Poll: What's the worst Starfox Game?

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FillerDmon

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This was filled by mild curiosity by the complaining done on another thread concerning Starfox Zero, and other people making different references to other games that were to be considered the "Other M" of the Starfox series. (Granted, a few voices also didn't seem to understand why Other M was dogshit, or even realize that it had absolutely nothing to do with Team Ninja, but that's neither here nor there.)

So I decided to make this, and actually put a poll on it, just to see what people think.

Honestly, I'ma say that, having gone back and played every single one before Starfox Zero came out (and having still been playing Starfox Zero), I'd say Adventures was the worst Starfox Games. You can say "It's not/meant to be a Starfox Game" all you like, but even if it was just Dinosaur Planet and a new ip, I'd sell/return my copy if the core gameplay was the same.

The combat is atrociously repetitive and boring, which kinda kills it in most "true adventure" games. Most Zelda games, even the hand-held/old ones that only have top/down, still manage to make it interesting as hell, and thus feel like a challenge/rewarding to be good at. Meanwhile, in Adventures, it's just boring and monotonous. Additionally, while other adventure games have a HUGE ROBUST world in which not only will finding all the main items you need be hard, but you could more than double your play-time by finding all of the secret items, about 95% at least of Starfox Adventure's content is not only required, but put right in your path or in that shop, for the sake of progressing the game. And I'm never a fan of putting "story" above "gameplay", so even if Dinosaur Planet could have had a plot that would have brought tears to my eyes every time I played, having to slog through it to get there would not have been a win for me.

Starfox Original is part of the shell that established the series, and its mild punishing-ness can be forgiven for being from the "coin-op arcade" era of gaming, where such things was intended and bled over into the console market. 64 was the sequel that improved the hell out of everything, and between excellent gameplay and music, a passable story, AND THAT FUCKING FANTASTIC MULTIPLAYER, still remains the best Starfox Game.

Assault... I'd put on the level of the original. It's not bad, but between the utter disappointment that is Adventures and the greatness of 64, it had some big shoes to fill. I don't think it outright filled them, but it does stand okay in its own shoes. The single player's a bit more token, but there's still lifeblood there, and the multiplayer's still fun.

Command. This was a step down. Not to the level of Adventures, but close, considering some sections of the controls made me -actually- need to get my DS repaired for the damage done to the bottom screen. Unlike with Kid Icarus Uprising (which seems to have learned from Command's mistakes), I never did find out if there was a way to fix the controls so they weren't shit. Gameplay's otherwise okay, and the branching story was actually intriguing. Count me among the people sad that the newest game didn't make any use of the plot elements and such offered by Command.

And Zero, the one that inspired this thread. Bare in mind I haven't gotten to the Final Boss yet, so my review's a bit incomplete. From what I've experienced, however... 64's still the golden benchmark that needs to be overcome (and it's more than fair to say that's the core of the series, given how Original, 64, Assault, Command, and Zero share their main gameplay with it, with just some variations here and there in each), and while Zero looks nice and plays well, it's still stuck in 64's shadow.

Honestly, Nintendo's use of the giant black brick is one I'm more or less okay with, for the most part. Innovating at least to try is better in my book than trying to be an inferior PC that has shittier/timed exclusives (cant' wait to see the Steam version of Dark Souls 3 patched a bit so I can continue that series! <3). The gamepad + tv controls actually make achieving perfect play quite difficult, and I consider this a big fat plus. I also consider the "game pad voices" thing to be nothing short of nitpicking.

If anything, there are 2 things that I see holding Starfox Zero back. First, Starfox was known for fucking fan-tastic multiplayer, at least among half its games. 64, Assault, and even Command had it. They could have added a "simple" control scheme for the 4 player multiplayer and let people shoot the fuck out of each other in that way. Player 1 (using the Wiimote+Nunchuck or Pro-Controller) already has basic controls when doing Co-Op with Player 2. No reason to not allow for the return of the fucking amazing 4 player frenzy.

And second, I've heard from nearly everyone who has fully finished it that you shouldn't expect anything out of this story wise but for it to be a remake of 64. And between being one of the -few- non fapping / furry people who likes Krystal, and being someone who enjoyed the lore brought by Command, having Nintendo return to form like this, like with Power Tennis, and like with Mario Maker a bit, honestly makes me sad. For defending them for innovating, and for defending how each game is usually more robust and exciting than the next and not -NEARLY- as repetitive as the detractors like to claim, it's not a very good move.

As a side of redemption, 2 player Co-Op with a co-pilot handling maneuvering is nothing short of crack cocaine the likes of which are provided by Smash Bros. It's frenzied and exciting and enjoyable like hell. Good way to bond with a family member or friend. It's not a -pure- substitute for the loss of true multiplayer, but I wouldn't be being fair if I didn't acknowledge it.

One last nit-pick: I fucking hate Peppy and Slippy's voices. Peppy sounded -great- over the series, so for his new voice to sound like shit jars me. Slippy's... well, Slippy's always been designed to sound annoying, and in 64 a bit girly, but I've been okay with him, just accepting him to be "the load"/"annoying" on purpose, and so tolerated him. So for the new sounds, after having tolerated him throughout each game, to be -worse- just scratches my ear-drums. With plasma knives.

