Poll: What happened to the War in WarCraft?

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SimpleReally

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Feb 4, 2008
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i remember at the end of the war3 campaign humans orcs and elves united to defeat the undead/ demons and left on a good note.
The undead should be the common enemy now that Nerzhul is ready for action
 

Aurora219

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Aug 31, 2008
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From what I've seen, I agree it's swaying towards PvE. Arenas and the like are all well and good, but they're not the war. You have just as likely a chance to fight your own faction, so it doesn't count. and the normal battlegrounds are fading. I hope..
 

Irandrura

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Sep 12, 2008
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Blayze post=9.71640.732693 said:
I'd say Rhonin, for one simple reason: During a scene that involves him, count how many times per paragraph Rhonin's name is used. I noticed it early on in Day of the Dragon, where it seemed like every second sentence had at least one use of his name.
But then every second sentence about Krasus is reminding us of how much better than everyone else he is, because he's a dragon and we can't disagree with dragons? After all, they're so much older and wiser than us, and all their senses and physical traits are better! Yes! I, for one, welcome our new draconic overlords!

I don't know why Knaak has that dragon obsession such that he has to drag them in to every WarCraft story he writes. It was fine when he was a DragonLance writer, that's all about dragons, but they're only incidental to the WarCraft setting.

GenHellspawn post=9.71640.732785 said:
I think it's because Warcraft 3 turned the Orcs into a bunch of pussy-whipped pansys who need all the help they can get. I mean, WTF?
Nah, WCIII orcs were fine. Grom killed two different demi-gods, how much more do you want? I'm more concerned about the Alliance. Now that the orcs have been rehabilitated, the Alliance has been hit with the stick of political correctness. Gone are the days when their armies proudly marched into battle against the Horde or the undead. Now they just sit around, and every human who doesn't hold up a giant sign saying 'Sorry!' for the orcs to see can't be good.

I must say, I really don't get that. Okay, the orcs are good now, I'm fine with that. Thrall freed the race and showed them their noble ancestry, and Grom redeemed them from Mannoroth's blood with his death. That all makes perfect sense. But when they try to go back before that... consider the internment camps. How many orcs have complained about being enslaved by the humans? Well I'm sorry, but all the Alliance did was put the orcs in temporary internment camps after winning a war. Considering that there were those among the Alliance who wanted to exterminate the orcs (and that that's exactly what the orcs were trying to do to the humans), Terenas had the explicit goal of just containing the orcs long enough to hold negotiations with them so that they could be re-settled, and that prominent human wizards, e.g. Antonidas, were busy researching ways to cure the orcs of their lethargy, I fail to see how the Alliance could have been any more merciful. But now they get demonised for that?

Moloch-De post=9.71640.733191 said:
For me Warcraft was not only about gameplay but the Setting and Story were what sucked me in.
Indeed. WarCraft has had a strong story, which is carried off particularly by its equally strong aesthetic and visual style. WoW more-or-less has the latter, but no one seems to be bothering with the former any more.
 

PersianLlama

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Aug 31, 2008
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The Iron Ninja post=9.71640.731979 said:
It got turned into an MMORPG. That's what happened to the war.
You started a thread with your first post?

Edit: Although now that it has been edited I see it is long enough to warrant a proper discussion. But I stick by my original point. (the one about war, not the one about threads)
Second'D
 

Zeldadudes

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Sep 12, 2008
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In my opinion i see that there is always conflict between the Alliance and Horde.
The only problem that did happen is this Scryer vs Aldor factions that were released with The Burning Crusade.
This ruined the whole idea of Horde vs Alliance as you could potentially team up with someone from the other faction.
I still feel that there is a conflict between Horde and Alliance as i am often one of the people who will /cough /spit and /taunt the Alliance whilst they're doing their daily erands.
Yes i sound like a paganistic bastard but at the same time i do it so that i don't feel like a ... "Pussy-whipped" Orc. (Thanks from one of the earlier posters)

In World of Warcraft there was never a planned War element but there was a sense of competition and conflict between the two factions.
Lets just hope that Wrath of The Lich King recognises our need for more.
 

