Poll: What's wrong with piracy

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DarthFennec

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May 27, 2010
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There really isn't anything wrong with it. It doesn't harm the industries (as much as they want you to think it does, they can't actually pull any real numbers for it), and oftentimes it's really helpful, like with music it's basically free advertising, which is the one thing almost all musicians need the most. I've talked to a lot of pirates and it's not like they're evil or cheap or anything, they just see it in a different light.

The industry and the law see the relationship between the artist and the consumer as a purely economic relationship (one sells, the other buys, and the exchange is made totally on a monetary basis), while the pirates see the relationship as ... well, an artistic one (the artist puts himself out there and shows the world his work, lets everyone see it, and those who like it have the option of supporting that artist by providing him with money). And, more often than not, pirates will tend to support the artists they really enjoy.

The reason it's morally wrong to steal is not because the thief has now gained something, it's because the person he stole from has now lost it. But media isn't a thing, it's an abstract, an idea, it can't be gained or lost, it can only be spread. And personally, I believe all information and all ideas should be freely available to all people, regardless of the medium or usage. I suppose that's a big part of why I get along with so many librarians, lol.
 

CulixCupric

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Yatagarasean said:
theft: theft is the illegal taking of another person's property without that person's permission or consent.

Citation: Definition from Wikipedia.

Seeing as a game is Intellectual property, and you are taking it without paying, against the owner's consent, piracy = theft. this is why it's ILLEGAL. even if I'm wrong, it is STILL ILLEGAL. This is why we have to deal with the SOPA bill.
 

Fishyash

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Dec 27, 2010
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Zachary Amaranth said:
Fishyash said:
Nothing tangible, sure. As mentioned in my post, it is nowhere near as big an issue as developers and publishers are making it out to be.
But you're still ascribing damages you can't prove. The industry says "download=lost sale," and that's nonsense, but even if you scale that back, you cannot demonstrate damage. And since pirates tend to buy MORE media, the question is not one of damages, but ethics.
Oh okay I understand your point now.

However it makes me wonder, if that's the case, where are all these figures coming from? Are they merely multiplying the amount of pirated copies by the cost of their product? These companies are coming up with large (maybe not comparatively) sums of money that they say is "lost due to piracy".

Anyways enough of that I get what you mean. What they are losing is potential, and potential is not tangible.
 

Valiance

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Savagezion said:
Valiance said:
That is some irritating disc DRM on his floppy. He should buy Memorex blank discs. I like how at the end she uses the manual as incentive to buy, when they don't make those anymore.
Yeah, I bought some retail games recently that come with like a 4-page quickstart guide saying "download the rest of the manual on PDF!"
 

Dexiro

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Dec 23, 2009
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Pyro Paul said:
Because Piracy has the capacity to Kill the Video Game Entertainment Industry.
A rather dramatic statement but it's very true. Piracy at it's current state isn't doing that much harm, it's considerable damage but it's not the end of the world, but should piracy become more accepted and widespread then the game industry is pretty much fucked.

Should piracy approach being 100% accepted then the entire industry would effectively be ran on donations, and if that happens then you can say goodbye to triple-A games. Game development would cease to be an industry as we currently know it and it would be reduced to a collection of part-time indie developers. So technically the industry will never disappear completely, but fuck anyone who thinks reducing the industry to that level is a peachy idea :p

Basically small amounts of piracy don't really do that much harm but that doesn't make it ok, if we weren't taking efforts to eradicate it then we'd be approaching that 100% piracy rate stupidly quickly.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Fishyash said:
Oh okay I understand your point now.

However it makes me wonder, if that's the case, where are all these figures coming from? Are they merely multiplying the amount of pirated copies by the cost of their product? These companies are coming up with large (maybe not comparatively) sums of money that they say is "lost due to piracy".

Anyways enough of that I get what you mean. What they are losing is potential, and potential is not tangible.
The thing is, I'm not entirely sure about the game industry, but recording industry estimates are exactly that. Most of what I've seen from the MPAA (video industry) as well.

The alleged figures on the Witcher 2, which may be that high, are based on partial numbers and extrapolations that are frankly a little unrealistic and assumptive, but any assessment of damage also comes from the notion that 1 download=1 lost sale.

There's no correlation between piracy and sales, really. there's no guarantee that they lost any sales from piracy, though they probably do lose some. The notion is that if not for piracy, everyone would buy it, and that's just ridiculous. There are no guarantees, especially when it comes to something pirates effectively consider to have no value.
 

zehydra

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Oct 25, 2009
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The only reason we can sell games at all, is because we believe that intellectual property has economic value. if we didn't, like many pirates don't, then there would be no place for any kind of entertainment industry at all in our economy. So, with no industry, comes no funding, unless you can convince the government to allocate limited funds towards the games' industry.