So yeah, in short: What's your least favorite Starfox, mine's Adventures because the gameplay's shit, and I think Zero's passable. Not better than the best, but a good game at best, an okay game at worse.
 

Shoggoth2588

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At the moment I'm feeling really bitter towards Star Fox Zero. I really HATE how Nintendo will implement motion-focused control schemes in their games without the option to use more standardized control settings. I understand that not everybody owns a Pro-Controller or a classic controller but Nintendo had been doing so well up until now. The remastered Zelda games didn't force you to use motion controls when you used first-person items, Splatoon doesn't force you to use gyro controls for aiming and the touch-pad seemed outright discouraged in Super Mario 3D World since it turned all of the bosses into bad jokes. I've never played Command or Adventure so that narrows me down to the original, 64, Assault and Zero and honestly, at least I had confidence in my ability to control my ships in the others with a clear, unimpeded view of everything around me in the past games.

I said it in that thread but I don't see Star Fox Zero as being the Star Fox equivalent to Metroid: Other M...I see it as being the Star Fox Equivalent to Skyward Sword; another game I would have much rather played with a standardized controller.

Is anybody else feeling indignant that Star Fox 64 3DS isn't one of the Nintendo Selects? It's impossible to find it and I would much rather have that since I use my 3DS more than any of my other consoles at the moment. Oh well...
 

MysticSlayer

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I've only played 64 and Assault. Of those two I prefer Assault, but I don't think I really like calling Star Fox 64 the worst of the series, since I still enjoyed it a lot.
 

Saelune

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Shoggoth2588 said:
At the moment I'm feeling really bitter towards Star Fox Zero. I really HATE how Nintendo will implement motion-focused control schemes in their games without the option to use more standardized control settings. I understand that not everybody owns a Pro-Controller or a classic controller but Nintendo had been doing so well up until now. The remastered Zelda games didn't force you to use motion controls when you used first-person items, Splatoon doesn't force you to use gyro controls for aiming and the touch-pad seemed outright discouraged in Super Mario 3D World since it turned all of the bosses into bad jokes. I've never played Command or Adventure so that narrows me down to the original, 64, Assault and Zero and honestly, at least I had confidence in my ability to control my ships in the others with a clear, unimpeded view of everything around me in the past games.

I said it in that thread but I don't see Star Fox Zero as being the Star Fox equivalent to Metroid: Other M...I see it as being the Star Fox Equivalent to Skyward Sword; another game I would have much rather played with a standardized controller.

Is anybody else feeling indignant that Star Fox 64 3DS isn't one of the Nintendo Selects? It's impossible to find it and I would much rather have that since I use my 3DS more than any of my other consoles at the moment. Oh well...
Having not played it, I cant say first hand, but what matters is does it work? I mean, whats the point of having new tech if you aren't made to use it, so as long as it works right, I don't care if I'm "forced" to play in the new way. My issue with Skyward Sword was that the controls wasn't perfect, not that I had to use motion controls at all, plus I just didn't find the game world that engaging (probably cause of how linear it feels compared to most other Zelda games).
 

Hawki

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I gave my thoughts on every Star Fox game I played awhile ago in a similar thread, so I don't feel like repeating myself. Anyone who knows me shouldn't be surprised that I voted Command.

That said, at this time of writing, Adventures has the top worst spot...seriously? Are people seriously calling Adventures worse than Command? Yes, Adventures is Star Fox molded into action-adventure format, but it at least worked. It at least had a sensible control scheme. It at least had decent gameplay, decent characters, voice acting, a plot that wasn't completely assinine, etc. How in the Lylat system, the Sol system, or any other corner of the galaxy (fun fact - some think that the Lylat system is based on Sirius - dog star, get it?), is Adventures considered worse than Command?

Yeah, the OP gives his reasons, but I've always felt to this day that Adventures is the black sheep of the franchise. Yet the black sheep did give his wool to the farmer and the little boy down the lane, while the white sheep that was Command decided to defacate instead.
 

CaitSeith

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I have played only the first 3 options (no zero yet). Of those three, SF Adventures is certainly the inferior one (a meh!/10). It has too little space shooting (like, at most 3% of the game), the trials seem arbitrary, there is a point of no return after which you can't explore the world if you missed something (a negative point in an action-adventure game full of collectibles) and too much "grinding" for money.
 

FillerDmon

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CaitSeith said:
there is a point of no return after which you can't explore the world if you missed something (a negative point in an action-adventure game full of collectibles)
I'm almost 100% sure that everything except for the Staff Energy Upgrades, the Cheat Tokens, and the Maps are required for completion, so once you get locked into going to the Krazoa Palace, you've done everything else.

Saelune said:
Having not played it, I cant say first hand, but what matters is does it work? I mean, whats the point of having new tech if you aren't made to use it, so as long as it works right, I don't care if I'm "forced" to play in the new way.
Honestly playing it right now again, it feels fine to me, but I might be one of those nutters to whom "it clicks". I miss the era in which people could rent games and from there be able to tell if it was worth a purchase (Xenoblade Chronicles X would not have been, because I don't have the time or energy for an MMO).

