Tenkage said:
Kingsman said:
I choose whatever allows me to, in my opinion, exploit the system most. This basically means the one who can sustain, avoid, or recover the most damage in a battle.
Ah Min/maxing
It's actually a very convenient way to see how balanced a game is. If you choose one character which can take almost no damage and you use him to wipe the board, then it's obvious that there is an imbalance.
In my experience, this generally means Clerics are very overpowered and underrated. They take a mace and bludgeon enemies to death until they're almost worn out. Then they take health potions to restore themselves, and keep bludgeoning them. When out of health potions, they use healing spells. When out of mana, they use mana potions to recover the mana and in effect recover their healing spells. When out of mana, they scavenge their kills for whatever potions they've dropped and continue bludgeoning. Ultimately, a cleric will need to retreat to recover himself about half as much as any other character will, and then the process will repeat again. This guy's around, you ain't killing anyone.
This pretty much culminates when looking at even a fairly well-balanced game, like Dungeons and Dragons online, because I haven't even mentioned the offensive spells which allow them to make up for the limited melee range of their hammer/mace/bludgeon. This culminates when you reach level 13 in that game, and at that point you learn Blade Barrier, which basically means you can solo any quest available.
In short, fighters are damage-dealers, stealthers are damage-dealers, rangers, mages, and whatever else are all almost exclusively damage dealers... but clerics are the damage-dealers which repair themselves. Like some auto-repairing machine of war.
And they KICK ASS for it.