Poll: What race will you be in Guild Wars 2?

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Internet Kraken

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Looks like the Sylvari are just elves by another name, so no way am I playing as them. I would play as a dwarf but there not one of the playable races, so I guess it will be a human for me. Besides, I imagine most of the annoying players will want the more "exotic" races, so sticking to humans might just give me a better experience.
 

tombman888

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god, this whole thread has boiled down to a flame war about WoW. anyways OT, i would choose either the Asura or the sylvari. they both look awesome. oh, gtg KOTOR2 gameplay being shown.
 

Hurr Durr Derp

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Feriluce said:
Hurr Durr Derp said:
I've been reading those articles for a bit, and the more I read the less I like it.

So they've got ten skills. Cool, ten was enough for the first game, so it'll be enough now. But then five of those are fixed. You can't change them because they are simply a part of your profession and/or weapon. Whut, that leaves only 5 skills to customize. But wait, it gets worse. In those remaining 5 slots, one slot is reserved for a healing skill and one for an elite skills. What the fuck? So all in all, you're only left with THREE skill slots you can customize any way you want. That's bullshit. Say goodbye to the endless experimentation with different builds, since 70% of your character is pretty much fixed from the moment you pick up a weapon.

As if the death of dual-classing wasn't bad enough, now there wouldn't even be a point in dual-classing anymore since you wouldn't have enough room for the extra skills anyway. I really like the first GW, but suddenly I'm no longer interested in GW2. :(
That is pretty much what I though initially. However, the trait system seems to pretty much make up for it imo. There is apparantly around 100 traits for each profession, and you can slot possibly 5 at a time. It adds a lot of complexity back that the skillbar took out.
The traits seem more about minor tweaks to the build than actual meaningful choices... Make your attacks do a little bit more damage, make your buffs last a little longer, make your cooldown times a little shorter, et cetera.
 

AndyFromMonday

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Feriluce said:
While yes, the dynamic events will loop eventually, it'll take a while for them to loop, meaning you most likely will not be in the area anymore. Furthermore there will apparantly be quite a few different ones types, so its not all "go kill the bandits". There will also be different ways to trigger them etc.
Then we'll have to watch and see. We should stop commenting on how the games will play out giving that we have no idea HOW it will work until the game is actually released.


Feriluce said:
You're also forgetting that you dont have access to all your skills at a time when you're in a pvp match.
You JUST said that a player will have access to all of his abilities no matter the level in organized PvP.


Feriluce said:
You will have a max of 10 skills in your bar. 5 of them will be dictated by your weapons and you can have 2 sets, so it will be 15 skills total.
That makes no sense. Firstly you state that you have access to all of your abilities, now you state that only a limited number dictated by your weapons.

Are you trying to say that your gear is the one which grants you access to these high level abilities?


Feriluce said:
Its not like a new player will be overwhelmed by the amount of buttons he has to press all at once. I also dont see whats wrong with new players getting thrown right into the fray. Isn't it the same with every single other genre?
I've just explained it to you how you have to spend time learning how to use the skills that you are given. For e.g., you don't just throw an trainee into war and expect him to know what to do.
 

Feriluce

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AndyFromMonday said:
You never even tried GW? Or heard about how it works?

There are hundreds of skills, so you obviously never use all at once. You pick 8 (in gw) or 10 (in GW2) and those are the skills you will use for that specific encounter.
Its like deckbuilding in any ccg.
 

Korten12

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tombman888 said:
god, this whole thread has boiled down to a flame war about WoW. anyways OT, i would choose either the Asura or the sylvari. they both look awesome. oh, gtg KOTOR2 gameplay being shown.
it has? I am pretty sure that was like 4 posts out of 45. >.> good job reading.

also its not KOTOR2, its the old republic.

edit: then again I did notice it just started up again. >.>
 

tombman888

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Korten12 said:
tombman888 said:
god, this whole thread has boiled down to a flame war about WoW. anyways OT, i would choose either the Asura or the sylvari. they both look awesome. oh, gtg KOTOR2 gameplay being shown.
it has? I am pretty sure that was like 4 posts out of 45. >.> good job reading.

also its not KOTOR2, its the old republic.

edit: then again I did notice it just started up again. >.>
i coulda sworn it was more than 4 posts, oh well, i guess it IS just my bad reading.

and well, i thought it was Kotor. it still looked good.
 

oppp7

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Charr as my main, Asura as the next, then Norn, Sylvari, and human. Although that human may become a Charr. Or something added by an expansion.
 