Hawki said:
I gave my thoughts on every Star Fox game I played awhile ago in a similar thread, so I don't feel like repeating myself. Anyone who knows me shouldn't be surprised that I voted Command.
I actually tried looking for your thoughts on every game, and I missed them. Unless you posted something near the start of the thread that inspired this one, since I only saw like 1-2 comments at the end of that one that addressed the Starfox series.

Hawki said:
That said, at this time of writing, Adventures has the top worst spot...seriously? Are people seriously calling Adventures worse than Command? How in the Lylat system, the Sol system, or any other corner of the galaxy (fun fact - some think that the Lylat system is based on Sirius - dog star, get it?), is Adventures considered worse than Command?
Well, lets see...

Hawki said:
but it at least worked.
Debatable how a linear slugfest without the joy of challenge counts as "worked", but I certainly wouldn't give it that.

Hawki said:
It at least had decent gameplay
I've always asked people who defend the core gameplay when the last time was that they played it. Same to the "Shadow the Hedgehog" apologists. Because I wouldn't count Adventures as having decent gameplay. Repeditive as hell while teasing of better, with puzzles that crop up more annoyingly than interestingly, and otherwise just literaly mashing through combat.

Hawki said:
a plot that wasn't completely assinine, etc.
Considering how heavily Shoe-Horned in Fox and Andross were into it, that's also debatable. I rather liked the ways things could have ended on the routes, including the change in perspectives and the wider range of interesting characters. Dash and Krystal especially stand out; Dash was awesome, and Krystal got more interesting for Command's inclusion.

Hawki said:
Yeah, the OP gives his reasons, but I've always felt to this day that Adventures is the black sheep of the franchise. Yet the black sheep did give his wool to the farmer and the little boy down the lane, while the white sheep that was Command decided to defacate instead.
I don't want it to seem like I'm attacking you or anything. Mostly just bored enough while taking a brief break to check the thread and remark on a few things noted. It all does come down to opinion, I suppose. I wouldn't say that Command was good (because anything that actually damages myself or my tech physically can't be good unless it's a feedback sex-machine), and I'd put it below 64, Assault, and Zero (probably in that order). But I'd tie it with Original (the additions making up for the faults), and above Adventures (which seriously rustles the jimmies). But that's just my opinion. Yours is fine, too.

...except the fact that you defended M:OM. For that, we can never be friends. :p
 

Elvis Starburst

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I'm pretty unsurprised to see Zero on there. I'm willing to bet it's cause anyone who voted it can't wrap their heads around the controls and are pissy cause of it. Yes the control scheme isn't what most people want, yes it's similar to 64 in a lot of ways, are we over it yet? For people like me who can work with the controls fine, it's a blast, which tells me it's not the game's fault as it is the barrier to entry/learning curve. Cause this game has one of those, and it's the steepest in the series. (Pro tip: Take your mind out of trying to pay attention to both screens at all times. Pay attention to the top screen and get more used to just simply angling your cursor, it'll make things a hundred times easier with enough practice. Try making straight runs in all-range mode that swoop over your targets, that helps as well)

What does surprise me is Adventures is the worst. Really? I get it's a mediocre Star Fox game, but it's not a bad one. It does things decently, if a bit blandly (Heavy emphasis there, but I had more fun exploring the world there than I did in Command). I voted for Command cause of how boring the universe was here, always all-range mode is no fun, the multiple endings are arse most of the time (With some cool "what-if" things like the G-Zero ending, a nice nod to F-Zero), and who actually cares about the Anglars? I doubt very many people are part of that fan club
 

Ambient_Malice

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Star Fox Adventures is the best game in the series. As for worst, perhaps Star Fox Assault. It's hard to say because there has never been a truly "bad" Star Fox game. Even the incomplete Star Fox 2 is a pretty darn good SNES game.
 

Hawki

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I'll say from the outset that my rant against Command shouldn't be taken as an insult against anyone who genuinely likes the game, or at least considers it better than Command. That said...

FillerDmon said:
I actually tried looking for your thoughts on every game, and I missed them. Unless you posted something near the start of the thread that inspired this one, since I only saw like 1-2 comments at the end of that one that addressed the Starfox series.
I'll save some quote space and address the later points in my sum up of the series (I can't actually find the post either) So, a ranking of every Star Fox game I've played best to worst:

4) Star Fox Command

You can probably guess how I feel about the game through my original post. I'll elaborate further in that if there's one thing that kills Command for me, it's the gameplay, how awkward the control scheme is by having to use the stylus. And even with that, the levels basically boil down to "destroy x no. of anglar ships" or "destroy the mother anglar ship." The fog of war/tactical map is a nice idea, but a lot of it comes down to luck - it's so easy for the Great Fox to be knocked out of the sky. At the very least, Command, for me, basically doesn't work. I have to fight the control scheme to get any sense of fun out of it. It's the same reason why Metroid: Hunters is my lowest Metroid game (bear in mind I haven't actually played Other M, but having just finished Super Metroid at this time of writing for the first time, that may change in the near future). Hunters gave me literal pain to play due to its control scheme, and how cramped my hands got, along with recycled bosses and generic enemies. Kind of like Star Fox Command, come to think of it.

