actually no, the two suit modes are something speedy and with cloak, and tank with combines strength, armourAjimboB said:I really don't think that dumbs it down, in fact, since you are forced to choose only two powers, it keeps the protagonist from being overpowered, and makes the game more difficult. I mean, it's like saying that a shooter where you can only carry two weapons at a time is a dumbed down version of a game where you could carry every weapon in the world on your back.MR T3D said:the nanosuit is reduced to 2 modes in the sequel, for exactly this reason.Ph0t0n1c Ph34r said:Any examples behind your trolling?tzimize said:NO FPS SHOULD EVER COME OUT ON CONSOLES EVER BECAUSE THE GAMEPLAY IS DUMBED DOWN AND A WASTE OF TIME FOR PC USERS!
Sometimes caps is necessary.
I like the complexity of crysis 1's suit, re-mapped the guns to the number keys, then guns on another part of keyboard, it is great.
(however, you can customize the suit's 2 modes, but its only 2 modes, which means we won't get to hear 'MAXIMUM STRENGTH', 'MAXIMUM ARMOUR', and the like.)
I really don't think this was a change made specifically for consoles, considering that there are plenty of console game which give you a crapload of powers (prototype, infamous, etc), and yet you're still able to switch between them fairly easily.
its even more power, really, as I stated, the having to dance the powers is what kept you somewhat mortal in the first one.