What type of FPS do gamers think of as laggy? I think around 30-44 area is pretty bad and around 15-29 is really crap. So what do you think is a good FPS, and how much do you put up with?
You're thinking of Latency, but people do usually say lag. I thought he was talking about latency when I first read it. Machine lag though... Can someone remind me how many frames-per-second the human eye can register? Anything below that would be my answerJediMB said:It depends entirely on how the game is programmed to handle frame drops. Some games can compensate for it, while others don't.
The term "lag" is supposed to be used for network communication, though...
Depending on the brain of the person involved, how good his eyesight is, and the speed of his reaction time, the human eye can register up to 300 frames per second (tested on pilots - they could accurately identify a plane from a picture flashed in front their eyes for only 1/300th a second).mooncalf said:You're thinking of Latency, but people do usually say lag. I thought he was talking about latency when I first read it. Machine lag though... Can someone remind me how many frames-per-second the human eye can register? Anything below that would be my answerJediMB said:It depends entirely on how the game is programmed to handle frame drops. Some games can compensate for it, while others don't.
The term "lag" is supposed to be used for network communication, though...![]()
That depends. In some games, as you FPS drops, other problems become apparent. For example, with FPS' sometimes you can notice an input lag if you FPS drops as low as 25.Theo Samaritan said:However, the human brain masks any discrepancies so anything above 50 is unreadable to most people if they don't try. For a lot of people, 25fps is more than enough for gameplay.
Well, back in the olden days, latency was simply the time it took for data to go between server and client, while lag was simply high latency or a sudden change in latency (like a "lag spike").mooncalf said:You're thinking of Latency, but people do usually say lag. I thought he was talking about latency when I first read it. Machine lag though... Can someone remind me how many frames-per-second the human eye can register? Anything below that would be my answerJediMB said:It depends entirely on how the game is programmed to handle frame drops. Some games can compensate for it, while others don't.
The term "lag" is supposed to be used for network communication, though...![]()