Poll: Weerez Reviews: Left 4 Dead

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Weerez

New member
Dec 24, 2008
50
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0
Left 4 Dead is an old-fashioned (if that's the right way to put it) co-op shooter. In fact, you won't survive long (unless you're that pansy that plays on Casual every single fucking time) without co-op. I had the luxury of pre-ordering this gem at a discount (not a large one, but a small amount) Steam, while being the most unreliable service, has it's good moments. However, un-locking the Left 4 Dead files took an unnecessary HOUR AND A HALF to decrypt from the game files that I HAD ALREADY DOWNLOADED. Enough of this rant, onto an actual review. I'm going to layout this review like I do with my Silent Walk game reviews (Silent Walk is a small game engine, the forums for it aren't populated profusely, but there's enough that I can make a review every once in a while)

Graphics - 85
Left 4 Dead uses the Source engine to render graphics. While the system is still one of the best in my opinion, it's old and a bit out-dated. You won't get eye popping visual effects like, oh, lets say Bioshock, but there's enough eye-candy to make you not gouge out your own eyes. I want to say that this really pushes the Source engine to the limit, but I can't say that because I haven't exactly played every game that was made with it. I think it's a tie between Half-Life 2 and Left 4 Dead. I have an Nvidia GeForce 6200 FX with 256 MB, so I can play this on High quality with minimal lag. The blood spatters around the large maps are seen in almost every single blood-filled game Valve has ever made. One of the things that actually works for Valve which is opposite for most companies is re-used components. Sounds and some textures are re-used in most of the games Valve makes. There are quite a bit of custom textures for each game, so I can't say they re-use them a lot. Overall, Left 4 Dead passes and then some, but don't expect anything super-special.

Gameplay - 95
Here comes another mention of Valve re-using something (in this case it's good) is the Havok physics engine. Top quality, A grade physics (as you would expect from the company that developed Half-Life 2) in Left 4 Dead. Corpses from your murderous streak will realistically slump over cars, benches, hell even other corpses. I'm sure everyone's had a "coolest corpse" story once when playing this game. Whether it be a Boomer nut-sacked on a railing, or Zoey caught under a car wheel, it completely dominates in terms of gravity effects. Gunfire is also realistic, as some guns do not have power versus guns that have power, and long range versus small arms fire. There aren't really any bugs, even in online play that I can account for, so it gets a pretty good score. I'm sure people will come in here and remind me of things I've never heard of, so expect some edits coming up. The mysterious "AI Director" is really a nuisance, because it does most of the time the opposite of what it was programmed to do. In one instance all of my teammates had lower then 50 health and a whole shitload of zombies and Boomers came running (or in the Boomer's case, waddling) into our little corner. Needless to say, we got romped and had to start the level over. On those rare occurances where it does it's job, it's an amazing piece of technology. Co-op gameplay is just really fucking fun. What's better then yelling at your best friends and not having to get trash talked because this time you ACTUALLY HAVE A REASON? NOTHING! I thought so. Words cannot describe how good the co-op gameplay, so they won't. On to the next category.

Weapons and Enemies - 85
With all of Valve's technology, surely they could have put a few more weapons into Left 4 Dead. With a total of 6 weapons (not including Medkits or Explosives) Left 4 Dead falls critically speaking in this category. While there are your standard retarded running zombies, your fat barfers, smoky exploders, and sneaky bastards as enemies, it makes up. A little, that is. It's a generally fun time blowing limbs off of bloody, ragged zombies. The programming in the models of the zombies allows you to blow off one zombies two arms and they'll still come at you like your brain is a waffle house. While that's great and all, it makes you die. But hey, what's a First Person Shooter without dying? A first person shooter that you don't die in. I answered my own question. I get a cookie now.

Total Score - 91 - A-
Left 4 Dead is a great game, but it lacks in some aspects. This final score was tallied by adding the three scores and dividing them by 3 (which is the number of numbers you added up) In mathematical terms, this is called finding the mean (just in case people didn't know. Not implying the users of this forum are stupid. Far from that, in face)
In my opinion, you should buy Left 4 Dead. At least play the demo, for christ's sake!

P.S. Hopefully this was more in-depth and better overall then my UT3 review. Have a nice night everyone.
 

Weerez

New member
Dec 24, 2008
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DarkRyter said:
B+? No way, it totally deserved an A-.
I'm using the mathematical standard for calculating totals. I'm honestly sorry if you don't agree with it.
 

Avatar Roku

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Jul 9, 2008
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That was pretty good (better than my Indigo Prophecy review *shudder*), but you sort of talked about things that didn't seem important to me. On reflection, I can't think of what you left out, but there's just an irrevocable feeling that you missed something. Sorry I can't be of more help for the future.
 

meatloaf231

Old Man Glenn
Feb 13, 2008
2,248
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Well, that was concise. You're getting better, and it was a solid review, but I still don't like the numerical system. A buy/rent/pass seems to work better.

Perhaps I've gone mad.
 

Janus Vesta

New member
Mar 25, 2008
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Good review. I'd say the score should be bumped up but that's just me.

Also Source is the physics engine, Havok was just a base.
 

Weerez

New member
Dec 24, 2008
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Here are the official ranks (letter wise)
97-100 = A+
93-97 = A
90-93 = A-
87-90 = B+ (89 is under 90 hence the B-)
83-87 = B
80-83 = B-

That's as far as I need to go.
 

Jamanticus

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Sep 7, 2008
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Hmmmm......


There are a few points of reviewing I think that could be touched up a bit.

1. You mentioned how the graphics of Left 4 Dead are not the most advanced out there. If an aspect of a game is competent and does not take away from gameplay, it does not need to marked down, though. Saying that L4D doesn't have as good effects as something like BioShock is not totally relevant unless you are trying to prove a point. For example, if there were something quite wrong with one aspect of the graphics in L4D, say, the fire animations, you could certainly mention something like this: "It's a shame that Valve didn't take a note from Alone in the Dark's book with its fire effects."

2. You mentioned many aspects of the game without explaining them. The AI Director, for example- what is that? What's a Boomer, or a Smoker? And What on earth is the game about?! Sure, you mention Zombies, but not any of the main characters (except a passing mention of Zoey), what's going on, why co-op is needed, nothing. In this case, I think you sacrificed a bit of the quality of the review to brevity.

EDIT: These are just what I thought when I read the review, though. It's still good- it just needs better explanations.
 

PaladinBlake

New member
Jan 13, 2008
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Well, I take issue with the fact that you're critiquing a modern game with a 6200 FX. That is a very old video card, and I sincerely doubt that you were able to turn on all the graphical goodies. If you were, then that speaks of how optimized the source engine is, for a game to be able to run that well on a 4-year-old lower-end graphics card is astounding.

I also agree that you should use a slightly more subjective grading system. Sometimes the quality of a game is something more (or less) than the mean value of 3 criteria (What about audio? Replayability? etc.)

All in all, though, it was a good review. I particularly agree with you that the game could stand to have more weapons, but it survives well enough as it is. We'll get an update soon anyway, I'm sure of it.
 

neems

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Jan 4, 2008
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Using the mean score seems a little odd, particularly as you only have three categories, one of which seems a little insignificant. Is the number of guns really more important than sound design (for example)?
 

Aries_Split

New member
May 12, 2008
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You seem to miss the point of 6 weapons. They are all balanced. Can you really think of any viable weapons that wouldn't be simple skin mods?