Ultimately, if you want to survive in the games' industry, you have to try and do better than your competitors economically. Some people interpret this as greed, and they are right in some sense that some of it IS greed, but it would be wrong to assume that all desire for profit comes from greed, particularly in a capitalist society.

Now, is it morally wrong to pirate games? Depends on whether or not you consider intellectual property to have economic value, since, while piracy is not theft, it is illegal for the same reasons as theft.

In a non-capitalist society it would be a non-issue; there wouldn't be a games industry.
 

Blood Brain Barrier

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Nov 21, 2011
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CulixCupric said:
Yatagarasean said:
theft: theft is the illegal taking of another person's property without that person's permission or consent.

Citation: Definition from Wikipedia.

Seeing as a game is Intellectual property, and you are taking it without paying, against the owner's consent, piracy = theft. this is why it's ILLEGAL. even if I'm wrong, it is STILL ILLEGAL. This is why we have to deal with the SOPA bill.
What is the property that is "taken"? The master copy of Skyrim that Bethesda used to make copies to put on discs and sell, is still on Bethesda's computer. Nothing has gone.

Compare that with a copy of Skyrim disappearing from your local game store shelves, and appearing in your local 16 year old's bedroom. That's stealing
 

SonicKoala

The Night Zombie
Sep 8, 2009
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Yatagarasean said:
I'll be using Skyrim as an example.

Copies sold (first two days): 3.2Million = $192,000,000.
Copies pirated: (estimated) 30,000 = $1,800,000
Copies not sold because of the people who didn't buy or hates games: 5.6Billion = $336,000,000,000


If all you're going to fucking worry about is "potential sales loss", then think of the BILLIONS of people don't play games. So what the fuck are you people complaining about?

It should be illegal to NOT buy games, by all the "logic" floating around here.
What a stupid argument - the billions of people who don't play games were never going to buy the game in the first place; they were never, at any point in time, considered a potential sale - buying the game had never even crossed their mind, since they had a total of zero interest in the product to begin with. Pirates, on the other hand, through the simple act of pirating the game, suggest that they have (at the very least) a fleeting interest in the product, hence their characterisation as potential sales. It is absolutely unbelievable how you are bringing up such an irrelevant and meaningless point.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Witty Name Here said:
At the end of the day, Pirating is stealing, no matter what anyone says.
At the end of the day, ducks are fish, no matter what anyone says.

Yatagarasean said:
I'll be using Skyrim as an example.

Copies sold (first two days): 3.2Million = $192,000,000.
Copies pirated: (estimated) 30,000 = $1,800,000
Copies not sold because of the people who didn't buy or hates games: 5.6Billion = $336,000,000,000
OMG. Do you know what this means?

NOT BUYING THE GAME IS STEALING!

Not just pirating it, but by not buying the game at all, you are costing them a sale!

XD

Valiance said:
Yeah, I bought some retail games recently that come with like a 4-page quickstart guide saying "download the rest of the manual on PDF!"
Isn't it great when they devalue their own product?

Granted, PDFs have their own place, but still.

Dexiro said:
Basically small amounts of piracy don't really do that much harm but that doesn't make it ok, if we weren't taking efforts to eradicate it then we'd be approaching that 100% piracy rate stupidly quickly.
LOL no. It would not approach 100% without steps taken to prevent it.
 

SonicKoala

The Night Zombie
Sep 8, 2009
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Blood Brain Barrier said:
CulixCupric said:
Yatagarasean said:
theft: theft is the illegal taking of another person's property without that person's permission or consent.

Citation: Definition from Wikipedia.

Seeing as a game is Intellectual property, and you are taking it without paying, against the owner's consent, piracy = theft. this is why it's ILLEGAL. even if I'm wrong, it is STILL ILLEGAL. This is why we have to deal with the SOPA bill.
What is the property that is "taken"? The master copy of Skyrim that Bethesda used to make copies to put on discs and sell, is still on Bethesda's computer. Nothing has gone.
So, a program's lack of physical tangibility negates its status as a "product" or a piece of property? I don't understand how someone can have that attitude in an age where an overwhelming amount of data and media is exchanged digitally...
 

FEichinger

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Aug 7, 2011
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Dexiro said:
It would easily support open source and crowdsourcing projects. In all honesty, that's the approach we need to take, not more power to the triple-A titles and their respective corporations behind them.
 

