Ok, ok.
Winning is fun. Obviously. I won't hear a single person telling me that he finds more enjoyment in defeat than victory. However, the quality of the game experience for everyone can be swiftly reduced by using cheap tactics. And yes, I'm looking to use his terms without the brackets, because obviously I am a scrub, according to him. Additionally, his views on fun, professionalism and such are entirely skewed in comparison to what is considered "normal".
Let me pop up some examples:
Age of Empires 2: I love AoE2. Best RTS ever, IMO. I have a group of friends that I sometimes game with through LANs or Hamachi, however, there's one of them I'd rather not play against. Why? Because he plays entirely to win, so a game that usually involve intricate tactics from both me and my opponents and gets an immense depth because of that gets reduced to either 1: A game where I get surprised once again by a rapid force of footsoldiers that level my village before I can even finish planning my beautiful architechture, or 2: A game where we're stuck in a clash of producing as many units as possible and constantly sending them at eachother without no real tactics to it other than "go there and kick some ass please".
Call of Duty 4: CoD4 is my heartie. There's only one game that I spend more MP time with (Toribash, I've earlier posted a review of it). And there are several strategies that people will claim to be 'unfair'. Some are sillier than others. However, I don't find most of them particularly hard to work against, so maybe in this particular notion I agree with that...book...guy.
- "Bunny jumping": Ok, so there's a guy that jumps around corners. So what? If you were suprised by it it's likely that you were waiting for him, which means that there's a pending danger that you can be put in the category of;
- Campers: The definition of the word "camping" varies pretty much from server to server. The most extreme loathers think of this as simply standing still behind cover, shooting at people that are moving around without cover. I think of it as finding an isolated corner, hoping for people to pass by a couple of times during a match. It's not...bad, but I don't get it. I find it much more entertaining to roam around and cap people in the noggin than staying out of the action to shoot stray dogs. Thus, the -fun- part comes to mind again.