Poll: Where should the next Elder Scrolls game be set?

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The_Echo

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Black Marsh for me. I play exclusively as an Argonian, so I'd really like to see where my virtual counterpart(s) hail from.

Otherwise, I'd go with Elsweyr. I just kind of have an affinity for the beastmen races, though that might be due to their lesser numbers in most provinces. I've gotten pretty tired of seeing Imperials and Nords. And Bretons, I guess. I can never manage to recognize them.
 

ScrabbitRabbit

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Esotera said:
Even better, they could do a game across the whole of Tamriel. That'd be so sweet.
They already did with the first game in the series. It was ridiculously huge, too, allegedly to scale. [http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TheElderScrollsArena] (I'd take the size they're claiming with a grain of salt, though, since nowhere else appears to mention it)

Too bad it's a bit ugly and ridiculously hard to play, though. A modern version would be fantastic. A smaller world than Arena or Daggerfall wouldn't go amiss, either, since it was ridiculously hard to move around without fast travel in those games, they'd have to cut back on a LOT of detail and I like to be able to explore.

RJ 17 said:
However, isn't it "tradition" that the games are set centuries apart from one another?
No, only Skyrim was set that long after it's prequel. Elder Scrolls I-IV occur so close together that they all have the same Emperor (Uriel Septim VII).

OT: I don't care where it's set so long as I don't need mods to utterly depopulate it. *Slasher smile*
 

Terminate421

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I had an idea that for the next game they introduce a new race, avian people I guess I should describe them.

They arrive in almost the same fashion as the Draenai did in Warcraft, instead of another dimension however, it's a floating city. Make that central to the plot, and then have the Thalmor be assholes towards these people. Then BOOM! Amazing GOTY for Bethesda.
 

eimatshya

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Mimsofthedawg said:
Arena (TES 1) took place across the whole of Tamriel (Tamriel's nickname is The Arena because of all the conflicts and competition there). Daggerfall (TES 2) took place in booth Hammerfell and Highrock, though I've never fully understood if it takes place in the WHOLE of Hammerfell or or just the northern part.
Daggerfall was set in the kingdoms around the Illiac bay, so it only covered the northern portion of Hammerfell and the southern portion of High Rock.


Anyway, even though Hammerfell has already been covered in part (in Daggerfall and Redguard), not many people have played either of those games, so it wouldn't be very redundant to use the setting again. Hammerfell's architecture and environment would be a nice change after Oblivion and Skyrim.












My second choice after Hammerfell would be Elsweyr (I like deserts).
 

Dethenger

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Muspelheim said:
I'd love to see how they'd portray Elsweyr. It's got a neat name if nothing else.

It'd be mostly large deserts and steaming rainforests by the coast, of course, but they managed to squeeze the most out of "Snow. Maybe peaks", didn't they?
I was thinking the same thing, but I think it'd be harder to do a desert than Skyrim. Other than the mountains, it wasn't particularly snowy anywhere else. I still think it'd be possible, and definitely fascinating.
 

theblindedhunter

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Elsweyr.
BECAUSE CATS.
I'm terribly tied to the Khajiit, and only more so after some of the reading in Skyrim. If there is an Elder Scrolls 6: Elsweyr I will buy it without hesitation. And I don't do that often at all. And by that I mean I don't do it ever.
 

Mylinkay Asdara

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Demon ID said:
Out of the three games I've played, while I love and adore the sights of Skyrim and think it's beautiful I always found myself in more awe and wonder of the shivering isles in Oblivion than anywhere else (to a lesser extend the giant mushroom trees/giant bug creatures in morrowind) and where ever the next game is set I'd like a portion of the map to be slightly more abstract and out of this world. So, following from that I'd quite like to see the Summerset Isles as I think they'd have a good chance of having something more exotic and otherworldly. Or alternatively some desert/arid areas wouldn't be amiss and would give the game a distinct look compared to the previous titles.

Essentially let the artists try and come up with at least a small area of the map which is more fantastical and I'd bet it's the area most people fall in love with.
Y'know I really would like to see another daedric realm. It would be a great expansion for Skyrim to send us to one of those, maybe not to make ourselves the supreme ruler again, but to explore and function there for 20 or 30 hours of gameplay or so. I would dig that.

Maybe the place with the moving tree cities would be cool and dynamic. I'd love some kitty homeland though, it just sounds like a very romantic desert-scape with nomadic peoples and interesting trade features and so forth.
 

theultimateend

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Reaper195 said:
I hope Bethesda starts off the game with the player as a prisoner being transported from some unknown place to Cyrodiil. And then transferred from there to a prison in Skyrim. This goes on for about half an hour, with no real gameplay except lore. And then from Skyrim, the player is stuck on a boat and ferried away from Tamriel to a new continent. Somehwere utterly new with new species/monsters/whatevers.

