Poll: Which is more deserve to be Called System shock Spritual successor? Prey or Bioshock?

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B-Cell_v1legacy

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Hello,

So my friends and fellow gamers. both games claim to be spritual successor of System shock. 10 years ago it was bioshock. 10 years later its Prey.

Bioshock was very well recieve. even more so than system shock. like 10/10s and 9/10. however game was utterly linear and more of scripted. and basically feel like dumbed down version of system shock. even worse that it was made by Ken levinne. he created bioshock infinite too which is worse.

fast forward 10 years later, arkane revieve Prey as System Shock successor. it feel more like system shock than bioshock. its far more open level design and has more deeper RPG elements than bioshock

both games fall flat compare to System shock 2. neither Prey nor Bioshock are even shadow of system shock. System shock 2 was a FREAKIN LEGEND!. and no its not nastolgia. I played it for the first time in 2013 and was still blown away.

Prey while a great game suffer from terrible graphics and animation, terrible combat until you get powers and it become really interesting. bioshock on other hand was mediocre from every way from level design to shooting to a predictable twist.

So to analyze both games. I personally think Prey is far more deserve to be called a spritual successor of System Shock 2.

what do you think? lets discuss.
 

BrawlMan

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What about the other unofficial sequels/spiritual successor to SS2? You know, Doom 3, Dead Space 1, Alien Isolation, or Soma. If I had to choose, Prey; I guess. Since visually, it is closer to SS2 compared to Bioshock. I am not that interested either, but Bioshock 1 did do a good job at least. The less said about Infinite, the better.
 

Rip Van Rabbit

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Bioshock.

Because it shares the word 'shock' in the title.

And in a B-Cell thread, this kind of hard-hitting logical reasoning is tantamount to an unquestionable law.
 

Johnny Novgorod

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Rip Van Rabbit said:
Bioshock.

Because it shares the word 'shock' in the title.

And in a B-Cell thread, this kind of hard-hitting logical reasoning is tantamount to an unquestionable law.
Not to mention both were made by the same guy.
 
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Prey, because it's in space? I dunno, what's the qualification here?

EDIT: Fuck, every survival horror set in space gets to be called a spiritual succesor to System Shock nowadays.
 

Poetic Nova

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Should've given the option for neither. Cause neither Prey or Bioshock manage to get the same/similar tone down.

Bioshock was just boring to me, until it stopped pretending to be System Shock with 2 and Infinite.

Prey, I played the demo, it didnt scare me, rather made me paranoid. Which is stil a vastly diffirent tone than System Shock went for.
 

Redryhno

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Prey. The theme of pretty much everything being either a hazard or an enemy, the combat and inventory system being similar, but updated. The story is very much more in-line with System Shock(spoilers) while doing audio recordings and scattered notepads fill in and allow you to piece together what's going on.

Bioshock is a decent game, but it falls apart around the time you get to Mr.Artsy-Fartsy, and the "twist" I saw coming a mile away considering how literally everyone you came across says "would you kindly"(at the very least, you should've noticed something was going on with that specific phrase).
 

MysticSlayer

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Redryhno said:
considering how literally everyone you came across says "would you kindly"(at the very least, you should've noticed something was going on with that specific phrase).
It's been a long time since my last play through of BioShock, but as far as I remember, only Atlas and Suchong use the phrase prior to the twist. Ryan doesn't say it until after. Cohen might not even know that it exists. Tenenbaum doesn't use it during the debate over the Little Sister. Outside of that, all you have left are audio diaries, and the only one with the phrase is Suchong's diary that comes like two minutes before Ryan reveals everything to you. Prior to that, it might as well just be an overused phrase by Atlas, similar to how some people overuse the phrase "quite frankly".

I mean, if you're talking about everyone on the Internet using the phrase after the game's release, then yeah, I can see what you're saying, but if that's the case, then I wouldn't fault the game for that.
 

Redryhno

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MysticSlayer said:
I mean, if you're talking about everyone on the Internet using the phrase after the game's release, then yeah, I can see what you're saying, but if that's the case, then I wouldn't fault the game for that.
Nah, I didn't have any interest in the game when it first came out, didn't play or hear anything about it until a few years ago, and I don't really look into anything before I go into a game beyond what you get on a storepage. Just something about the phrase kept sticking out to me.

Maybe I was wrong about how often it was said, just felt like it was constantly being said.
 

IceForce

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Redryhno said:
Maybe I was wrong about how often it was said, just felt like it was constantly being said.
As MysticSlayer said, it's really only repeated by just one guy, and it comes across as just one of his mannerisms more than anything else (until the big reveal).
 

Zhukov

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Bioshock, because it was better than System Shock 2 while Prey was just generally kinda crap.
 

B-Cell_v1legacy

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Zhukov said:
Bioshock, because it was better than System Shock 2 while Prey was just generally kinda crap.
come on my friend, Prey is excellent game from what i played so far. better than anything bioshock did.
 

Johnny Novgorod

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B-Cell said:
Zhukov said:
Bioshock, because it was better than System Shock 2 while Prey was just generally kinda crap.
come on my friend, Prey is excellent game from what i played so far. better than anything bioshock did.
Amazingly that's not everybody's opinion.
 

Trunkage

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B-Cell said:
Hello,

So my friends and fellow gamers. both games claim to be spritual successor of System shock. 10 years ago it was bioshock. 10 years later its Prey.

