The Common Hours said:
Nintendolover222 said:
The Common Hours said:
Ironman126 said:
HALO! *fanboy rages*
That was called "sarcasm," children.
Goldeneye. I have very fond memories of playing that game.
Tho, i will give Halo credit. It started a trend of really lame FPSs, culminating in Cock of Doody: Modern Gay Fuck Stupid 2.
Halo wasnt the the game to start the dull, grey, bland shooters you see now, it was Goldeneye. Halo just knew how to keep the console FPS flagship going
Hang on... Goldeneye wasn't dull, grey and bland.
My fault i meant to say that is started all the dull, grey, bland ones. "Goldeneye clones" people trying to copy them. Better?
Unfortunately no, you're still wrong. Most Goldeneye 'clones', whether they be The World Is Not Enough, Timesplitters, Perfect Dark, Agent under Fire, Nightfire, Goldeneye Rogue Agent, XIII, Unreal Championship, Red Faction, indeed even Halo itself were still quite vibrant and colourful. In all honesty I don't really remember intentionally brownish FPSes arriving before Gears Of War.
And as for writing the console FPS book, it boils down to this:
*Goldeneye wrote it
*TWINE copied it almost exactly, but expanded the multiplayer and some singleplayer elements
*Timesplitters kept it pretty similar but ditched good storytelling for faster action and customisation
*Perfect Dark
completely re-wrote it, taking customisation and multiplayer to levels never seen before
or since, with custom weapon setups, incredibly deep bot options, co-op campaign play and even
counter op campaign play, and remains the most advanced and complete console FPS to this day, with all the boxes ticked.
Then Halo came along, took the base goldeneye book, ditched the smooth aiming in favour of a stiff, bolted to the centre of the screen one (hey, it works for PCs, right?) and then just copied the enemy types from Half Life. It also ditched the tried and tested challenge vs reward system seen in just about all the other games in favour of a checkpoint based system playable by players with even the most miniscule attention spans.
Halo
did do true innovation by popularising the control scheme, regenerative health, sci-fi FPSes, and perhaps more than anything vehicles in a console FPS at a time when they were just stretching their legs. Battlefield was still on the horizon, UT2004 was still in development as UT2003, and Tribes 2 only had a cult following at the time. From a control point of view, Goldeneye was little more than a mobile time crisis, and Halo was nothing more than Half life awkwardly placed on a console. From a mission design point of view, Goldeneye kept it fresh and interesting all the time with varied levels, whereas Halo used copious amounts of copy pasting. Levels were nice and big Like Unreal, and that was great, but not a lot of variety besides that.
I'd say Halo is more innovative than Goldeneye overall, but Perfect Dark is more innovative than any shooter that has ever appeared on a console, and most on PC too.