Poll: Which is more deserve to be Called System shock Spritual successor? Prey or Bioshock?

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B-Cell_v1legacy

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Zhukov said:
B-Cell said:
Zhukov said:
Bioshock, because it was better than System Shock 2 while Prey was just generally kinda crap.
come on my friend, Prey is excellent game from what i played so far. better than anything bioshock did.
Prey is a lame shooter with boring enemies that for some bizarre reason also tries to be single player Prop Hunt.

It's your new Quantum Break and you know it, no matter how much and how long you frantically try to convince yourself and anybody who will listen that it was totally awesome.
Its FPS/RPG hybrid. its an immersive sim that follow the footstep of old looking glass studio games.
 

Gethsemani_v1legacy

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MysticSlayer said:
Redryhno said:
considering how literally everyone you came across says "would you kindly"(at the very least, you should've noticed something was going on with that specific phrase).
It's been a long time since my last play through of BioShock, but as far as I remember, only Atlas and Suchong use the phrase prior to the twist. Ryan doesn't say it until after. Cohen might not even know that it exists. Tenenbaum doesn't use it during the debate over the Little Sister. Outside of that, all you have left are audio diaries, and the only one with the phrase is Suchong's diary that comes like two minutes before Ryan reveals everything to you. Prior to that, it might as well just be an overused phrase by Atlas, similar to how some people overuse the phrase "quite frankly".

I mean, if you're talking about everyone on the Internet using the phrase after the game's release, then yeah, I can see what you're saying, but if that's the case, then I wouldn't fault the game for that.
If you count them, he says it 6 or 7 times before the reveal, depending on if you muck about in one particular section. Then there's the note on the birthday gift at the beginning. Considering the sheer amount of dialogue by Atlas, it is not said all that often and most of his requests aimed at Jack don't actually invoke it. If you know about it going in you'll notice, but if you don't you'll have to be psychic or incredibly paranoid to figure that something's up with Atlas occasional use of a courtesy phrase.
 

Zhukov

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B-Cell said:
Its FPS/RPG hybrid. its an immersive sim that follow the footstep of old looking glass studio games.
Yeah, I know what is. I've played it.

The problem is that the FPS half of that equation is crap (shooting dull bullet-sponge enemies) while the RPG half is average and unremarkable stuff.

Saying it's an "immersive sim" is utterly meaningless. "Immersive" is something of an empty buzzword and is completely subjective, that which one person finds immersive another will not. "Sim" is short for "simulation", as in a game that seeks to accurately simulate a real scenario. Calling Prey a "sim" is ridiculous. It's a game in which you can use alien-derived drugs to transform into a roll of toilet paper. It's a fantasy, the exact opposite of a simulation.
 

Quellist

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B-Cell said:
Quellist said:
I don't think there will ever be a proper Triple A successor because the System Shock games were made on a far smaller budget and didn't have to play to the average gamer.
but System shock remake and 3 will be..
I really hope so, but i'm not counting on it. Tbh i'd only really trust the original Looking Glass/Irrational teams or maybe CD Projekt Red to be faithful to the vision
 

B-Cell_v1legacy

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Zhukov said:
B-Cell said:
Its FPS/RPG hybrid. its an immersive sim that follow the footstep of old looking glass studio games.
Yeah, I know what is. I've played it.

The problem is that the FPS half of that equation is crap (shooting dull bullet-sponge enemies) while the RPG half is average and unremarkable stuff.

Saying it's an "immersive sim" is utterly meaningless. "Immersive" is something of an empty buzzword and is completely subjective, that which one person finds immersive another will not. "Sim" is short for "simulation", as in a game that seeks to accurately simulate a real scenario. Calling Prey a "sim" is ridiculous. It's a game in which you can use alien-derived drugs to transform into a roll of toilet paper. It's a fantasy, the exact opposite of a simulation.
while i agree about shitty combat and enemies. this is real drawback. im not a fan of fighting ink spots however the game in general is very well made. it did capture the spirit of system shock 2 unlike compare to bioshock.

like i said. just like bioshock, prey is still nowhere near system shock 2. i guess it will be system shock reboot and 3.
 

B-Cell_v1legacy

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Quellist said:
B-Cell said:
Quellist said:
I don't think there will ever be a proper Triple A successor because the System Shock games were made on a far smaller budget and didn't have to play to the average gamer.
but System shock remake and 3 will be..
I really hope so, but i'm not counting on it. Tbh i'd only really trust the original Looking Glass/Irrational teams or maybe CD Projekt Red to be faithful to the vision
Warren spector is lead developer of System shock 3 with entire looking glass members. if Prey capture SS2 wibe very well. imagine how System shock 3 will be.

Shodan is also one of the best character ever and obvously best female character in video gaming history by very large margin.
 