3) Star Fox Adventures

First point - Adventures & Assault tend to bounce around in my mind as to which is the better game, as they both have different strengths and weaknesses. That said, I do think Adventures is probably the weaker game overall. But it'll help by putting it here to contrast it with Command, and your above points:

For starters, Adventures can actually be controlled through a sensible control scheme. Its combat and exploration aren't up to par with a Legend of Zelda game, but that doesn't stop it from being enjoyable in its own right (for reference, I last played the game within about the last five years). Shadow the Hedgehog, since it's been thrown into the mix, is similar. I have little love for the game, but if Adventures is the Star Fox Adventures of its series, then games like Secret Rings or '06 are the Command - by those standards, Shadow the Hedgehog doesn't look so bad.

Now, as far as plot goes, Adventures is almost certainly the odd one out - we've gone from a series that harkens to Star Wars going down to something that harkens to Legend of Zelda, with dinosaurs and krazoa spirits. That, I'll grant you. However, few points - first, I don't think these things are as out of place as many say, because if we have a star system with talking mammals, amphibians, birds, and lizards, then talking dinosaurs aren't that far off. It's a divergence, but within reason. Likewise, krazoa spirits. Star Fox 64 had some weird stuff in it as well, so while it's a leap, I again don't think it's as out of place as some claim. Adventures also has the benefit of voice acting, and distinct characters (Tricky, Scales, etc.) Compare this to Command, where the anglars come out of nowhere (Venom apparently had seas all this time), and just...exist. Even the aparoids had some thought behind them, as to why they haven't appeared in the series until now, but I just don't find anything interesting about the anglars, and it's the third time the Lylat system has gone to war. And while Command introduced Dash and Marcus, these characters had more potential in future appearances than how they actually were in the game itself. Star Fox Adventures is the odd one out, but it's at least a different kind of story.

2) Star Fox Assault

Poor Assault. This one isn't maligned as much as Adventures, but it seems doomed to exist in Star Fox 64's shadow. And while I agree it's nowhere near as good as its predecessor, that doesn't make it a bad game. But it does make some mistakes, namely the ground missions and on-rail sections - sometimes these work (e.g. Sauria and Sargasso), sometimes they don't (e.g. the aparoid homeworld and Corneria). It also suffers from a lack of replay value in that it's entirely linear.

Still, Assault is fun. Characters are fun. Assault is, in my mind, fun. Plot is nothing special, but it kept me invested. There's...honestly not too much I can say about Assault. It's probably the most average game in the series, lacking the heights of SF64, the lows of Command, or the divergence of Adventures. But still an enjoyable one.

1) Star Fox 64

Yeah, was there any doubt? I shouldn't have to explain why this takes the top spot, but I'll sum it up with:

-Plenty of replay value (different paths)

-Very enjoyable levels (even the likes of Solar or Aquas don't approach Assault-level frustration)

-Plenty of personality (Star Fox 64 doesn't have an in-depth plot, but the characters and their interplay more than make up for it. Also, Katina = Independence Day. Awesome.)
 

CaitSeith

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FillerDmon said:
CaitSeith said:
there is a point of no return after which you can't explore the world if you missed something (a negative point in an action-adventure game full of collectibles)
I'm almost 100% sure that everything except for the Staff Energy Upgrades, the Cheat Tokens, and the Maps are required for completion, so once you get locked into going to the Krazoa Palace, you've done everything else.
And those last collectibles become inaccessible, unlike other games full of collectibles and upgrades like Zelda or Metroid Prime. But at the end it doesn't matter, because I kinda remember that they are redundant (there are more collectibles than what you're allowed to carry).
 

NoeL

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I haven't played Zero and have barely played Command, but at first glance at least Command seemed pretty crappy. Adventures was crap too.

Lylat Wars/Starfox 64 is still the best, followed by Starfox 2 (I don't care that it was unreleased, the game was finished).
 

BearShark

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Dinosaur Planet would have been an OK game, without the Starfox tie in. The shoe-horning detracts from the game a bit, but overall, I still find it far more enjoyable than the abomination that is Command, albeit a little out of touch with the rest of the franchise.
 

BearShark

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Dinosaur Planet would have been an OK game, without the Starfox tie in. The shoe-horning detracts from the game a bit, but overall, I still find it far more enjoyable than the abomination that is Command, albeit a little out of touch with the rest of the franchise.
 

FillerDmon

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These results are interesting. Of those willing to even vote, Adventures is almost as bad as Command and Zero combined. Meanwhile, no one has yet defiled this thread by outcrying 64 as the worst. That seems the most surprising; you'd think someone on the internet would have crapped on it for luls. Wonder who the guys were that said they all suck / are all awesome.

I don't know the rules on double posting, so to you guys who I'm about to slam the inboxes of, I'm sorry. ^_^;

BearShark said:
Dinosaur Planet would have been an OK game, without the Starfox tie in. The shoe-horning detracts from the game a bit, but overall, I still find it far more enjoyable than the abomination that is Command, albeit a little out of touch with the rest of the franchise.
Every person who defends Adventures I wonder when it was that they've last played it. Maybe 2 years is too long for me since my last complete playthrough, but I've gone through it about 4 times total, and just have no love for what they've turned it into.