Korten12

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Aug 26, 2009
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tombman888 said:
Korten12 said:
tombman888 said:
god, this whole thread has boiled down to a flame war about WoW. anyways OT, i would choose either the Asura or the sylvari. they both look awesome. oh, gtg KOTOR2 gameplay being shown.
it has? I am pretty sure that was like 4 posts out of 45. >.> good job reading.

also its not KOTOR2, its the old republic.

edit: then again I did notice it just started up again. >.>
i coulda sworn it was more than 4 posts, oh well, i guess it IS just my bad reading.

and well, i thought it was Kotor. it still looked good.
well it is KOTOR just its the old republic now.
 

Chipperz

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Hurr Durr Derp said:
I've been reading those articles for a bit, and the more I read the less I like it.

So they've got ten skills. Cool, ten was enough for the first game, so it'll be enough now. But then five of those are fixed. You can't change them because they are simply a part of your profession and/or weapon. Whut, that leaves only 5 skills to customize. But wait, it gets worse. In those remaining 5 slots, one slot is reserved for a healing skill and one for an elite skills. What the fuck? So all in all, you're only left with THREE skill slots you can customize any way you want. That's bullshit. Say goodbye to the endless experimentation with different builds, since 70% of your character is pretty much fixed from the moment you pick up a weapon.

As if the death of dual-classing wasn't bad enough, now there wouldn't even be a point in dual-classing anymore since you wouldn't have enough room for the extra skills anyway. I really like the first GW, but suddenly I'm no longer interested in GW2. :(
Yeah, this is looking worse and worse every time i see it. First The Old Republic gradually gets worse, then this... 40k had best not forsake me now... :(
 

Korten12

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Aug 26, 2009
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Chipperz said:
Hurr Durr Derp said:
I've been reading those articles for a bit, and the more I read the less I like it.

So they've got ten skills. Cool, ten was enough for the first game, so it'll be enough now. But then five of those are fixed. You can't change them because they are simply a part of your profession and/or weapon. Whut, that leaves only 5 skills to customize. But wait, it gets worse. In those remaining 5 slots, one slot is reserved for a healing skill and one for an elite skills. What the fuck? So all in all, you're only left with THREE skill slots you can customize any way you want. That's bullshit. Say goodbye to the endless experimentation with different builds, since 70% of your character is pretty much fixed from the moment you pick up a weapon.

As if the death of dual-classing wasn't bad enough, now there wouldn't even be a point in dual-classing anymore since you wouldn't have enough room for the extra skills anyway. I really like the first GW, but suddenly I'm no longer interested in GW2. :(
Yeah, this is looking worse and worse every time i see it. First The Old Republic gradually gets worse, then this... 40k had best not forsake me now... :(
well they said that since they are having that, they want to have still alot and alot of customization. the old republic... though it has epic trailers... gameplay wise... didnt look to fun and most likely will be P2P.
 

Chipperz

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Korten12 said:
*snip*

well they said that since they are having that, they want to have still alot and alot of customization. the old republic... though it has epic trailers... gameplay wise... didnt look to fun and most likely will be P2P.
The Old Replublic has gradually worn me down with the constant "we're not going to be like World of Warcraft... Here's our 12-slot action bar! And look at the quests given by the stationary dudes with exclamation marks over their heads! And the battlegrounds! And the... Fuck it... It's World of Warcraft with Lightsabers and the same story we've been churning out since Neverwinter Nights." P2P doesn't bother me, because all good MMORPGs are.

Out of interest, how much skill customisation can you get when you only have three slots? Unless you can dye your armour (which, now I think about it, is a distinct possibility in Guild Wars 2), everyone's gonna look the same, so the only customisation will be in skills, which are pretty much set.
 
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AndyFromMonday said:
The events are different yes you always have to go there and kill something but one time it might be you have to defend a place for a limited time and another it might be that you will have to try fight your way into an enemy fortress possibly with use of certain Siege Weaponry eg Siege Turtles and Juggernauts. That is how it is different to normal quest as it isn't go here and do X but if you don't do X nothing happens. Now if you don't do X Y happens and it affects the whole game world. Somewhat like the Alliance Battles and lines from GW 1 if you knwo anything about that. If not I can explain. Ok obviously these will loop and will follow a general format after awhile but they are different from traditional quests in that everything affect the world.