Hawki

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Gethsemani said:
If you count them, he says it 6 or 7 times before the reveal, depending on if you muck about in one particular section. Then there's the note on the birthday gift at the beginning. Considering the sheer amount of dialogue by Atlas, it is not said all that often and most of his requests aimed at Jack don't actually invoke it. If you know about it going in you'll notice, but if you don't you'll have to be psychic or incredibly paranoid to figure that something's up with Atlas occasional use of a courtesy phrase.
I tried asking Atlas why he kept using that phrase. He simply shrugged.

B-Cell said:
Shodan is also one of the best character ever and obvously best female character in video gaming history by very large margin.
I think you need to look up the meaning of the word "obviously."
 

happyninja42

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B-Cell said:
Hello,

So my friends and fellow gamers. both games claim to be spritual successor of System shock. 10 years ago it was bioshock. 10 years later its Prey.

Bioshock was very well recieve. even more so than system shock. like 10/10s and 9/10. however game was utterly linear and more of scripted. and basically feel like dumbed down version of system shock. even worse that it was made by Ken levinne. he created bioshock infinite too which is worse.

fast forward 10 years later, arkane revieve Prey as System Shock successor. it feel more like system shock than bioshock. its far more open level design and has more deeper RPG elements than bioshock

both games fall flat compare to System shock 2. neither Prey nor Bioshock are even shadow of system shock. System shock 2 was a FREAKIN LEGEND!. and no its not nastolgia. I played it for the first time in 2013 and was still blown away.

Prey while a great game suffer from terrible graphics and animation, terrible combat until you get powers and it become really interesting. bioshock on other hand was mediocre from every way from level design to shooting to a predictable twist.

So to analyze both games. I personally think Prey is far more deserve to be called a spritual successor of System Shock 2.

what do you think? lets discuss.
You do realize that "spiritual successor" isn't a single title right? Just like thousands of movies have been inspired by the classic tales, so too can video games be inspired, and seek to emulate their source material.
 

RaikuFA

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MrCalavera said:
Prey, because it's in space? I dunno, what's the qualification here?

EDIT: Fuck, every survival horror set in space gets to be called a spiritual succesor to System Shock nowadays.
Even Dead Space? Cause that was more like Event Horizon/Alien to me.
 
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Spiritual successor doesn't need to be limited to just one title or franchise. While BioSHOCK is the obvious answer, both take many of the elements from System Shock (2) that made it special but give us new settings and stories. Deus Ex is similarly an example of a Shock-like franchise and spiritual successor that has many of the same elements that made the originals so great.

I'll tell you my personal criteria for a true System Shock (2) "spiritual successor" which is the only measure I use. Does it have the code "451" in it somewhere? If it has 451 in the game somewhere (DE:HR Sarif's lift, DE:MD first keypad, Dishonored gallery safe, etc, etc), then it is. If the code 451 does not appear, then it is not. :) I love this easter egg that the original Looking Glass crew still do, I absolutely love seeing it appear in new games and it to me, more than any marketing or even mechanic, shows that little link back to where it began.
 
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Hawki said:
B-Cell said:
Shodan is also one of the best character ever and obvously best female character in video gaming history by very large margin.
I think you need to look up the meaning of the word "obviously."
Also the spelling.

B-Cell said:
Zhukov said:
B-Cell said:
Zhukov said:
Bioshock, because it was better than System Shock 2 while Prey was just generally kinda crap.
come on my friend, Prey is excellent game from what i played so far. better than anything bioshock did.
Prey is a lame shooter with boring enemies that for some bizarre reason also tries to be single player Prop Hunt.

It's your new Quantum Break and you know it, no matter how much and how long you frantically try to convince yourself and anybody who will listen that it was totally awesome.
Its FPS/RPG hybrid. its an immersive sim that follow the footstep of old looking glass studio games.
You see, though, that's exactly what you always say when pressed for an explanation. "Its immersive sim in style of old school FPS like Doom and System Shock 2." This doesn't actually mean anything. The fact that a game released in 2017 is designed vaguely like a game from 1997 is not a statement of value. Just like calling games like Bioshock "linear and scripted" does not automatically convey negativity. A game can be both heavily scripted and totally awesome. And a game can both follow the footsteps of the greats and be absolute garbage.
 

pookie101

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i have to say the one thing that didnt go through my head when playing bioshock was "wow this is like system shock"..
 
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RaikuFA said:
MrCalavera said:
Prey, because it's in space? I dunno, what's the qualification here?

EDIT: Fuck, every survival horror set in space gets to be called a spiritual succesor to System Shock nowadays.
Even Dead Space? Cause that was more like Event Horizon/Alien to me.
It's also like Carpenter's "The Thing", but those are movies it 'borrowed' from. I had video games inspirations on my mind. And yes, Dead Space also falls into that cathegory. You won't have a difficult time finding an article or review comparing it to System Shock. Because every game that is set on abandoned space station is like System Shock.
Though for me it was more like Resident Evil in space.