Granted, I entirely acknowledge that it would be a 100% different game without the Starfox tie in, but if the mechanics we got were meant to be the mechanics intended, then even ignoring the story and fluff, the gameplay is still bad and the fetch-questing is far more tedious than quite a few other adventure games.

Ambient_Malice said:
Star Fox Adventures is the best game in the series. As for worst, perhaps Star Fox Assault. It's hard to say because there has never been a truly "bad" Star Fox game. Even the incomplete Star Fox 2 is a pretty darn good SNES game.
.... I'm actually more perplexed by the Star Fox Assault bashing than I am the Star Fox Adventures defending. Curious to share why you feel that way?

NoeL said:
Lylat Wars/Starfox 64 is still the best, followed by Starfox 2 (I don't care that it was unreleased, the game was finished).
I sadly couldn't put Starfox 2 up there because it was unreleased (and also because I think the thread only allows 8 options). I've actually never played it myself because of this, sadly. Always heard good things about it, though.

CaitSeith said:
FillerDmon said:
I'm almost 100% sure that everything except for the Staff Energy Upgrades, the Cheat Tokens, and the Maps are required for completion, so once you get locked into going to the Krazoa Palace, you've done everything else.
And those last collectibles become inaccessible, unlike other games full of collectibles and upgrades like Zelda or Metroid Prime. But at the end it doesn't matter, because I kinda remember that they are redundant (there are more collectibles than what you're allowed to carry).
Those two are the biggest / best comparisons I can give as to why Starfox Adventures is shit.

Metroid Prime. The ambiance and lore is so good, this game alone, let alone the two fantastic sequels, made Samus into the biggest and greatest badass ever, yet through the eyes of each gamer who plays them, leaves them with snowflake like impressions on the woman underneath. The world is dripping with lore as if it were Dark Soulsian, and exploring it is in and of itself enjoyable, let alone challenging. The enemies are both manageable and difficult, with challenges being interesting and actually requiring skill, as well as actually having some gravity to failing them; death feels much more like a "you fucked up" here. There's something about how it's -FILLED- with stuff for you to find, yet not only are the main items a quest to pick up, but all of the hundreds of sub-pick ups are tucked away in places that are themselves interesting to go to and hard to get to, and with the items all augmenting your abilities, they're entirely worth getting.

Twilight Princess on the Gamecube. Love it or hate it, many of the same conventions from above apply. The environment is interesting while also being challenging, it actually feels like you screwed up when you lost so dying or losing actually matters, all of the dozens of bonus missions and pick ups help make exploring gratifying rather than failing to cover up the linear nature of the game, the main quest itself is enjoyable yet not easy to just walk straight through, and all of the additional findies ontop of an interesting world make you want to explore every nook you can to see all the things. Not as much as Metroid Prime, because that series is fucking Godlike, but Twilight Princess still does a good job as an Adventure Game.

Starfox Adventures... just doesn't. I know I went into this already, but it just doesn't do enough in that regard to be a good game. The basic controls are boring, the story could have so benefited from Starfox not being roped into it at all, the puzzles have no challenge to them, the enemy encounters are so far below you there's no weight to them, and the world is so pathetically small that by the time you're drudging along through it it has become a chore to keep going, rather than a joy. Not to mention the items stopped m; you know. Fuck it. https://www.youtube.com/watch?v=TC2xYGv9eYo That video captures it fucking perfectly. I literally can't put it any better than that. Thanks, Woolie.

Elvis Starburst said:
I'm pretty unsurprised to see Zero on there. I'm willing to bet it's cause anyone who voted it can't wrap their heads around the controls and are pissy cause of it. Yes the control scheme isn't what most people want, yes it's similar to 64 in a lot of ways, are we over it yet? For people like me who can work with the controls fine, it's a blast, which tells me it's not the game's fault as it is the barrier to entry/learning curve. Cause this game has one of those, and it's the steepest in the series. (Pro tip: Take your mind out of trying to pay attention to both screens at all times. Pay attention to the top screen and get more used to just simply angling your cursor, it'll make things a hundred times easier with enough practice. Try making straight runs in all-range mode that swoop over your targets, that helps as well)
Do you mean on here because of me making it an option, or on here because people voted for it? Just curious. And honestly, after having played it more, I'd put it no better than Assault. Devil's Advocate, but if you took away the control scheme and took away the Star Wars Episode 7'ing of the plot, then what do you have left of Starfox Zero? I -like- the game, but I can see why others complain about it.

Elvis Starburst said:
What does surprise me is Adventures is the worst. Really? I get it's a mediocre Star Fox game, but it's not a bad one. It does things decently, if a bit blandly (Heavy emphasis there, but I had more fun exploring the world there than I did in Command).
Honestly, what's one thing Adventures did right? From my last go at it, Command's biggest sin is its controls.

Elvis Starburst said:
I voted for Command cause of how boring the universe was here, always all-range mode is no fun, the multiple endings are arse most of the time (With some cool "what-if" things like the G-Zero ending, a nice nod to F-Zero)
Boring? Honestly? The possibility Falco going Rogue and forming his own Team to rival Starfox and Starwolf? Dash, choosing whether or not he remains loyal to his home, his friends, or his ancestors? The further doubt cast upon Andross' skevyness when his potentially positive plans for the Venom SeeKrystal's decisions as to where she wants to let her heart live, and whether or not she's strong enough to remain who she is or be broken and Kursed? Fuck, even the spin-off-babies (though the colors on some of them are incredibly stupid) are interesting as hell! Even the bosses are interesting. Oikanny's Death Crab, Slippy getting outright Mind-Controlled by one of the Angular, Andross' leftover experiments (because he had like 3 of them), Pigma continuing to defy death, that Space Station that you have to sink into the Lava to destroy, the Angular's Arrowhead (and final form).

