Poll: What type of RPG do you prefer?

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Gillespie

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Oct 22, 2009
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I really enjoy SOME SPECIFIC JRPGs. Some of the FFs, Kingdom Hearts, etc...But I've been turned off of the new ones lately, they're starting to feel very cookie-cutter to me.

I've only really just begun exploring DnD and Western-style RPGs; I've been leaning towards them but have yet to really play any for myself yet except for Fallout 3.
 

DeathQuaker

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Oct 29, 2008
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I selected "Western" because most of my favorite RPGs were made in the US or Canada--but I'd say more specifically, most of my favorite games have been made by Bioware or Black Isle/Obsidian.

However, there are a lot of JRPGs I enjoy, especially the Suikoden series and the Shadow Hearts series. Some of those games beat out a lot of Western RPGs, or would if they would just get rid of the frustrating, pointless, 25 year old tropes like invisible random encounters, and the excessive focus on grinding and/or "luck based" gameplay (e.g., only finding certain items or party members by wandering around randomly, etc.). A lot of JRPGs boggle my mind for as much as they have an intense focus on story and character, they have a focus on level grinding and generally very tedious gameplay--managing to somehow create a game that's compelling and mindless simultaneously. They require patience to play more than any kind of tactical cleverness. (One reason I like Suikoden and Shadow Hearts is that, each in their own ways, there's some tactical stuff you get to do.)

The Western RPGs I enjoy tend to have a better balance between story and character, and combat/encounters manage to be challenging rather than simply frustrating.

But I think many RPGs have their merits no matter where they come from, and I think the devs of each can and should learn from each other. My personal preferences aside, I get dismayed to see the sometimes zealous efforts to proclaim one type of RPG the more "correct" kind than the other. They are all fun to different people. You don't like one kind, just stick to playing the one you do.

For the record, never played any Korean games that I know of. I only play single-player RPGs.
 

Doug

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Apr 23, 2008
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Western, myself; and I'm surprised at the poll results - I got the impression from the reaction to JRPGs and JRPG-ish games (i.e. Metal Gear Solid) that JRPGdom had a huge following here.
 

Abedeus

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will1182 said:
Abedeus said:
will1182 said:
Abedeus said:
I like them all. If they are good.

will1182 said:
I like JRPGs for better stories, bosses, combat (IMO). Also, Pokemon was my entire childhood.
Pokemon has none of those. Combat is as primitive as it can be - choose an attack, item or change character. Story? Go around several towns, defeat 8 people (and dozens between them), get to the top, beat the best guys, sleep on cash. Oh, and gotta catch them all. 450+, counting. Bosses? Yeah....
It doesn't matter, Pokemon still is classified as a JRPG, what with the linear story and turn based combat. And it's made by the Japanese.

Yeah, Pokemon has no good stories and bosses. But you obviously haven't played any since Red and Blue, since the combat sysytem as eveolved into one of the deepest around. It may appear simple, but the sheer amount of statistics/type match ups/strategies/training techniques that one can use for a team is almost infinite.
Just two days ago I finished Silver for the 4th or so time. All my Pokemon were between 50-60. And if you remember correctly, the final boss has 6 Pokemons, all 75 to 81. I defeated him despite being at least 20 or 25 levels lower. How? The weakness/advantage system is so easy to exploit... Also item system.

You want deep jRPG for handheld? Play Shin Megami Tensei: Devil Survivor. There's a really strategic gameplay in that game, not in Pokemon. In Pokemon, all you have to do is remember which elements beat which monsters, then exploit the hell out of it. Especially since fights 1 vs 1 or 2 vs 2 are so easy... In Shin Megami, there are less elements, there are Resistances, Drains, Weaknesses, Immunities. 4 options instead of 2. Also, different enemies might have different skills and different passive abilities. Just because 2 monsters have the same name doesn't mean they can be defeated in the same way.

Also, I played Ruby (or Sapphire, I don't recall correctly), but the effort to remember all 353 or so Pokemon was not worth my time.
Dude...Gold and Silver was ten years ago. They didn't even have each move assigned to physical/special yet. Look at the right column of this page: http://www.serebii.net/diamondpearl/

In the latest generation, there are 493 Pokemon, 467 different attacks (each with a separate physical/special assignment), dozens of special abilities, EV's, IV's, an untold number of ways to cross-breed for the perfect Pokemon, special move combinations that make for elaborate strategies...

Of course the core is still the type matchups, but there are so many possible counter-strategies. And by the way, this is all talking about playing with other people competitively, not playing with the piss-easy AI. There is such a thing as professional battles, and those people need to know every strategy and counter-strategy inside-out.

