Poll: What race will you be in Guild Wars 2?

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DuplicateValue

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I know nothing about this game or it's races, but judging from the pictures I think I'd like the Sylvari the best.
 

HK_01

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What the hell are these huge-headed abominations? Who thought of this, Guild Wars isn't cartoonish. But it's unlikely I'll get it anyway, seeing as I didn't get into the first one.
 

Korten12

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HK_01 said:
What the hell are these huge-headed abominations? Who thought of this, Guild Wars isn't cartoonish. But it's unlikely I'll get it anyway, seeing as I didn't get into the first one.
2nd one isnt going to be much like the first one.
 

AndyFromMonday

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Feriluce said:
While yes, the dynamic events will have elements similar to quests in other mmo's that cant really be avoided. Its the way its presented that makes it new and interesting.
You dont get them from a stationary NPC, you go around the world (exploring or as part of your personal storyline) and you see something happening and choose wether you want to join it or not.
But it will be the same thing everytime. You see an event happening, you clear the mobs and the event is over.

Feriluce said:
Furthermore the event is open to everyone and scales with the number of players, and when the event is done there is a change in the game world.
But the change is in a loop. The same thing over and over again. Does it not get tiresome after a while? The first time it's exciting, the second time it's boring.

Feriluce said:
I'd say thats a lot better than talking to npc A, going out of town and killing 10 ever respawning bears and then going back to talk to npc A again.
Again, the questing mechanics were revamped in Burning Crusade, more so in the Wrath of the Lich King and will do so even more in Cataclysm. Blizzard has improved questing in every expansion and will not stop now.

Feriluce said:
There is no change in the world, you dont have a feeling that you have change the world you're playing in.
But neither is there a change in the world you're describing. It's essentially a loop. What you're describing is exactly what Blizzard has done with Wintergrasp. You can access vendors who sell valuable items or do an instance with bosses who can drop valuable items. Every hour you have to fight the opposing faction, either the Horde or the Alliance, for control of the fortress. Just replace the opposing faction with NPC's and there you have it. It gets tiresome after a while giving that it's just a loop. Nothing interesting happens afterwards and the same will occur in Guild Wars only on a much bigger scale in the sense that these "events" will occur more often.


Feriluce said:
In regard to the variety of the events. They're making it sound like the events will be very varied, but I guess we'll find out once we can get a better look at the game.
Generally A-net is good at keeping its promises though.
But how varied can they be? You can only think of so many events giving that they're planing on incorporating them into the process of leveling and making them common. You can only so many times liberate a town from cruel oppressors or assist a person in need. But as you said, we'll have to wait and see what Guild Wars offers the same way we'll have to wait and see what Cataclysm offers.

Feriluce said:
No it is not single-player. Most of the world is not instanced.
"The Personal story will function a bit like the storyline in GW in that some of it will be instanced. " - You.

So, are you saying that there will be a "personal" leveling system and a common leveling system where you can level alongside other people?

Feriluce said:
Eh..yes? Just like new players in an FPS will be inexperienced? The playing field is completely leveled in organized pvp (not in world pvp mind you), meaning that it is only your skill that matters.
Let's assume we have a World of Warcraft player currently playing an level 80 Druid. He has experimentated with the druids abilities during the leveling process and the moment he reaches level 80 he is on par with the majority of players who play battlegrounds (Arena is a much more complex environment to PvP in and as such I will exclude it).

Now, giving that he is at least somewhat experienced with his high level abilities he knows the gist of what to do in order to help his team. What now matters is doing a few battlegrounds to gain access to better gear.

If we look at Guild Wars, you'll have a low level player engaging in organised PvP with high level abilities. It will take time for him to master all of his abilities and assuming that there are new abilities every few levels he will have a hard time adapting to his over-evolved character.

World of Warcraft aleviated the above by putting brackets in the PvP system. 1 to 19, 20 to 29 etc. This way, each player will have familiar abilities and be able to fight against other players using the same abilities. It's as fare as it gets and it does not confuse the player by giving him abilities he has not experienced yet right away.



Feriluce said:
New races = new models for your character. If you classify that as new content then I pity you.
I should have been more specific. When I said race, I referred to everything that comes with the particular race(cities, lore, starting areas). The Goblin and Worgen leveling areas will be more complex essentially being made with the Phasing system in mind. The other leveling will get a revamp, but not to the extent of the Worgen or Goblin ones.


Feriluce said:
Yes, they're making it so playing 1-60 will be a new experience. However, its still the same formula they use. There is no new mechanics, just new leveling content. If you really like doing the same types of quests in new environments, then I guess thats good for you. Its just not enough for me and a lot of other people.
How do you know they will be using the same quest mechanics?

Feriluce said:
With regards to boss mechanics. A lot of them are recycled from old bosses as well.
It's true that I've only started playing World of Warcraft extensively with the release of Wrath of the Lich King but the only "recycled" instance I can remember was Naxxramas.
 

Akiada

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My first character will likely be Norn. Viking warrior shapeshifters! Fuck yeah! Probably will also play a Charr. They're badass fire-loving horned cats with guns.
 