NeedAUserName

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Aug 7, 2008
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Its simple, Blizzard think as there is still Battle Grounds people will still hate opposite factions, but the have tried to apply the concept of "the enemy of my enemy is my friend" i.e. Alliance's enemy (Outland in general), well their other enemy is the Horde, so if Alliance and Horde team up, we can kick Outlands head in, then off to Northrend for a post head kicking in snowball fight/snowman building.
 

Irandrura

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Sep 12, 2008
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Haliwali post=9.71640.734084 said:
Simple solution-
Warhammer age of reckoning. Now THERE'S some class warfare.
Yay! Now we can butcher Warhammer the same way WarCraft was mutilated!

...you'll forgive me if I don't leap for joy.
 

slxiii

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Sep 17, 2008
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r3dknight post=9.71640.732126 said:
The problem here is the 'ill-fitting' people in certain factions are preventing two sides from ever reaching resolutions. I'm talking of Blood Elves and the Forsaken. These guys have no hope of integrating into normal society, the Trolls, Orcs and especially Taurens would fit in comfortably as long they curb their Demon worshipping ways, but Blood Elves had no other alternatives simply because they're already addicted to Demon magic as well as Forsaken undead form. These two guys are simply not the 'peaceful' types who are often trouble makers. Blood Elves tend towards more chaotic side for personal gain, but the Forsaken is more of a corrupting force that wanted others to be like them, undead.
Actually, Sylvanas is still attached to the elves and stuff, and she's been supporting them for a while with their introduction to the Horde. That would seem a bit counter productive with the Royal Apothecary Societies plague they're supposed to have been creating, but the main purpose of that is to nullify the lich kings army. I dont think the Forsaken want to make everyone undead so much as they dont care if their plague affects people.

I mean, if Blood Elves and Forsaken dont fit in the Horde, look at the Alliance- you have Draenei, who were basically made up on the spot with the most inconceivable plot device used to explain their appearance. Then you have the Night Elves, who are supposed to be naturistic and solitary, yet they team up with the industrial dwarves and humans...

The real problem i have with WoW is that it completely fucked up the lore... i mean, vanilla WoW was 4 years after frozen throne.... I doubt Ner'zhul would just be chilling up there on his big ice cube for four years plus however long BC took... i mean, he IS the main antagonist of the warcraft univers now, and he's been completely absent for 8 years? Doesnt seem very characteristic. And everyone knows he's going to end up being the end boss in WOTLK, which is absurd. I mean, you have what is essentially the most powerful being on the planet with the best (not to mention immortalized) Necromancers on the planet, guarded by FROST WYRMS, and theyre all on their own continent thats chock full of undead. The assumption is that 40 warriors can just mount up and run to his doorstep, spend a few hours in his main stronghold, destroy his whole army and ALL of his servants, and then the Lich King himself. The one thing that would REALLY piss me off though is if they make loot like Frostmourne drop more than once. seriously, picture three warriors chilling on org bank with frostmourne strapped on their backs...

/end rant
 

mark_n_b

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Mar 24, 2008
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I used to think my posts were too long.

The reason there is little war in warcraft is because of the mmorpg model as has been pointed out. A mmorpg, although massively multiplayered has a model that is built on individuals. Not the army model of the rts games.

the whole "warcraft" nomenclature is an exercise in brand identification as opposed to the game-play descriptor it was in the original usage.

The PvP arenas are one way of getting the war back in the game, and it is entirely possible to build "front line" areas that focus on the whole lore of the alliance vs. horde. But right now the game is about exploration and discovery more than it is about conflict.

Given that war is so divisive (even a make believe war) it is unlikely that this war model will ever take a major hold in a game that is about providing a fun social fantasy atmosphere.
 

stormcaller

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Sep 6, 2008
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I've actually been thinking about this recently my first thought is a new rts to cover the lore of WoW that you miss out on while indulging in phat lewtz.

But then blizzard has what they need just get varian wyrnn(hes back now!) or thrall off theyre lazy asses (even Saurfang and bolvar will do) and tell us that were besieging icecrown and we have to fight off alliance/horde too, then stick us and some mates in with a hell load of npc's and enemies (anti-gank strength npc's would be nice) and there you have two wars, one icy doom fortress (they could even add in a guarenteed frostmourne to the first of each server to get in the citadel so people will get more involved)

and of course the greatness that is the massive resource farm "whats that you got there enchanting mats worth 4000g? dont sell them! No give them to the war effort always remember Uncle Grom/Uther wants you!"