The controls are pretty Damning, mind... but an updated remake using all the tech from Command? That'd be fantastic!

Elvis Starburst said:
and who actually cares about the Anglars? I doubt very many people are part of that fan club
I liked the Anglars. As much as I liked the Apparoids.

And Andross....

...the Starfox Team fights a lot of villains sponsored by the letter A. What next, I wonder...

Hawki, your comment about Quote Space actually got me paranoid, so I'll just respond blantly.

Hawki said:
4) Star Fox Command because of Controls
I actually entirely agree with you when it comes to the controls. I like so much else of what they've done and tried, from the interesting fog of war to the additional lore, and I may or may not disagree with the level structure, but I entirely agree when it comes to the controls. Quite honestly, it'd be my worst game if everything else wasn't so fantastic. Just... my 1st DS still has mark where playing the game for so long actually damaged the bottom screen, so..

Hawki said:
Shadow the Hedgehog, since it's been thrown into the mix, is similar. I have little love for the game, but if Adventures is the Star Fox Adventures of its series, then games like Secret Rings or '06 are the Command - by those standards, Shadow the Hedgehog doesn't look so bad.
OH MY GOD HOW LONG HAS IT BEEN SINCE YOU'VE PLAYED ANY OF THOSE GAMES IF YOU FUCKING COMPARE SECRET RINGS TO SHADOW AND TO GOD DAMN 06.

Entirely seperate issue worthy of its own discussion, but no, Secret Rings is NOWHERE fucking near as bad as 06 is. Shadow was just a lesser prototype of it; the cancer having not yet become terminal but still needing to be cut out with a fucking knife for the game to be servicable. They're both -definitely- shit, with one being a fucking record-breaker of shit since rivaled in series only by Rise of Lyric.

If you want to make a comparison to games that "aren't so bad but get reviewed badly", then throw in Unleashed. The storybook series, too, mind. But not Shadow, and not 06. Those are both shit. And you've not played either recently if you genuinely give either a shred of credit.

Hawki said:
Adventure's plot
We'll have to just agree to disagree on how repeditive a plot can get. As much as I'd ranted on things Adventures did wrong, I would have loved to see the game with polished controls and standing on its own feet as Dinosaur Planet. I know it got delayed, pulled from the 64 to the Gamecube, and forced to adopt the Starfox persona for worse, but I don't know how much was forced to be changed from it. I don't mind the Krazoa and such, or even the rest of it. I just minded the presentation being shit from being bland and uninteresting after a while. I'm one of those weird nutters who don't mind a princess' kiss reviving someone from the dead even if that someone's an anthro of a different species, mind, so maybe I'm just insane (and yes, I went from proclaiming 06 to be complete shit in one breath to defending one sliver of its plot in another). In any case, I find being willing to accept the Krazoa and such, yet the idea of Venom having seas to be silly... to be silly (we could have literally just never had reason to attack Venom from the side of the sea before). I'll give you, a lot of untapped potential that could have gone to better use elsewhere, but I certainly don't find that a point against the game.

Hawki said:
2) Star Fox Assault
My biggest fault with Assault is how short it is. If they'd been able to do something a bit like 64 where you have missions (some on rails, some on foot, some a mix of flying driving and running) in which you'd need to unlock the big web of paths in order to get to the harder ones (with higher scores), diverging at an Easy/Normal/Hard version of Corneria, the Spacegate, and the Apparaoid Homeworld, with the true ending held ransom if you didn't do well enough, it'd probably be the best game in the series. As it stands, it just left me wanting a bit more.

Hawki said:
1) Star Fox 64
Can anyone actually insult Star Fox 64? Like, I think the only thing people can complain about is that Slippy sucks in it. XD

I'm pretty solidly 64 > Assault > Original = Zero > Command > Adventures, since I don't think I ever really laid that out in order.
 

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FillerDmon said:
Do you mean on here because of me making it an option, or on here because people voted for it? Just curious. And honestly, after having played it more, I'd put it no better than Assault. Devil's Advocate, but if you took away the control scheme and took away the Star Wars Episode 7'ing of the plot, then what do you have left of Starfox Zero? I -like- the game, but I can see why others complain about it.
I seemed to have worded my post poorly at the start there. I meant to say I'm not surprised it had the amount of votes it did, and the reason for that was cause nobody could really be bothered to actually overcome the learning curve. Personally, compared to every other Star Fox we have, I'd happily put it juuuust below 64, and above the rest. The levels are fun, looks good, music is great, it's still a challenge weeks later, and it has the multiple paths that made Assault rather boring to replay. I can see the complaints too, but I have too much fun to really mind.