PS. Oh wow, and this article's sole title feels like someone reading in my mind. https://www.gamespot.com/articles/the-dead-space-series-could-have-been-system-shock/1100-6447056/
 

Redryhno

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Hawki said:
Redryhno said:
Bioshock is a decent game, but it falls apart around the time you get to Mr.Artsy-Fartsy, and the "twist" I saw coming a mile away considering how literally everyone you came across says "would you kindly"(at the very least, you should've noticed something was going on with that specific phrase).
I quite like BioShock - it does get a spot in my top ten FPS, but I do feel that the second half is much weaker than the first - Fontaine is a less engaging foe than Ryan, Jack remains a golem when this should be the point to give him personality, etc. That said...
I dunno, even Ryan sorta lacks existence outside of what are essentially just cutscenes. I like that you get to sorta semi-explore what is basically a broken pile of dreams, but I feel you get more connected to the audio logs than you do any living character in the game. And the gameplay as you get further into is just sorta gets boring. Even on the higher difficulty, it's freeze/flame, shoot till the effect wears off, repeat. There's not a huge amount of depth, and I don't think it's aged well because I remember having difficulty differentiating enemies from background at some points(And not the Spiders, that's sorta supposed to be a part of their schtick).

What I've seen of Prey has alot of ways to get through the game and depending on what you pick as your build, actually has consequences and events that happen as you go through you wouldn't see as another build. Which I am always up for in a game that has numbers.
 

Quellist

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B-Cell said:
Quellist said:
B-Cell said:
Quellist said:
I don't think there will ever be a proper Triple A successor because the System Shock games were made on a far smaller budget and didn't have to play to the average gamer.
but System shock remake and 3 will be..
I really hope so, but i'm not counting on it. Tbh i'd only really trust the original Looking Glass/Irrational teams or maybe CD Projekt Red to be faithful to the vision
Warren spector is lead developer of System shock 3 with entire looking glass members. if Prey capture SS2 wibe very well. imagine how System shock 3 will be.

Shodan is also one of the best character ever and obvously best female character in video gaming history by very large margin.
Well, i'd take issue with Prey capturing the SS2 vibe personally but the rest of that news is freaking awesome.
 

jademunky

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pookie101 said:
i have to say the one thing that didnt go through my head when playing bioshock was "wow this is like system shock"..
This! this so very much. Bioshock was a fantastic game, in fact it was probably a lot better than System Shock 2 (I did not suddenly find myself unable to progress and have to restart Bioshock halfway through like I did SS) but they were both very different games.

Bioshock was an FPS with some body horror. System Shock 2 was a stealth/horror/RPG/FPS with adventure game elements. I've never played Prey but it seems to convey the isolation that SS2 did in a way that Bioshock did not.
 

Neurotic Void Melody

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Hmm, the term 'spiritual successor' appears much much looser than I'd first imagined. Going with the flow, because goddamn it, this may be the only ride I can wave lately; Dark Souls is my favourite spiritual successor to Zelda. And Darksiders 2 is my favourite SS to Legacy of Kain. And Helldivers is my fave SS to Starship Troopers (the first film of course). Annnnd Pacman championship edition is my fave SS to that time I took a cocktail of mind alterents and couldn't pee for half an hour so stood staring at a wall of various moving colourful lines as I waited for the body to catch up relieving itself.

As for the original question...ehh, never heard of the game. Couldn't say for sure.
 

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Xsjadoblayde said:
HmAnd Darksiders 2 is my favorite SS to Legacy of Kain.
To be fair, the Darksiders games are this to Legacy of Kain as a whole. Armake21 made this comparison when Darksiders 1 first came out.
 

Trunkage

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jademunky said:
pookie101 said:
i have to say the one thing that didnt go through my head when playing bioshock was "wow this is like system shock"..
This! this so very much. Bioshock was a fantastic game, in fact it was probably a lot better than System Shock 2 (I did not suddenly find myself unable to progress and have to restart Bioshock halfway through like I did SS) but they were both very different games.

Bioshock was an FPS with some body horror. System Shock 2 was a stealth/horror/RPG/FPS with adventure game elements. I've never played Prey but it seems to convey the isolation that SS2 did in a way that Bioshock did not.
I don't if I'd call SS2 stealth. More like run past enemies similar to Dark Souls.

I also think that Bioshock had more horror. Maybe it's just Sande Cohen. Or the plastic surgeon. Maybe it was people you actually met that were doing cruel things, not a warped monstrosity. That's always more effective on me.
 
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I've never been more bored with a video game than with System Shock 2.

I can respect what it's trying to do, but it's a snorefest of a game.

And while I like Bioshock, I don't hold it that much higher in my mind than SS2.

And with my time in Prey, I can say, I feel the same. It starts out pretty good with its setup and atmosphere, and then gives you an underwhelming array of weapons, and even more underwhelming enemies.

You can knock the Bioshock series all you want for being "linear" and "scripted" (as if that's supposed to be against the game? Linear games aren't instantly bad), but at least it tried to have interesting combat AND a great atmosphere.