Poll: What do you consider Laggy?

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TehSilentWolf

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Oct 30, 2008
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What type of FPS do gamers think of as laggy? I think around 30-44 area is pretty bad and around 15-29 is really crap. So what do you think is a good FPS, and how much do you put up with?
 

JediMB

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Oct 25, 2008
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It depends entirely on how the game is programmed to handle frame drops. Some games can compensate for it, while others don't.

The term "lag" is supposed to be used for network communication, though...
 

mooncalf

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Jul 3, 2008
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JediMB said:
It depends entirely on how the game is programmed to handle frame drops. Some games can compensate for it, while others don't.

The term "lag" is supposed to be used for network communication, though...
You're thinking of Latency, but people do usually say lag. I thought he was talking about latency when I first read it. Machine lag though... Can someone remind me how many frames-per-second the human eye can register? Anything below that would be my answer :)
 

Theo Samaritan

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Jul 16, 2008
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mooncalf said:
JediMB said:
It depends entirely on how the game is programmed to handle frame drops. Some games can compensate for it, while others don't.

The term "lag" is supposed to be used for network communication, though...
You're thinking of Latency, but people do usually say lag. I thought he was talking about latency when I first read it. Machine lag though... Can someone remind me how many frames-per-second the human eye can register? Anything below that would be my answer :)
Depending on the brain of the person involved, how good his eyesight is, and the speed of his reaction time, the human eye can register up to 300 frames per second (tested on pilots - they could accurately identify a plane from a picture flashed in front their eyes for only 1/300th a second).

However, the human brain masks any discrepancies so anything above 50 is unreadable to most people if they don't try. For a lot of people, 25fps is more than enough for gameplay.
 

PandyBear

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Oct 24, 2008
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The human eye registers 25 FPS, if my memory serves me right ^_^
But on a further note, 30 FPS is enough for most games, 60 FPS allows for frame drops that the human eye rarely picks up.
 

Nimbus

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Oct 22, 2008
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Theo Samaritan said:
However, the human brain masks any discrepancies so anything above 50 is unreadable to most people if they don't try. For a lot of people, 25fps is more than enough for gameplay.
That depends. In some games, as you FPS drops, other problems become apparent. For example, with FPS' sometimes you can notice an input lag if you FPS drops as low as 25.
 

mooncalf

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Jul 3, 2008
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I was thinking it was about 30, thanks for the info. 60 would be nice to help keep it from dipping below 30 in the crunch, since that's when I notice and subsequently care. :D
 

JediMB

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mooncalf said:
JediMB said:
It depends entirely on how the game is programmed to handle frame drops. Some games can compensate for it, while others don't.

The term "lag" is supposed to be used for network communication, though...
You're thinking of Latency, but people do usually say lag. I thought he was talking about latency when I first read it. Machine lag though... Can someone remind me how many frames-per-second the human eye can register? Anything below that would be my answer :)
Well, back in the olden days, latency was simply the time it took for data to go between server and client, while lag was simply high latency or a sudden change in latency (like a "lag spike").

At least to me, that is.

When it was offline, the game was referred to as being "choppy".
 

chase211

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Sep 22, 2008
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wtf are you asking? framerate or latency?

On FPS:
I believe the human eye is capable of seeing upwards of 500fps, however I vaguely recall some research showing that the human brain is only capable to reacting to something around 120. Ofcourse if your question is about fluidity or the perception of fluidity (does it look "good"), movies are filmed in 24fps and they look fluid enough. I would say 35ish looks fluid to me, but my comp is tricked out enough that I rarly get that low.
On latency or 'lag':
Its all relative, it depends on what program/game your using as they usually record and deal with latency a little differently, Counter Strike for example 40-60 is ideal, anything above 90-110 and you will experience problems.
 

Zealot_Guy

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Jun 30, 2008
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My brain only process 30 frames per second anyway, so anything above that it's TOO important. However, for me, anything below 10 FPS and I can really see it.