Glademaster said:
Em there was only 8 skills in the first game.
Ah yes, it's been a while since I played. Still, 8 is a hell of a lot more than 3.
Glademaster said:
People not having some form of self heal and then balming dying on the monks was the most annoying thing ever. So I don't see the problem with that.
If you're playing in a PUG you need some way to heal yourself, yeah. Otherwise, not necessarily. It's not the fact that you get a healing skill that bothers me, it's the fact that you can't choose
not to take a healing skill. It smacks of hand-holding and stifles creativity by telling you exactly what skill to take in what slot. It's the same for the elite skills. Sure, pretty much every single decent build took an elite skill anyway in the first, but this time you can't
not take an elite skill even if you wanted to.
Glademaster said:
Yes I can see the 5 static skills being annoying choice wise but lets be honest here how many people actually used most standard sword skills outside of Sever Artery/Barberous Slash, Gash, Silverwing Slash/Garlath Slash and maybe a few others.
It's not about how good or popular those skills are. Even if the five skills you're forced to take are the best in the game,
you're still forced to take them. Goodbye creativity, goodbye looking for synergy, goodbye experimenting with crazy builds. This time everyone's gonna play cookie-cutter builds, and they don't even have to steal ideas from PvX-wiki.
Glademaster said:
Even at that they are making some skills chain skills like Sever Artery, Gash and Final Thrust are now 1 skill.
I don't see how this makes it any better. Yeah, the three were often used together in the first game, but being
forced to take them all just turns me off from the whole game.
Glademaster said:
Fair enough if you don't like it and yes personally I liked the high level of customization and this does dampen this a bit but for the general community this a bit of a plus really.
Yeah the community of GW wasn't bad compared to most MMOs, but I'm going to sound like a total idiot here and say that I don't play MMOs for the community. I play them for the gameplay, which is why GW is my favorite MMORPG (ok not a real MMO according to most but whatever). GW2 seems to be getting rid of some of the best aspects of the first, which really makes me worried about the game.
Glademaster said:
Edit: On second professions it seems that your race and traits are the new second profession.
Fair enough. Still, that means you can't easily switch out secondary professions like you could in the first. I guess GW wanted to be more like a 'real' MMO and apparently that includes multiple races and static classes. It's not really a major issue for me since I didn't switch secondaries all that often anyway, but still another way to limit the possibilities.
Don't get me wrong, I think that some aspects of the game sound absolutely awesome, like the personal stories or the dynamic events. It just sounds like the player's ability to completely make his own character in his own way has been gutted and replaced by a bunch of standard builds. I'll most certaily be checking out the game if there's a demo or beta or something, I'm just not gonna get my hopes up too high.