That'd be incredibly awesome.
I'd like a Bethesda game to start where you are actually someone super important.

Like the thing loads up and you ARE Patrick Stewart.

That would be cool.

JoshTheREfan said:
I'm probably a little biased (argonian assassin through and through) But I'm gonna say black marsh. It just seems like tons of fun to explore.
I don't know what it is about Argonians...I keep making non Argonians and quitting them within 24 hours and making an Argonian again and playing it for 20-50 hours >_>. Or 100 hours as was the last guy...
 

ImperialSunlight

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rt052192 said:
I'd like to see Elsweyr because I love the Khajiit culture, but I feel like it would be too similar to a fallout: new vegas setting. So instead, Summerset Isle would be cool
Elsweyr is barren desert in the north and lush jungle in the south. How is that like fallout?
 

Cabisco

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Mylinkay Asdara said:
Demon ID said:
Out of the three games I've played, while I love and adore the sights of Skyrim and think it's beautiful I always found myself in more awe and wonder of the shivering isles in Oblivion than anywhere else (to a lesser extend the giant mushroom trees/giant bug creatures in morrowind) and where ever the next game is set I'd like a portion of the map to be slightly more abstract and out of this world. So, following from that I'd quite like to see the Summerset Isles as I think they'd have a good chance of having something more exotic and otherworldly. Or alternatively some desert/arid areas wouldn't be amiss and would give the game a distinct look compared to the previous titles.

Essentially let the artists try and come up with at least a small area of the map which is more fantastical and I'd bet it's the area most people fall in love with.
Y'know I really would like to see another daedric realm. It would be a great expansion for Skyrim to send us to one of those, maybe not to make ourselves the supreme ruler again, but to explore and function there for 20 or 30 hours of gameplay or so. I would dig that.

Maybe the place with the moving tree cities would be cool and dynamic. I'd love some kitty homeland though, it just sounds like a very romantic desert-scape with nomadic peoples and interesting trade features and so forth.
It would be great and it was what I had hoped Dawnguard was going to be (sadly not so I won't get it) Daedra realms do offer up a great many chances for us to be blown away visually. Again I agree the Kitty homeland would be a good change of pace and style but I just can't help feeling we are going to end up in High Rock or somewhere else which, at least visually, will look very similar to both skyrim and oblivion. I hope of course I'm wrong but I can't help but feel another game set in the same environment would dare I say it, bore me.
 

SajuukKhar

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RJ 17 said:
Really? Because from the tone of things in Skyrim, the Dominion has the Empire bent over a barrel and it's reaching for the lube. Like I thought the entire purpose behind the civil war was because Stormcloak didn't think the Empire should be bowing to the Dominion, and specifically that the Nords shouldn't be bowing to anybody but a High King...which is why the Empire wants to crush Stormcloak's rebellion, so the Dominion wouldn't get pissed off and invade again.

I do agree, though, that a game set in Valenwood during the inevitable conflict wouldn't go amiss. However, isn't it "tradition" that the games are set centuries apart from one another? I fear the upcoming conflict - if not made into an official expension like how Shivering Isles was an official expansion - might just get skipped over if they make a new game.
Actually Arena, Daggerfall, Morrowind, and Oblivion were set in a 34 year timespan, it was only Skyrim that set itself hundred of years later. Arena: 3E 399, Daggerfall: 3E 405, Morrowind: 3E 427, Oblivion: 3E 433, Skyrim: 4E 201

Also the Elves have no winning because Lorkhan, Akatosh, Sithis, and Talos, are working against them. Last time the Elves oppressed mankind Lorkhan sent Pelinal Whitestreak back in time, and he destroyed entire nations by himself. The avatars of the gods, be they Lorkhan's Shezzarines, or Akatosh's Dovahkiins, are god-like beings that destroy entire civilizations.

The elves were doomed to fail from the start, as Elves are the Elder Scrolls loser race
-The Alyeids were killed to extinction by The Imperials
-The Dunmer got their entire race cursed
-The Dwemer unmade their entire race, except one
-The Falmer got their asses handed to them by the Nords, then got mutated into monsters
-The Left-Handed Elves were killed to extinction by the Redguards
-The Moamer got their asses kick so hard that even hundreds of years later they haven't recovered
-Some Aldmer got mutated into Orismer when their god Triminac was beaten by Boeathia and eaten.
Glademaster said:
I wasn't aware Alinor shifted to Valenwood.
Alinor is the name of The Summerset Isles, and the capitol of the Summerset Isles. The Aldmeri Dominion's capitol is Elden Root in Valenwood, which became the capitol of Valenwood after the Thalmor changed it from Fallensti.
nasteypenguin said:
I don't really know the lore too well but, I thought Lorkhan has been dead since the creation of Nirn? It's not really consequential to the topic but I'd still like to know.
All the gods are dead, having died at the creation of the mortal realm. In The Elder scrolls universe belief affects reality. The gods "live" because of mortal's belief in them, in essence they are in a coma and mortal belief is like life support. Whenever a god appears, like Akatosh did at the end of Oblivion, he is still dead, his body is just being puppeted by mortals.

