Lunar Templar said:
Scow2 said:
Lunar Templar said:
shit like CoD/BF/Halo/FPS games in general
Okay... I don't get this at all.
The onlt problems Call of Duty (The main series, not the spinoffs), Halo, and Battlefield bring to the table is countless imitators that fail to see what made those games great in the first place.
the imitators are part of the problem to be sure, but cheap knock offs have always been a problem. no, i see them as creatively bankrupt. same game crapped out yearly with the bulk of 'improvement' (depending on who you talk to) going to the MP, improvements that could have just been some for of DLC and not a full $60 rip off, actually, i have the same problem with sports titles to.
There's a reason the Call of Duty games aren't listed in the main series, and are spin-offs instead. Call of Duty 4: Modern Warfare was a great game.
As far as the spinoffs probably being better off as a DLC... the problem here is that "under the hood", each CoD game's made on a re-built and tweaked engine (And people failing to notice that infamously caused one game artist to break down crying "They don't know... they just don't know), and while there are overwhelming similarities between the games (They all control the same, etc), they
do have enough mechanical re-workings and rebalances to justify them as being seperate games (Albeit not at the price tag they're offered). And, unlike Valve's Half-Life Series, the people behind Call of Duty know how to finish a trilogy in a timely manner.
As a creative medium, people like to blame the publishers... but honestly, without the publishers, there would be no funding for the creative outlet in the first place. I've played far too many High-quality games that shake up the industry - most of them being lambasted.
seems to me, at this point 'high quality' just means 'high end graphics', and pretty sure i made my self rather clear on my thoughts on that. also, the indi market says hi
I've seen the Indie market. Want to know what the old term for Steam's indie bundles were?
Shovelware. Yes, there are
some good games in there, but for every
Bastion, we also get second-rate garbage like
'Splosion Man. If it weren't for Publishers, we wouldn't have games like
Bulletstorm. Also - Every game is someone's life-work. As an aspiring artist myself, I can appreciate high-end graphics when it augments good art direction in a game. We've seen what good artists can do with primitive graphics - it's even more amazing what they can do with top-end graphics. Also, every game is
someone's artistic vision, even the "Mediocre" ones - and while there are
some publishers that screw over their studios (THQ screwing over Iron Lore's development of
Soulstorm, LucasArts screwing over Obsidian's development of
KotoR 2, and then all of EA's atrocities - though I think they did a good job with Tiberium Wars and Kane's Wrath of yesteryear.)
Rage,
Hunted: The Demon Forge,
Bionic Commando,
Dark Void, and hundreds of other "middle-range" games (Not quite AAA titles, but not indie shovelware either) are all possible because Publishers are willing to risk capital on games.
Could you make up your fucking mind? You lambast the lack of innovation, then criticize the three most (initially) innovative games in an entire genre.
that would be the operative word right there, 'initially', now, they're just part of the problem far as i can see. also

find it funny, you jumped me for taking a shot at FPS's but nothing about Bethesda
Those series have left the "innovation" phase, and are in the "refinement" phase - there are far more games out there that continue to innovate.
There's a balance games have to strike between innovation and refinement. New IPs try innovation, while established ones attempt to refine their mechanics to better suit the core experience. Other games use a "Safe" core experience, and tack on "gimmicks" to see if an innovative feature could take off and stand on its own or not.
cept i'm seeing a lot more 'safe' with out the gimmicks. though i would a tribute a LOT of my problems with games now days with 'online' functionality, cause the balance you speak of, we HAD, LAST generation. 'online' was great addition, for games built around multi-player, to be sure (TV's are heavy after, and those Xbox weren't much lighter) but its become a crutch, to many games have 'online multi-player' as part of then advertising blurb, games where it has no place in
What? The only thing I've really seen a problem with is a lack of split-screen on Console FPS games. Also - a lot of people like playing with real, other people. Minecraft would be terrible without the ability for someone else to explore and share your creations.
I'm never at a loss for finding good games. You just have to know where to look. Also, only looking between the "Indie" and "AAA" games is a shortcoming on your part: Check out the "Graveyard" of games that wanted to be "AAA" titles, failed, and look for gold there - If its worth encouraging, spread the word around about it. It may get vindicated.
well i am at a loss for finding good games, or maybe I'm to picky, ether way i refuse to alter my standards cause the games i like 'aren't cool' in the mainstream eye, though i don't see them working out of this 'phaze' they're in any time soon.[/quote][/quote]Well, I guess you'll be forever depressed, because there will NEVER be any "Perfect" games, because the people making the games aren't perfect, and don't have perfect vision. The fun is in finding the adequate games that have features you enjoy and would like to see more of.