Sonic Doctor

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Jan 9, 2010
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Rhatar Khurin said:
Yer, cos Skyrim and other proper games never have manuals....
Speaking of manuals, since the prices on PSP games are really dropping, I ordered Final Fantasy 1 and 2 from Amazon for $10.91 after I used a 10 dollar credit.

But the point of this is that I was looking at the reviews of FF2 and there is one solitary 1 star review, and this was the beginning of the guy's gripe:

I started the game thinking "Okay, this should be fun!" although i was horribly mistaken. THIS GAME IS HORRIBLE! As soon as I started, i was confused with the lack of instruction. I began to run out into the woods and eventually died since there was no map. Get this: there is a map but you have to read the manual to discover you have to press O and SELECT. Great.... I found that out half way through the game. I learned also most of the information that they "forgot" to tell you is in the manual.
Of course the majority of the comments to him basically were, "God for bid you have to read the manual."

Boy, people have been so spoiled with games in this generation that practically hold your had telling you everything for the first hour or more(if you are lucky that it is that short.)

I miss proper manuals. I was really pissed with 343's two page leaflet in the Halo Anniversary case.

-------------------------------------

Now on topic. I'm really tired of the piracy argument, because people that do it and/or are okay with it, have no legal or moral leg/right to stand on concerning it, but they just won't understand/change to what's right or go away. The problem is that such people are very impressionable to young gamers, and filling their heads with silly fight the machine mentalities that start to produce more and more people that think it is okay to steal because of whatever bogus reason.
 

Mimssy

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Dec 1, 2009
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You're stealing a luxury item, not something that could save a life (food or medicine). It's like stealing jewelry.
 

Blood Brain Barrier

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SonicKoala said:
Blood Brain Barrier said:
CulixCupric said:
Yatagarasean said:
theft: theft is the illegal taking of another person's property without that person's permission or consent.

Citation: Definition from Wikipedia.

Seeing as a game is Intellectual property, and you are taking it without paying, against the owner's consent, piracy = theft. this is why it's ILLEGAL. even if I'm wrong, it is STILL ILLEGAL. This is why we have to deal with the SOPA bill.
What is the property that is "taken"? The master copy of Skyrim that Bethesda used to make copies to put on discs and sell, is still on Bethesda's computer. Nothing has gone.
So, a program's lack of physical tangibility negates its status as a "product" or a piece of property? I don't understand how someone can have that attitude in an age where an overwhelming amount of data and media is exchanged digitally...
That's not what I said and if it was, I would disagree with it. There are laws for dealing with intellectual property - copyright law. Theft law is for a different purpose - the securing of property.
 

AngloDoom

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Aug 2, 2008
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If you download a game without paying for it, or at least an original copy of the game and use the downloaded game as a backup, then you have taken something without intending to pay.

Yes, a physical copy was not taken, but the intent is clear: getting a hold of something through anonymous, illegal means to avoid having to pay for the said item.

If you intend to play the game, you should purchase it. If you enjoy it enough to purchase it, you should want to give something to the developer. Even if you download the game on release, then pay for the item in six months when the price drops to a level you consider is equal to the games worth, that is much more acceptable in my opinion than just taking it when you would normally pay.
 

Ympulse

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Feb 15, 2011
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What about those of us that pirate simply to bypass the asinine DRM nonsense? (Asscreed 2 is a perfect example here) I have my retail copy of Skyrim sitting on my desk, still nice and sealed with the price tag on it. Been playing the pirate copy just so I dont have to deal with Steam or other 'surprise' DRM shenanegians.

There are just as many reasons to pirate as there are to not. All that matters is how much you actually support the Game industry, as opposed to how much you want a game.
 

Savagezion

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Mar 28, 2010
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Rhatar Khurin said:
Savagezion said:
Valiance said:
[Funny video]
That is some irritating disc DRM on his floppy. He should buy Memorex blank discs. I like how at the end she uses the manual as incentive to buy, when they don't make those anymore.
Yer, cos Skyrim and other proper games never have manuals....
Yep, Skyrim is awesome in a lot of ways. Rockstar still does too. But overall, manuals are crap nowadays. You're lucky if it isn't a PDF on the website and luckier still if it isn't a PDF on the disc. On consoles, it is mostly a 2-4 page wannabe booklet about how to put the game in the drive and turn the power on. Hell, I have gotten games with just a sheet of paper with a the cover art on one side and playstation instruction diagram on the other.