I know nothing about this game or it's races, but judging from the pictures I think I'd like the Sylvari the best.
no, char arent very alienish, seeing as Asura have alienish technology they would most likely fit.Feriluce said:
2nd one isnt going to be much like the first one.HK_01 said:What the hell are these huge-headed abominations? Who thought of this, Guild Wars isn't cartoonish. But it's unlikely I'll get it anyway, seeing as I didn't get into the first one.
But it will be the same thing everytime. You see an event happening, you clear the mobs and the event is over.Feriluce said:While yes, the dynamic events will have elements similar to quests in other mmo's that cant really be avoided. Its the way its presented that makes it new and interesting.
You dont get them from a stationary NPC, you go around the world (exploring or as part of your personal storyline) and you see something happening and choose wether you want to join it or not.
But the change is in a loop. The same thing over and over again. Does it not get tiresome after a while? The first time it's exciting, the second time it's boring.Feriluce said:Furthermore the event is open to everyone and scales with the number of players, and when the event is done there is a change in the game world.
Again, the questing mechanics were revamped in Burning Crusade, more so in the Wrath of the Lich King and will do so even more in Cataclysm. Blizzard has improved questing in every expansion and will not stop now.Feriluce said:I'd say thats a lot better than talking to npc A, going out of town and killing 10 ever respawning bears and then going back to talk to npc A again.
But neither is there a change in the world you're describing. It's essentially a loop. What you're describing is exactly what Blizzard has done with Wintergrasp. You can access vendors who sell valuable items or do an instance with bosses who can drop valuable items. Every hour you have to fight the opposing faction, either the Horde or the Alliance, for control of the fortress. Just replace the opposing faction with NPC's and there you have it. It gets tiresome after a while giving that it's just a loop. Nothing interesting happens afterwards and the same will occur in Guild Wars only on a much bigger scale in the sense that these "events" will occur more often.Feriluce said:There is no change in the world, you dont have a feeling that you have change the world you're playing in.
But how varied can they be? You can only think of so many events giving that they're planing on incorporating them into the process of leveling and making them common. You can only so many times liberate a town from cruel oppressors or assist a person in need. But as you said, we'll have to wait and see what Guild Wars offers the same way we'll have to wait and see what Cataclysm offers.Feriluce said:In regard to the variety of the events. They're making it sound like the events will be very varied, but I guess we'll find out once we can get a better look at the game.
Generally A-net is good at keeping its promises though.
"The Personal story will function a bit like the storyline in GW in that some of it will be instanced. " - You.Feriluce said:No it is not single-player. Most of the world is not instanced.
Let's assume we have a World of Warcraft player currently playing an level 80 Druid. He has experimentated with the druids abilities during the leveling process and the moment he reaches level 80 he is on par with the majority of players who play battlegrounds (Arena is a much more complex environment to PvP in and as such I will exclude it).Feriluce said:Eh..yes? Just like new players in an FPS will be inexperienced? The playing field is completely leveled in organized pvp (not in world pvp mind you), meaning that it is only your skill that matters.
I should have been more specific. When I said race, I referred to everything that comes with the particular race(cities, lore, starting areas). The Goblin and Worgen leveling areas will be more complex essentially being made with the Phasing system in mind. The other leveling will get a revamp, but not to the extent of the Worgen or Goblin ones.Feriluce said:New races = new models for your character. If you classify that as new content then I pity you.
How do you know they will be using the same quest mechanics?Feriluce said:Yes, they're making it so playing 1-60 will be a new experience. However, its still the same formula they use. There is no new mechanics, just new leveling content. If you really like doing the same types of quests in new environments, then I guess thats good for you. Its just not enough for me and a lot of other people.
It's true that I've only started playing World of Warcraft extensively with the release of Wrath of the Lich King but the only "recycled" instance I can remember was Naxxramas.Feriluce said:With regards to boss mechanics. A lot of them are recycled from old bosses as well.
While yes, the dynamic events will loop eventually, it'll take a while for them to loop, meaning you most likely will not be in the area anymore. Furthermore there will apparantly be quite a few different ones types, so its not all "go kill the bandits". There will also be different ways to trigger them etc.AndyFromMonday said:Stuff
lol. charr look awesome.Ridonculous_Ninja said:They have a destructive Cat race that worships FIRE.
There was a choice?
read these:AndyFromMonday said:snip
They're "cute."gonzo20 said:what the hell is the obsession with having tiny, freaky looking bastards in MMOs nowadays? i mean, gnomes in WoW were reasonable but those things are ugly
sorry but their is no dual class in GW2. unless you mean just the character itself.Hurr Durr Derp said:I'll probably be recreating my trusty old Human Ranger/Elementalist first thing. After that probably Asura or Charr. The new race (Sylvari) really doesn't interest me from what I've seen so far, but if they've got a cool background story I'll certainly check them out.
I was talking more about the character itself, but... damn, no dual-classing? GW2 just went down a notch on my must-have list.Korten12 said:sorry but their is no dual class in GW2. unless you mean just the character itself.Hurr Durr Derp said:I'll probably be recreating my trusty old Human Ranger/Elementalist first thing. After that probably Asura or Charr. The new race (Sylvari) really doesn't interest me from what I've seen so far, but if they've got a cool background story I'll certainly check them out.
I dont believe they have said specificly why, they might have said in the combat article they made...Hurr Durr Derp said:I was talking more about the character itself, but... damn, no dual-classing? GW2 just went down a notch on my must-have list.Korten12 said:sorry but their is no dual class in GW2. unless you mean just the character itself.Hurr Durr Derp said:I'll probably be recreating my trusty old Human Ranger/Elementalist first thing. After that probably Asura or Charr. The new race (Sylvari) really doesn't interest me from what I've seen so far, but if they've got a cool background story I'll certainly check them out.
Have they given any specific reason as to why they removed that excellent feature? Did it prove to be too hard to balance or something?
That is pretty much what I though initially. However, the trait system seems to pretty much make up for it imo. There is apparantly around 100 traits for each profession, and you can slot possibly 5 at a time. It adds a lot of complexity back that the skillbar took out.Hurr Durr Derp said:I've been reading those articles for a bit, and the more I read the less I like it.
So they've got ten skills. Cool, ten was enough for the first game, so it'll be enough now. But then five of those are fixed. You can't change them because they are simply a part of your profession and/or weapon. Whut, that leaves only 5 skills to customize. But wait, it gets worse. In those remaining 5 slots, one slot is reserved for a healing skill and one for an elite skills. What the fuck? So all in all, you're only left with THREE skill slots you can customize any way you want. That's bullshit. Say goodbye to the endless experimentation with different builds, since 70% of your character is pretty much fixed from the moment you pick up a weapon.
As if the death of dual-classing wasn't bad enough, now there wouldn't even be a point in dual-classing anymore since you wouldn't have enough room for the extra skills anyway. I really like the first GW, but suddenly I'm no longer interested in GW2.![]()