That is also why there are so many different variations on what the gods are across the cultures, it is because as all these people believe in different version of the same god, the same god changes to fit each and every single variation. Akatosh, Auri-El, Auriel, Alkosh, Tosh Raka, are all the same dragon-god of time, and have all the qualities and personalities each different race has given them, despite those qualities and personalities being contradictory. It's like having split personality disorder to the point each personality tears itself from you and get its own body while still being you. All versions of the gods exist, are the same god, are dead, and can fight against each other, no matter how contradictory and impossible that seems. Akatosh can plan against Auri-el, while Auri-El wages war against Alkosh, despite them being the same god.

It is also the explanation for all the various contradictory creation myths, some myths say Lorkhan was killed by Triminac ripping out his heart, others say Lorkhan ripped out his own heart... the truth is that all contradictory creation myths are all equally true. It was just a diff rent Lorkhan that is also the same Lorkhan in each one.

It is ALSO why Mankar Camreon called the gods liars in Oblivion, the gods people worship AREN'T the same as the gods that created the mortal realm, they are all creations of mortals torn from the carcasses of the original gods bodies.

Also Talos is Lorkhan reincarnated, which is why the Thlamor hate him so much. Tiber Septim, Ysmir Wulfharth, and Zurin Arctus, the three men who merged to form Talos, were all Shezzarines, avatars of Shezzar, which is the Imperial's name for Lorkhan. So Lorkhan is alive that way also.
 

WolfThomas

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Lands we seen Cyrodil (Oblivion), Skyrim (Skyrim), Morrowind (Morrowind), Hammerfell (Redguard), High Rock (Daggerfell).

So that leaves...Black Marsh, Elsewyr, Valen Wood and the Summerset Isle.

I think either a Valenwood/Elsewyr or Summerset Isle would be great, either dealing with being under the oppression of the Aldemeri Dominion.
 

jixser

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Any location would be fine, I just want my actions and decisions to matter. Change the landscape as I support a faction, or build a reputation that spreads with my awe-inspiring deeds!
 

BeeGeenie

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I voted for Elsweyr. It seems like a fairly divers place: Rainforest, and desert probably some grassland. They could also include Valenwood too, depending on the scenario... or maybe as an expansion.
 
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SajuukKhar said:
Places of Note:

Alinor

A forbidden city for nearly fifty years, Alinor is both capital of the Summerset Isles and the heart of the Aldmeri Dominion. Human traders were only allowed at its ports, and they described the city as "made from glass or insect wings." Less fantastic accounts come from the Imperial emissaries of the Reman Dynasty, which describe the city as straight and glimmering, "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall."

While they may have changed the name of the province to Alinor as well there is nothing other than a rename of the Valenwood capital mentioned. It was in their first run through but not now. I'd hardly say that something described as the heart of a nation is anything but the Capital/seat of power.
 

Rooster Cogburn

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Moonlight Butterfly said:
I would really love Valenwood and Elsweyr together in one game. It would give a great range of area types. Woodland, Jungle and Desert and those two areas together are about the same size as Skyrim.

They could base the game around the Thalmor dominion and have you helping the Wood Elves and Khajiit against those ass pants.

A main quest based around the Khajiit would be awesome too I never play as one but I always feel they are marginalized.
I'd probably rather they did one province or the other. But that could be cool, too. If they use two provinces for the sake of varied landscapes, they just need to be sure to provide lots of story and lore justifications. They need to tell me why Valenwood and Elsweyr are similar, or why they are interconnected enough for me to think of both provinces as a single whole. Or they need to tell me why those two provinces are clashing or coming together at a particular place in time. And they can't do it with a hand-wave or simple explanation. It needs to have depth and meaning. Actually, the more I think about it, the more I'm starting to like your idea lol.
 

PrimitiveJudge

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Actually the Snow Elves got screwed over by the dwarves, then they became the Falmer. I am totally down for Summerset Isle as the next Elder Scroll game with maybe the ability to visit the capital city of all the other countries. Whatever they do, they need to add a few monsters that are absolutely terrifing to face no matter what level you are, like the Deathclaws in Fallout. Something to give whatever world they create some scare parts to keep you on your toes.

On a side note, I would be down with a complete overhaul and remake of Daggerfall, nothing like hearing "VENGEANCE" in the sky while roaming around the city at night.