Honestly, what's one thing Adventures did right? From my last go at it, Command's biggest sin is its controls.
Looks pretty decent, I liked the areas, music was pretty alright (but not by any means remarkable) and I just remember having fun hanging around in places and letting the in-game days pass.

Boring? Honestly? The possibility Falco going Rogue and forming his own Team to rival Starfox and Starwolf? Dash, choosing whether or not he remains loyal to his home, his friends, or his ancestors? The further doubt cast upon Andross' skevyness when his potentially positive plans for the Venom See Krystal's decisions as to where she wants to let her heart live, and whether or not she's strong enough to remain who she is or be broken and Kursed? Fuck, even the spin-off-babies (though the colors on some of them are incredibly stupid) are interesting as hell! Even the bosses are interesting. Oikanny's Death Crab, Slippy getting outright Mind-Controlled by one of the Angular, Andross' leftover experiments (because he had like 3 of them), Pigma continuing to defy death, that Space Station that you have to sink into the Lava to destroy, the Angular's Arrowhead (and final form).

The controls are pretty Damning, mind... but an updated remake using all the tech from Command? That'd be fantastic!
You have to be a fan of the idea of multiple non-canon endings in the first place to really like the idea. For a Star Fox game, I didn't. Didn't help a lot of them were just kinda eh, but cool in potential (As I got into that in my post). I like the 64 and Zero format. Go to Venom and kick Andross's ass. No whiny romance crap with Fox and Krystal, no weird toad babies, and no Dash (I don't like him, sorry). I didn't mind the controls THAT much, but I'd have a lot more fun with the scheme in linear levels.

I liked the Anglars. As much as I liked the Apparoids.
The Aparoids were a lot cooler than the Anglars. They felt like an actual alien threat, able to take stuff over, corrupt them, and turn them evil. They also looked awesome. The Anglars simply felt forgettable to me. Doesn't help I never even knew Venom had oceans to begin with, so it felt like they just came out of hell blazing with tech that I can't even imagine a bunch of fish people obtaining.

I'd love to know why you like them in general though. I haven't heard anyone say that, so, what's your reasoning? Quite curious
 

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FillerDmon said:
Boring? Honestly? The possibility Falco going Rogue and forming his own Team to rival Starfox and Starwolf? Dash, choosing whether or not he remains loyal to his home, his friends, or his ancestors? The further doubt cast upon Andross' skevyness when his potentially positive plans for the Venom SeeKrystal's decisions as to where she wants to let her heart live, and whether or not she's strong enough to remain who she is or be broken and Kursed? Fuck, even the spin-off-babies (though the colors on some of them are incredibly stupid) are interesting as hell! Even the bosses are interesting. Oikanny's Death Crab, Slippy getting outright Mind-Controlled by one of the Angular, Andross' leftover experiments (because he had like 3 of them), Pigma continuing to defy death, that Space Station that you have to sink into the Lava to destroy, the Angular's Arrowhead (and final form).
Yes, boring. A lot of Command's potential comes from potential plotlines it sets up, such as Dash and Marcus. The anglars are stupid. Andross's ghost is stupid. Pigma coming back AGAIN is stupid.

While Command's biggest sin is its controls, its second biggest is how...lifeless, the game feels. I honestly couldn't even bring myself to do more than two playthroughs of Command. Don't tell me it gets better in other paths, the game had an entire de facto path to make me give a damn, and it failed.

FillerDmon said:
I liked the Anglars. As much as I liked the Apparoids.

And Andross....

...the Starfox Team fights a lot of villains sponsored by the letter A. What next, I wonder...
Andross again. We all know how Zero went down. :(

FillerDmon said:
OH MY GOD HOW LONG HAS IT BEEN SINCE YOU'VE PLAYED ANY OF THOSE GAMES IF YOU FUCKING COMPARE SECRET RINGS TO SHADOW AND TO GOD DAMN 06.

Entirely seperate issue worthy of its own discussion, but no, Secret Rings is NOWHERE fucking near as bad as 06 is. Shadow was just a lesser prototype of it; the cancer having not yet become terminal but still needing to be cut out with a fucking knife for the game to be servicable. They're both -definitely- shit, with one being a fucking record-breaker of shit since rivaled in series only by Rise of Lyric.

If you want to make a comparison to games that "aren't so bad but get reviewed badly", then throw in Unleashed. The storybook series, too, mind. But not Shadow, and not 06. Those are both shit. And you've not played either recently if you genuinely give either a shred of credit.
I can just as easily ask when you last played any game you liked/disliked and claim "oh, you only liked/disliked it then, your opinion's invalid." The "how many years?" argument isn't a constructive one.

In case you're wondering, I last played '06 within the last six years, Secret Rings within the last 1-2 years (the first time), and Shadow, I can't remember when I last played it. Secret Rings, to me, is worse than either of those games because of the god damn control scheme. One that's even worse than Command in that no, I can't use buttons to jump or run, I have to bloody wave around the controller to move. I'll give Secret Rings credit for plot in that its better than either of its counterparts, but Shadow, at least, worked, and I finished it. 06, glitches aside, still allowed me to control its characters. Secret Rings had me fighting against the controller to even play.

As for Unleashed, that was the last 3D Sonic game I played (last 3D one I completed was Shadow), and I didn't play it long enough to comment. Unleashed was the point where they introduced the boost metre in 3D Sonic, and that put me off more than anything. Well, maybe not as much as the Werehog, but you get the idea.

