to penetrate the machine?s interior and wreak havoc on the internal wiring. However, they should only be reserved for dealing with mechs or large clusters of enemies.
- IEDs
Unlike the M60 and MGL, you don?t have to wait for military personnel to conveniently ?let go? of these items for you. You could make them yourself, though doing so will pose a dangerous threat to you and the members of your household. It should only be done if the machines become too tough to handle by mere firepower alone. Still, it doesn?t hurt to lay a few explosive traps to impede the enemy?s progress.
- IEMPs
Probably the most effective weapon in any mech slayer?s arsenal, an Improvised Electromagnetic Pulse Charge is effective in short circuiting the robot?s CPU, rendering them immobile for at least several minutes, giving you more than enough time to properly dispose of the machines. But as with normal IEDs, making these types of weapons poses a large danger to yourself and others around you.
Viewer's Choice (A special segment where I post certain weapons the viewers would take with them in the event of a takeover):
- Spartan Laser
- Plasma Rifle
- Bucket-O'-Water
- Lightsaber
- Steyr ACR
- FN Minime
- BAR
- Garden Hose
- Cattle Prod
- Rock Spells
Utility:
- Stanley 55-122 Forcible Entry Fubar
Essentially an eight-in-one sledge hammer, the Fubar also comes equipped with a crowbar on the other end, allowing you to pry open a machine's CPU manually in case you run out of ammunition.
- Piano Wire
A net of this stuff works well for ensnaring bipedal robots since they're thermal sensors won't be able to detect them. Not so much for mechs, though.
Vehicles:
- Military Humvee (Hummer H1)
As most of your robot fighting escapades will take place in the cities, there?s a good chance that you aren?t going to move around much. But when you need to get the hell out of Dodge, there?s no better substitute than the 4x4 power of this sucker. With mounts to equip any weapon you can think of, this baby has enough firepower to suppress any imaginable threat, giving your team enough time to get in your car and book it to safety. Just try not to get it banged up too much.
Thanks to everyone who took the time to read this!
BTW: Thanks to everyone who didn?t take the last post so seriously and didn?t make comments such as ?Fucking seriously. This is worse then last year. It's been like 20 zombie threads in a week. And there is nothing wrong with possible exaggeration either.? or ?I dont understand these kids, dont talk about something you dont understand, or at least if you want to make a 'list' of cool but utterly impractical things for the task I've set myself.? It?s dicks like these who are ruining the internet for the rest of us.