They've added a shitload of new strategic elements over 10 years. I'm not saying it's the most strategic system out there (because it isn't), but to say Pokemon doesn't involve strategy is just ignorant. And to use a ten year old game as an example (Gold and Silver) is just as ignorant.

Sorry, I know you didn't want a lesson here, but there is absolutely no way that I can agree with you.
You did say "Since Red and Blue". Silver and Gold were after those games. And 8 years ago.

Also, when I'm talking about games on handheld, I usually mean AI/single player. I know only one person that has a DS in my area. Still, people play Pokemon against each other? I thought that was just in Japan...
 

Doug

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Apr 23, 2008
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Woodsey said:
Western, since they actually seem to RPGs, not just 300 hours and 4 discs worth of emo's.

Yup, I stereo-typed.
Hehe, yeah. Also, they are games, not overly long movies with occasional button presses to help things along ;)

Stereotyping, woo!
 

GestaltEsper

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Oct 11, 2009
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Doug said:
Woodsey said:
Western, since they actually seem to RPGs, not just 300 hours and 4 discs worth of emo's.

Yup, I stereo-typed.
Hehe, yeah. Also, they are games, not overly long movies with occasional button presses to help things along ;)

Stereotyping, woo!
Come to think of it, is it just me or are JRPG's the only genre you can get away with stereotyping?
 

Doug

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Apr 23, 2008
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GestaltEsper said:
Doug said:
Woodsey said:
Western, since they actually seem to RPGs, not just 300 hours and 4 discs worth of emo's.

Yup, I stereo-typed.
Hehe, yeah. Also, they are games, not overly long movies with occasional button presses to help things along ;)

Stereotyping, woo!
Come to think of it, is it just me or are JRPG's the only genre you can get away with stereotyping?
dunno, you can stereotype racing games as 'hold A til you win' and beat'em ups as 'mash buttons til bored'. FPSs to as brainless dick waving contests (And I like FPSs too).

Not sure what you could stereotype WRPGs as.

Anywho, I find it hard not to conclude that JRPGs aren't uniformly overly worded movies that need editors with occasional button presses. Even the old Final Fantasy's had the problem, and they didn't have video cutscenes!
 

ArchBlade

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Sep 20, 2008
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For me it goes like this.

1. Western.
2. Japanese.
3. Korean.

I love western RPGs to death in no small part thanks to Bioware. Japanese RPGs are capable of entertaining me, but I prefer having more control over the story. And I rarely play Korean ones since I can't seem to find them in any form other than free MMOs I have no time for. But I did dabble with MapleStory a couple times. Briefly.
 

Xaositect

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Mar 6, 2008
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No JRPGs story or characters have ever gripped me or affected me emotionally, so its WRPGs without a doubt.

I dont think there is anything wrong with liking or enjoying JRPGs, but I hate to see people tout JRPG storytelling as better than WRPG, because thats utter bullshit. Its just occasionally denial and a weak attempt to somehow extrapolate "good storytelling" from "linear characters and cliched plot".

Its almost as pretentious as Gear of War or GTA trying to present themselves as games with good storytelling, instead of just being about bone-headed carnage.
 

Doug

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Apr 23, 2008
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lordlee said:
Doug said:
GestaltEsper said:
Doug said:
Woodsey said:
Western, since they actually seem to RPGs, not just 300 hours and 4 discs worth of emo's.

Yup, I stereo-typed.
Hehe, yeah. Also, they are games, not overly long movies with occasional button presses to help things along ;)

Stereotyping, woo!
Come to think of it, is it just me or are JRPG's the only genre you can get away with stereotyping?
dunno, you can stereotype racing games as 'hold A til you win' and beat'em ups as 'mash buttons til bored'. FPSs to as brainless dick waving contests (And I like FPSs too).

Not sure what you could stereotype WRPGs as.

Anywho, I find it hard not to conclude that JRPGs aren't uniformly overly worded movies that need editors with occasional button presses. Even the old Final Fantasy's had the problem, and they didn't have video cutscenes!
This is a common side effect of having no patience. Play a Fire Emblem game (OTHER THAN THE DS ONE), a NIS game, Vagrant Story, or Parasite Ever and all will be well.
Wow, that wasn't self-absorbed or aggorant at all. Oh wait, it was. Little advice, if you want people to take you seriously, don't level personal insults at them.
 

Eatbrainz

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Mar 2, 2009
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if its from japan i safely assume its shit, i prefer--as Yathzee simply put it-- a western RPG, something with swords and goblins and men in loincloths talking about wenches.
 

GreyWolf257

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Oct 1, 2009
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Western RPGs all the way. I personally think JRPGs and KRPGs are just crappy, but then again, I dislike anime.