Kahunaburger said:
DA:2 would probably be considered to have high production values for an indie project, but even fewer people would have given the writing the time of day if it were done by someone other than Bioware, Masters of Storytelling.

And this brings me right back to this point:
RJ 17 said:
Seems to me that more and more gamers are becoming like a bunch of hipsters that don't like games made by big companies purely BECAUSE they were made by big companies (and no, I'm not saying the faults they pick out of games aren't valid).
For full disclosure: I graduated with an English major and a minor in Creative Writing, so to me story is a huge part of whether or not I like a game. I'm not trying to qualify myself as some kind of expert on game writing, just give you perspective as to where my opinion is coming from. Personally I loved DA:2's story and, in particular, the story telling style while others would say that both of those are actually two of the biggest negatives for the game.
People didn't like Bioware trying out this format of story telling strictly because it's Bioware, and what they did was outside of their norms. Which brings me back to what I had just said before: I'd argue the opposite, that if DA:2 was an indie game, people would have been more appreciative of it's story telling than they are now. But again, there's no way to prove this hypothesis.