Bioshock was very well recieve. even more so than system shock. like 10/10s and 9/10. however game was utterly linear and more of scripted. and basically feel like dumbed down version of system shock. even worse that it was made by Ken levinne. he created bioshock infinite too which is worse... snip

both games fall flat compare to System shock 2. neither Prey nor Bioshock are even shadow of system shock. System shock 2 was a FREAKIN LEGEND!. and no its not nastolgia. I played it for the first time in 2013 and was still blown away.
As a person who literally just played SS2 last week, its very linear. Or maybe circular because its all centred around the main elevator. You feel like you are doing a large loop. If you compare it to Deus Ex, you don't get much choice about how to start a combat situation. You can't flank them, take them out one at a time or use security against the enemies. It all feels rather Bioshock-y (I haven't played Prey so I don't know.)

Personally, I don't think I will be playing this again. I can recognise it was good when I first played almost 20 yrs ago but it doesn't compare to the original Deus Ex.

(I did like large portions of story telling told through audiologs but the one sentence the protagonist does say is god awful. Also, the lovers escaping on the shuttle... I cant believe I used to like that.)
 

Quellist

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Neither are worthy of that title imo. They just can't capture the feeling of a massive, persistent world that SS 1 and 2 did. Also they are far easier and the mechanics are dumbed down in comparison to be more mainstream.

I don't think there will ever be a proper Triple A successor because the System Shock games were made on a far smaller budget and didn't have to play to the average gamer.
 

B-Cell_v1legacy

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Quellist said:
I don't think there will ever be a proper Triple A successor because the System Shock games were made on a far smaller budget and didn't have to play to the average gamer.
but System shock remake and 3 will be..
 

Hawki

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Of the three, only played BioShock, so it would be unfair to vote. However, I think "spiritual successor" needs to be nailed down, because:

CoCage said:
What about the other unofficial sequels/spiritual successor to SS2? You know, Doom 3, Dead Space 1, Alien Isolation, or Soma.
Reading stuff like this, makes me start saying stuff like:

MrCalavera said:
I dunno, what's the qualification here?

EDIT: Fuck, every survival horror set in space gets to be called a spiritual succesor to System Shock nowadays.
Pretty much this. Also, in the genre of "lone protagonist stuck on a space station with a crazy AI", well...anyone remember Marathon?

But of course, this is a B-cell thread, so I need to get my entertainment, so:

B-Cell said:
Bioshock was very well recieve. even more so than system shock. like 10/10s and 9/10. however game was utterly linear and more of scripted. and basically feel like dumbed down version of system shock.
The hell? How in all the seven seas is BioShock linear? Linear in the sense that it isn't open world, and you can through each area sequentially? Okay, fine - by that logic, Doom's linear. But since BioShock puts you in various areas of Rapture, and let's you explore them as you want (okay, it marks a destination on said map, but it's up to you how to get to it), I don't know how it could be called linear.

Also, come to think of it, if Prey IS the spiritual successor to System Shock (whatever that means), by that virtue, does that make it a terrible sequel? Because I'm pretty sure that another game called Prey existed that looked nothing like this one. At least BioShock has the word "shock" in its title.

Oh, and speaking of the twist:

Redryhno said:
Bioshock is a decent game, but it falls apart around the time you get to Mr.Artsy-Fartsy, and the "twist" I saw coming a mile away considering how literally everyone you came across says "would you kindly"(at the very least, you should've noticed something was going on with that specific phrase).
I quite like BioShock - it does get a spot in my top ten FPS, but I do feel that the second half is much weaker than the first - Fontaine is a less engaging foe than Ryan, Jack remains a golem when this should be the point to give him personality, etc. That said...

MysticSlayer said:
It's been a long time since my last play through of BioShock, but as far as I remember, only Atlas and Suchong use the phrase prior to the twist. Ryan doesn't say it until after. Cohen might not even know that it exists. Tenenbaum doesn't use it during the debate over the Little Sister. Outside of that, all you have left are audio diaries, and the only one with the phrase is Suchong's diary that comes like two minutes before Ryan reveals everything to you. Prior to that, it might as well just be an overused phrase by Atlas, similar to how some people overuse the phrase "quite frankly".

I mean, if you're talking about everyone on the Internet using the phrase after the game's release, then yeah, I can see what you're saying, but if that's the case, then I wouldn't fault the game for that.
PRetty much this. I was aware of the twist before I played it (thanks, Internet), but I think it's well done. It's easy to guess that something is up with Atlas, if only because you see posters everywhere asking who the bastard is, and if you've been listening to the audio logs, you can raise some questions of your own about Fontaine (guy apparently dies, then Atlas pops up). But "would you kindly" is, IMO, well done. I went in knowing it was the trigger phrase, but even with Ryan, when every instance of its usage plays, I was surprised as to how many I missed. It's a well done plot twist, and what I really love about it is how even after Ryan tells you about it, Atlas still says "would you kindly" and you, the player, still have to follow his orders, because it's the only way to progress.

"A man chooses, a slave obeys..."
 

Zhukov

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B-Cell said:
Zhukov said:
Bioshock, because it was better than System Shock 2 while Prey was just generally kinda crap.
come on my friend, Prey is excellent game from what i played so far. better than anything bioshock did.
Prey is a lame shooter with boring enemies that for some bizarre reason also tries to be single player Prop Hunt.

It's your new Quantum Break and you know it, no matter how much and how long you frantically try to convince yourself and anybody who will listen that it was totally awesome.