The personal story aspect is that everything is slightly different due to question you answer when you make a character. with over 100s of different between characters while with some the difference may be slight with others they will be vast. This makes it worthwhile to help other people in the sense that you get to see different sides of a story. So no there is no personal leveling just a general leveling.

For PvP there a two types. One which if I remember right is something like a large scale battle somewhat like AB which anyone can join and fight in. Somethign which will be more like GvG which will be more organised. So basically the first will be a big messy casual PvP experience and the other is organised. Also GW 2 has some PvE only skills which cannot be used in PvP. Once again getting abilities won't be a problem as in GW if you wanted something you hadn't found the Skill Trainer NPC for you unlocked it with Balthazar Faction form PvP then you could buy it from any Skill Trainer in the campaign the skill is from. So High level skills won't be a problem. The skills are done a way such as your first five skills are static and determined by the weapon you have with 1 Elite 1 healing and 3 utilities I think. As well as traits which you can have 5 of. These traits boost your abilities in certain area. This is getting to be a mini text wall but lastly on skills certain skills can only be used by certain races adding another dimension to making builds.

Hurr Durr Derp said:
I've been reading those articles for a bit, and the more I read the less I like it.

So they've got ten skills. Cool, ten was enough for the first game, so it'll be enough now. But then five of those are fixed. You can't change them because they are simply a part of your profession and/or weapon. Whut, that leaves only 5 skills to customize. But wait, it gets worse. In those remaining 5 slots, one slot is reserved for a healing skill and one for an elite skills. What the fuck? So all in all, you're only left with THREE skill slots you can customize any way you want. That's bullshit. Say goodbye to the endless experimentation with different builds, since 70% of your character is pretty much fixed from the moment you pick up a weapon.

As if the death of dual-classing wasn't bad enough, now there wouldn't even be a point in dual-classing anymore since you wouldn't have enough room for the extra skills anyway. I really like the first GW, but suddenly I'm no longer interested in GW2. :(
Em there was only 8 skills in the first game. People not having some form of self heal and then balming dying on the monks was the most annoying thing ever. So I don't see the problem with that. Yes I can see the 5 static skills being annoying choice wise but lets be honest here how many people actually used most standard sword skills outside of Sever Artery/Barberous Slash, Gash, Silverwing Slash/Garlath Slash and maybe a few others. Even at that they are making some skills chain skills like Sever Artery, Gash and Final Thrust are now 1 skill. Fair enough if you don't like it and yes personally I liked the high level of customization and this does dampen this a bit but for the general community this a bit of a plus really.

Edit: On second professions it seems that your race and traits are the new second profession.
 

Korten12

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Aug 26, 2009
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Glademaster said:
AndyFromMonday said:
The events are different yes you always have to go there and kill something but one time it might be you have to defend a place for a limited time and another it might be that you will have to try fight your way into an enemy fortress possibly with use of certain Siege Weaponry eg Siege Turtles and Juggernauts. That is how it is different to normal quest as it isn't go here and do X but if you don't do X nothing happens. Now if you don't do X Y happens and it affects the whole game world. Somewhat like the Alliance Battles and lines from GW 1 if you knwo anything about that. If not I can explain. Ok obviously these will loop and will follow a general format after awhile but they are different from traditional quests in that everything affect the world.

The personal story aspect is that everything is slightly different due to question you answer when you make a character. with over 100s of different between characters while with some the difference may be slight with others they will be vast. This makes it worthwhile to help other people in the sense that you get to see different sides of a story. So no there is no personal leveling just a general leveling.

For PvP there a two types. One which if I remember right is something like a large scale battle somewhat like AB which anyone can join and fight in. Somethign which will be more like GvG which will be more organised. So basically the first will be a big messy casual PvP experience and the other is organised. Also GW 2 has some PvE only skills which cannot be used in PvP. Once again getting abilities won't be a problem as in GW if you wanted something you hadn't found the Skill Trainer NPC for you unlocked it with Balthazar Faction form PvP then you could buy it from any Skill Trainer in the campaign the skill is from. So High level skills won't be a problem. The skills are done a way such as your first five skills are static and determined by the weapon you have with 1 Elite 1 healing and 3 utilities I think. As well as traits which you can have 5 of. These traits boost your abilities in certain area. This is getting to be a mini text wall but lastly on skills certain skills can only be used by certain races adding another dimension to making builds.

