FinalHeart95 said:
Unreliable said:
This is an extreme over generalization of a genre. You probably played the worst JRPG ever and decided to use it to say the entire genre is that way.
Play Lost Odyssey. It doesn't fit at least half of those descriptions.
Well, that was more my generalization of anime in general, which I maintain is accurate.
As for JRPGS:
-Random Encounters, walking along in the forest, minding my own business and suddenly I am attacked by rabbits, or bats, or some shit. No, they arent enemies relevant to the plot, just some minor monster out to harass me I guess.
-Akward, low strategy turn based combat. Choose: 'Attack, Item, or Special and occasionally the completely useless option to 'defend''
-Unnecesarily large HP bars and attack damage. I mean, do I really need 3497 hit points. Cant you just divide by 10, and round up? It's all some lame excuse so that the designers can put in a gigantic 999!!! when you get that lame cliche magic sword.
-Art desgin, that is really fancy for the first 10 minutes, but then when you realize that the whole world has been done in the same style (the overly decorative armors, the huge overcompensating swords, the idea that shields and helmets are for pussies, the architecture). I think what is missed here is that when everything is special and magical in the game world, nothing is, so it all blends together in a vanilla bland sauce that I guess the main hero eats every day for breakfast.
-If there is any 'depth' to combat, it is usually some sort of quicktime event
-Grinding.
-Anachronisms in technology: why would a military still use swords when there are guns (and why do they still wear decorative armors, and where the hell are these resources coming from, and trains and cars with horses and chocobos)
-Bosses that are actually LESS interesting than the lame Nintento (hit my glowing vagina shaped weak spot) bosses, by basically being damage sponges
-The "elements," none of which are elements, or even related by anything but some bad science/philosophy by aristotle several thousand years ago (Air (several different molecules), Fire (a chemical reaction), Water (a single molecule), Earth (an umbrella term for the planet, the surface, ground, and dirt), Light (a wave/particle emitted by rapid motion) and Dark (the abscene of light).
-The reuse of enemies: oh ho - you beat all the blue mongbats, but here come the more powerful green mongbats, who look exactly the same, and have the same attacks, but dramatically more health and do more damage!
-Did I mention the cliches! Any JRPG story is interchangable with the next one.
Now, I concede that some of these things are nitpicks, and I can easily forgive one or two of them, but when they all start coming together, it is a gaming nightmare.
You are right, I havent played Lost Odyssey, but only because it looks just like every other JRPG. If it is like Final Fantasy, or Legend of Dragoon, or whatever crap, I will be very disappointed.