Feriluce

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AndyFromMonday said:
While yes, the dynamic events will loop eventually, it'll take a while for them to loop, meaning you most likely will not be in the area anymore. Furthermore there will apparantly be quite a few different ones types, so its not all "go kill the bandits". There will also be different ways to trigger them etc.
Its not like these dynamic events are all the game is about. The endgame will of course feature dungeons etc. as well.
You're also forgetting that you dont have access to all your skills at a time when you're in a pvp match.
You will have a max of 10 skills in your bar. 5 of them will be dictated by your weapons and you can have 2 sets, so it will be 15 skills total.
Its not like a new player will be overwhelmed by the amount of buttons he has to press all at once. I also dont see whats wrong with new players getting thrown right into the fray. Isn't it the same with every single other genre?
 

gonzo20

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Dec 18, 2008
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what the hell is the obsession with having tiny, freaky looking bastards in MMOs nowadays? i mean, gnomes in WoW were reasonable but those things are ugly
 

Korten12

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AndyFromMonday said:
read these:
http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/
http://www.guildwars2.com/en/the-game/combat/part-one/
http://www.guildwars2.com/en/the-game/combat/part-two/
http://www.guildwars2.com/en/the-game/combat/traits-overview/
http://www.guildwars2.com/en/the-game/professions/
http://www.guildwars2.com/en/the-game/personal-stories/personal-story-overview/
http://www.arena.net/blog/guild-wars-2-design-manifesto
 

Akiada

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gonzo20 said:
what the hell is the obsession with having tiny, freaky looking bastards in MMOs nowadays? i mean, gnomes in WoW were reasonable but those things are ugly
They're "cute."

Or rather that is the intention. The current screens of the Asura (not as in the OP's post) are a bit less freakish looking, so I think they caught on to how freaky the first attempts looked.
 

Mr. Grey

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Thinking of going Charr... possibly Human. Definitely leaning towards a Charr that has a negative attitude towards every other race, already have my derogatory names picked out for every single race.

I even have a name for the Charr if I so choose to be Human.
 

Hurr Durr Derp

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I'll probably be recreating my trusty old Human Ranger/Elementalist first thing. After that probably Asura or Charr. The new race (Sylvari) really doesn't interest me from what I've seen so far, but if they've got a cool background story I'll certainly check them out.
 

Korten12

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Hurr Durr Derp said:
I'll probably be recreating my trusty old Human Ranger/Elementalist first thing. After that probably Asura or Charr. The new race (Sylvari) really doesn't interest me from what I've seen so far, but if they've got a cool background story I'll certainly check them out.
sorry but their is no dual class in GW2. unless you mean just the character itself.
 

Hurr Durr Derp

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Korten12 said:
Hurr Durr Derp said:
I'll probably be recreating my trusty old Human Ranger/Elementalist first thing. After that probably Asura or Charr. The new race (Sylvari) really doesn't interest me from what I've seen so far, but if they've got a cool background story I'll certainly check them out.
sorry but their is no dual class in GW2. unless you mean just the character itself.
I was talking more about the character itself, but... damn, no dual-classing? GW2 just went down a notch on my must-have list. :(

Have they given any specific reason as to why they removed that excellent feature? Did it prove to be too hard to balance or something?
 

Korten12

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Hurr Durr Derp said:
Korten12 said:
Hurr Durr Derp said:
I'll probably be recreating my trusty old Human Ranger/Elementalist first thing. After that probably Asura or Charr. The new race (Sylvari) really doesn't interest me from what I've seen so far, but if they've got a cool background story I'll certainly check them out.
sorry but their is no dual class in GW2. unless you mean just the character itself.
I was talking more about the character itself, but... damn, no dual-classing? GW2 just went down a notch on my must-have list. :(

Have they given any specific reason as to why they removed that excellent feature? Did it prove to be too hard to balance or something?
I dont believe they have said specificly why, they might have said in the combat article they made...
 

Hurr Durr Derp

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I've been reading those articles for a bit, and the more I read the less I like it.

So they've got ten skills. Cool, ten was enough for the first game, so it'll be enough now. But then five of those are fixed. You can't change them because they are simply a part of your profession and/or weapon. Whut, that leaves only 5 skills to customize. But wait, it gets worse. In those remaining 5 slots, one slot is reserved for a healing skill and one for an elite skills. What the fuck? So all in all, you're only left with THREE skill slots you can customize any way you want. That's bullshit. Say goodbye to the endless experimentation with different builds, since 70% of your character is pretty much fixed from the moment you pick up a weapon.

As if the death of dual-classing wasn't bad enough, now there wouldn't even be a point in dual-classing anymore since you wouldn't have enough room for the extra skills anyway. I really like the first GW, but suddenly I'm no longer interested in GW2. :(
 

Feriluce

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Hurr Durr Derp said:
I've been reading those articles for a bit, and the more I read the less I like it.

So they've got ten skills. Cool, ten was enough for the first game, so it'll be enough now. But then five of those are fixed. You can't change them because they are simply a part of your profession and/or weapon. Whut, that leaves only 5 skills to customize. But wait, it gets worse. In those remaining 5 slots, one slot is reserved for a healing skill and one for an elite skills. What the fuck? So all in all, you're only left with THREE skill slots you can customize any way you want. That's bullshit. Say goodbye to the endless experimentation with different builds, since 70% of your character is pretty much fixed from the moment you pick up a weapon.

As if the death of dual-classing wasn't bad enough, now there wouldn't even be a point in dual-classing anymore since you wouldn't have enough room for the extra skills anyway. I really like the first GW, but suddenly I'm no longer interested in GW2. :(
That is pretty much what I though initially. However, the trait system seems to pretty much make up for it imo. There is apparantly around 100 traits for each profession, and you can slot possibly 5 at a time. It adds a lot of complexity back that the skillbar took out.
 

martin's a madman

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Norns pretty much look like humans. (Granted, Scandinavian humans, much like where I inherit some of my genes) So if I were going to play I'd pick them.