FillerDmon said:
Can anyone actually insult Star Fox 64? Like, I think the only thing people can complain about is that Slippy sucks in it. XD
Well, I can nitpick. If I played 64 for the first time as an adult now, I'm not sure if I'd rank it highest, in that, of its strengths, plot is its real weakness, at least compared to other games in the series. As in, we have a definate start point and end point, but everything in-between is technically filler, due to its branching path system. You can beat Star Wolf on Fortuna, loop round to Venom 2 with them having new ships, and Fortuna is never mentioned. Or, never face Star Wolf until Venom 2, Wolf will still mention their "new ships." But like I said, nitpicks. Star Fox 64's story is carried more on its characters than plot, and in that, it succeeds.

Elvis Starburst said:
The Aparoids were a lot cooler than the Anglars. They felt like an actual alien threat, able to take stuff over, corrupt them, and turn them evil. Thy also looked awesome. The Anglars simply felt forgettable to me. Doesn't help I never even knew Venom had oceans to begin with, so it felt like they just came out of hell blazing with tech that I can't even imagine a bunch of fish people obtaining.
I'm quoting this because it more or less sums up how I feel about the aparoids.

Let me make this clear - the aparoids aren't that interesting. They're an example of the bug species trope that's been done to death, and even confining this trope to games, done better (zerg, rachni, tyranids, etc.). However, they do make for an interesting adversary aesthetically, and the queen does give them a persona of sorts. That they can corrupt machines/organics in a manner similar to the borg is also a plus in their favor. Plus, they have a clear motive - consume, reproduce, etc. Not a very interesting motive, but an understandable one.

On the other hand, the anglars. Fish people who were apparently there the whole time, who want to conquer Lyalt because...reasons. Yes, Andross wanted to conquer Lylat for "reasons," but he was at least an entertaining villain. It's part of why Command feels so 'soulless' to me. The heroes have been neutered, and we can't even get an interesting antagonist to counter-balance that.
 

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Hawki said:
I can just as easily ask when you last played any game you liked/disliked and claim "oh, you only liked/disliked it then, your opinion's invalid." The "how many years?" argument isn't a constructive one.

In case you're wondering, I last played '06 within the last six years, Secret Rings within the last 1-2 years (the first time), and Shadow, I can't remember when I last played it. Secret Rings, to me, is worse than either of those games because of the god damn control scheme. One that's even worse than Command in that no, I can't use buttons to jump or run, I have to bloody wave around the controller to move. I'll give Secret Rings credit for plot in that its better than either of its counterparts, but Shadow, at least, worked, and I finished it. 06, glitches aside, still allowed me to control its characters. Secret Rings had me fighting against the controller to even play.
I'll add an extra vote to this argument. As broken as hell as 06's controls can be, especially with how twitchy it can be, it's still at least playable. People have gotten good at that game. And even I beat all of Shadow the Hedgehog around the time it came out. It was slippery, but it was still fine. Secret Rings though... Never could beat it. Its mission structure was crap and didn't really suit the game, controls were pretty bad, and I simply didn't get very far. Black Knight though... Had a huge blast with that one, cause it made some very notable improvements. It still has shortcomings, plenty of them, but I loved the setting and its music (And the final fight is just lovely).

The anglars are stupid. Andross's ghost is stupid. Pigma coming back AGAIN is stupid.
Christ, all 3 of these were eye rolling for me. The Anglars were already getting on my tits, then Andross's ghost? REALLY? And then Pigma came back... How? And why? Massive emphasis on that second question. Why was that necessary in any way shape or form? I feel like he was just there to slap some of the whole "Hey, remember the insane moment when Pigma became some disgusting corrupt beast?" and failed at it. As for Andross, well... He was there cause it was Star Fox and there needed to be Andross somehow. Assault has Andrew being, as Falco put it, "an Andross wannabe." Bad choice on Command's part
 

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FillerDmon said:
I sadly couldn't put Starfox 2 up there because it was unreleased (and also because I think the thread only allows 8 options). I've actually never played it myself because of this, sadly. Always heard good things about it, though.
Dude, find the ROM of that and get on it. Sooooooo good! It's hampered a little by the hardware (low frame rate most of the time) and most of the level puzzles are pretty simplistic, but the core gameplay and "wow" factor are solid. Great fun, and quite challenging too (particularly on the hardest difficulty). Just when you think you've got a handle on things Andross will send out more troops or the satellite will get corrupted by a virus... can be a bit of a scramble, but that fast-paced action and constant critical tug of war really gets the adrenaline going.
 

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I've only really Played Star Fox 64, Starfox 1 and 2 to completion, and of those 64 is the best, followed closely by 2 (even it it's unfinished prototype stage). I have played some Adventure and Assault. Adventure really is just a Zelda clone. Half decent but not really a Star Fox game, and assault was kinda boring in all honesty.

Out of curiosity, has anyone tried the Star Fox: Even Horizon mod? It's a mod by the same person who made Hyrule Total War, and is for Freescape open. It's pretty decent in all honesty. Still very unfinished but has a few levels of the campaign finished to play and is pretty fun.