DAPLR said:When I was playing Prototype, I spent more than 50 percent of it fucking around the early stages with all the powers. Mass Effect is also a great example of this kind of replay. When you start again with more than the socks around your ankles.
Why can't more games have this? I would have loved to play through FF thirteen again with all my stuff! Devil May Cry does it...why can't you!
Some say 'It ruins it for some games'. I personally don't buy it. I had the most fun playing KOTOR 2 when I used a cheat save that gave me all my stuff from the start.
Almost every Bioware game should have this. Also JRPG's. It's fun! I don't wanna find all the weapon upgrades for the assault rifle again on Vanquish. I already did it!
That felt good...what do you think? Should more games have this kind of replayability? And if so, why?
Why should I care? After you've played through the story once, theres no incentive to play through it again because you already know it. Thats just how storybased games work, and thats fine. Companies shouldn't try to shoehorn unwanted "replayability" into a game that doesn't need it.