Stammer said:
lol I have nothing to say to that post. It's pretty clear that someone's been living under a rock for the past couple of weeks not to hear about the downfall of StarCraft II.
What is this downfall you speak of? Are you talking about the 3 part release of StarCraft?
I'm actually supporting this decision on Blizzard's part. It just means they will spend that much more time on each campaign as opposed to cramming all three of them in an unrealistic timeframe. Fact is Blizzard is making this move to avoid the single most common mistake in game development history (Rushing a game before it is ready for release).
When you buy the first release (I believe it's the Terran campaign) you get the full multiplayer game. This means that you won't have to buy any of the subsequent releases to experience the StarCraft multiplayer.
More units does NOT mean it's a better game. In fact it's almost always on the contrary. Having too many units results in overlapping roles, or it just ends up making the game a giant clusterfuck of niche units.
Blizzard is making StarCraft 2 to be like StarCraft 1, there's absolutely no denying that. The reason for this is because of the hardcore StarCraft players. These players are very very reluctant to accept sweeping changes. The kind of changes that Blizzard has shown us so far are all logical evolutions. There are some new mechanics and some new features. It's like the Call of Duty series. Despite 1, 2, and 4 being pretty much the same, they tweak things, change things and in 4's case replace the weapons with new ones. They make these changes in the right place thus still giving us the "Call of Duty" feel, and yet still making it feel new. And that's something that is VERY hard to achieve, and so far Blizzard has done pretty well in regards to StarCraft 2.
It's actually very difficult to make a Sequel to such an awesome game like StarCraft. In fact, based on my experience in the industry, it's a lot more difficult to make a Sequel both just as good, yet new and refreshing (all while retaining the heart and soul of the original) then it is to come up with an entirely new concept.
In regards to WarCraft, Blizzard started making the Warhammer game, and they had the plug pulled on them. Most likely because Games Workshop didn't like what they had done. So Blizzard took the ideas they worked hard to create and they basically turned around and gave Games Workshop a slap in the face by making a smash hit. So they stuck it to the man by proving them wrong, what's wrong with that?
Now, Blizzard isn't all peaches and cream, though. I really dislike what World of WarCraft is being turned into. I've also heard that Blizzard plans to "Monetize" Battle.net; the currently free service that allows players around the world to play Diablo, Diablo 2, and StarCraft online. (Yeah I forgot WarCraft 2). Now they haven't said
how they will do this, but to be honest I don't like the sound of it.
I admit that Blizzard isn't huge on originality. Fact is none of their games are truly based on an original concept. StarCraft is a 2D RTS game, not much else to it. The point is that it's a 2D RTS game that just does it all right. Basically you're bashing on a company for refining the wheel. Replace your car wheels with pre-industrial revolution wooden wheels then tell me you don't appreciate the time and effort that has gone into refining an idea. Blizzard did just that with StarCraft. They took the idea of Real Time Strategy, Simplicity, and Balance and brought it to a level that is still seen today as the benchmark.