Hurr Durr Derp said:
I've been reading those articles for a bit, and the more I read the less I like it.

So they've got ten skills. Cool, ten was enough for the first game, so it'll be enough now. But then five of those are fixed. You can't change them because they are simply a part of your profession and/or weapon. Whut, that leaves only 5 skills to customize. But wait, it gets worse. In those remaining 5 slots, one slot is reserved for a healing skill and one for an elite skills. What the fuck? So all in all, you're only left with THREE skill slots you can customize any way you want. That's bullshit. Say goodbye to the endless experimentation with different builds, since 70% of your character is pretty much fixed from the moment you pick up a weapon.

As if the death of dual-classing wasn't bad enough, now there wouldn't even be a point in dual-classing anymore since you wouldn't have enough room for the extra skills anyway. I really like the first GW, but suddenly I'm no longer interested in GW2. :(
Em there was only 8 skills in the first game. People not having some form of self heal and then balming dying on the monks was the most annoying thing ever. So I don't see the problem with that. Yes I can see the 5 static skills being annoying choice wise but lets be honest here how many people actually used most standard sword skills outside of Sever Artery/Barberous Slash, Gash, Silverwing Slash/Garlath Slash and maybe a few others. Even at that they are making some skills chain skills like Sever Artery, Gash and Final Thrust are now 1 skill. Fair enough if you don't like it and yes personally I liked the high level of customization and this does dampen this a bit but for the general community this a bit of a plus really.

Edit: On second professions it seems that your race and traits are the new second profession.
good post. I sent the guy the articles (quoted and posted them) but I dont think he read it.
 

Hurr Durr Derp

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Glademaster said:
Em there was only 8 skills in the first game.
Ah yes, it's been a while since I played. Still, 8 is a hell of a lot more than 3.

Glademaster said:
People not having some form of self heal and then balming dying on the monks was the most annoying thing ever. So I don't see the problem with that.
If you're playing in a PUG you need some way to heal yourself, yeah. Otherwise, not necessarily. It's not the fact that you get a healing skill that bothers me, it's the fact that you can't choose not to take a healing skill. It smacks of hand-holding and stifles creativity by telling you exactly what skill to take in what slot. It's the same for the elite skills. Sure, pretty much every single decent build took an elite skill anyway in the first, but this time you can't not take an elite skill even if you wanted to.

Glademaster said:
Yes I can see the 5 static skills being annoying choice wise but lets be honest here how many people actually used most standard sword skills outside of Sever Artery/Barberous Slash, Gash, Silverwing Slash/Garlath Slash and maybe a few others.
It's not about how good or popular those skills are. Even if the five skills you're forced to take are the best in the game, you're still forced to take them. Goodbye creativity, goodbye looking for synergy, goodbye experimenting with crazy builds. This time everyone's gonna play cookie-cutter builds, and they don't even have to steal ideas from PvX-wiki.

Glademaster said:
Even at that they are making some skills chain skills like Sever Artery, Gash and Final Thrust are now 1 skill.
I don't see how this makes it any better. Yeah, the three were often used together in the first game, but being forced to take them all just turns me off from the whole game.

Glademaster said:
Fair enough if you don't like it and yes personally I liked the high level of customization and this does dampen this a bit but for the general community this a bit of a plus really.
Yeah the community of GW wasn't bad compared to most MMOs, but I'm going to sound like a total idiot here and say that I don't play MMOs for the community. I play them for the gameplay, which is why GW is my favorite MMORPG (ok not a real MMO according to most but whatever). GW2 seems to be getting rid of some of the best aspects of the first, which really makes me worried about the game.

Glademaster said:
Edit: On second professions it seems that your race and traits are the new second profession.
Fair enough. Still, that means you can't easily switch out secondary professions like you could in the first. I guess GW wanted to be more like a 'real' MMO and apparently that includes multiple races and static classes. It's not really a major issue for me since I didn't switch secondaries all that often anyway, but still another way to limit the possibilities.

Don't get me wrong, I think that some aspects of the game sound absolutely awesome, like the personal stories or the dynamic events. It just sounds like the player's ability to completely make his own character in his own way has been gutted and replaced by a bunch of standard builds. I'll most certaily be checking out the game if there's a demo or beta or something, I'm just not gonna get my hopes up too high.