Poll: which is the best online shooter

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The Wooster

King Snap
Jul 15, 2008
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Arcticflame said:
What the heck do you mean by "largely linear" anyway? I am rather confused by that.


Because in Resistance 2 (I assume that's what he's talking about i didn't read the whole post) INTEL WILL CAPTURE YOU.
 

EnglishGuysRule

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Jun 12, 2008
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Seriously, if you guys are gonna ***** then go and make your own poll or simply dont vote you stupid little children. As for the actual poll itself, it wasnt bad and SOME good positive feedback.

Only homo's *****
 

Rob Sharona

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May 29, 2008
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Eldritch Warlord said:
And someone really needs to explain the massive appeal of Cod4 to me. I've assumed it's sort of like "The plebeian prefers Halo, I must distance myself from such filth. Ah, what's this then? Call of Duty 4?" And similar statments relating to elitism and Yahtzee worship.
These are the reasons COD4 is better:
1) It's faster
2) No floaty jumping shit
3) Maps are 400 times more interesting
4) Graphics are better
5) Controls more responsive

Those are fact. I also think space is lame. That's an opinion.
 

shamlockz

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Jul 24, 2008
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i think GRAW multiplayer was better then GRAW 2 because GRAW 2 is more broken than GRAW in my opinion

Also i think gears 2 multiplayer is going to be way better than COD 4 and TF2
 

s3cur1tr0n

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Aug 5, 2008
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Lord Krunk said:
TF2 invisibly won a competition it wasn't invited to. Hilarious, really.
It might not have won outright.(although it gets my vote). what we need here is a new poll minus resistance and GRAW, and add tf2 and css/cs1.6! My humble opinion anyways.
 

Goenitz

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Jul 22, 2008
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s3cur1tr0n said:
Lord Krunk said:
TF2 invisibly won a competition it wasn't invited to. Hilarious, really.
It might not have won outright.(although it gets my vote). what we need here is a new poll minus resistance and GRAW, and add tf2 and css/cs1.6! My humble opinion anyways.
I would agree with that, maybe add on Quake Wars and Unreal Tournament
 

s3cur1tr0n

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Aug 5, 2008
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Goenitz said:
s3cur1tr0n said:
Lord Krunk said:
TF2 invisibly won a competition it wasn't invited to. Hilarious, really.
It might not have won outright.(although it gets my vote). what we need here is a new poll minus resistance and GRAW, and add tf2 and css/cs1.6! My humble opinion anyways.
I would agree with that, maybe add on Quake Wars and Unreal Tournament
Yes UT3 is beautiful and fast as can be. Havent played quake wars but have only heard good things.new poll should be:

1. CoD4
2. Quake wars
3. Halo3
4. Gears of war
5. TF2
6. Counterstrike(whatever version you prefer)
7. rainbow6 vegas
8. other

:)
 

Eldritch Warlord

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Jun 6, 2008
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Rob Sharona said:
Eldritch Warlord said:
And someone really needs to explain the massive appeal of Cod4 to me. I've assumed it's sort of like "The plebeian prefers Halo, I must distance myself from such filth. Ah, what's this then? Call of Duty 4?" And similar statments relating to elitism and Yahtzee worship.
These are the reasons COD4 is better:
1) It's faster
2) No floaty jumping shit
3) Maps are 400 times more interesting
4) Graphics are better
5) Controls more responsive

Those are fact. I also think space is lame. That's an opinion.
OK

1 - That's true
2 - also true (although shit isn't the correct noun, many people like it)
3 - Very much an opinion
4 - If by better you mean "more realistic," one could argue Halo 3's graphics as better by defining better as "easier to see"
5 - If so the difference is negligible.

So in essence you really only gave two facts. Valid though I thought it was more about the distinctive "perk" system which I find rather interesting, sucks that they need unlocking though. (obviously the Yahtzee worship statement was a joke)

Arcticflame said:
1 - Team Fortress 2 is built around fundamentally flawed concepts: a class-based team shooter having largely linear maps with only one gametype. No matter how good they make the game the classes will never be perfectly balanced and the maps will come down to a few near-perfect strategies that can only be beat by a few other strategies. Don't argue against this because you'll be lying.
There are multiple gametypes, CTF, CP, TC, and Cart (don't know the abbrev for that one).

What the heck do you mean by "largely linear" anyway? I am rather confused by that.
I'll assume CP = Capture Point and TC = Team Control (am I right?) which are essentially 1-sided and 2-sided versions of each other. What is Cart?

By "largely linear" I mean the maps are narrow and have rather few movement options.

I'm just saying that the whole concept of a class-based shooter is flawed because some classes will always be overpowering. And I don't care for the limited number of gametypes (what sane person would?) or the fact that gametypes are tied to a specific map. TF2 is really fun and hillarious to play but if I wasn't such an achievement whore I'd be playing much more Halo 3.

Finally, Codgo. My arguments did come out as an angry rant but they were mostly valid. Really, do you like it that Valve takes their sweet time making their games? Sure we get higher quality experiences but at this point they're working on an expansion pack to a game that's four years old, and it'll probably be another 2 years before they finish. I love Valve games but I dislike Valve the company. You're starting to get ranty and using inaccurate facts to back you up (about one-in-twenty Halo players are under 17, fyi), so I'll just concede that you dislike Halo and nothing will ever change your mind or get you to see it's many positive qualities. It's just bad for you that you can't enjoy it, but TF2 is enough so we can all be happy.
 

Joeshie

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Eldritch Warlord said:
I'm just saying that the whole concept of a class-based shooter is flawed because some classes will always be overpowering.
If having something that is overpowered makes a multiplayer game deeply flawed, then just about every multiplayer game in existance is flawed. The Halo series has overpowered weapons and vehicals. So does UT. So does CS. It's extremely hard to balance a multiplayer game, especially if you are striving for variety in how you play it.

In the case of TF2, no class is really "overpowered" (well, that depends on who you ask). With TF2, it really comes down to how you cooperate with your team, rather than what class you use. For example, the solider class is largely considered the most versatile class, but I guarantee that a team full of soldiers would have a very hard time against a balanced team. Each class has it's strengths and weaknesses depending on certain situations, so it's hard to call one single class overpowered in TF2.

That's one of the reasons why TF2 is so lauded by many people. It has a variety of classes and unique ways to play, but still maintains relatively good balance.
 

Eldritch Warlord

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Jun 6, 2008
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You're absolutly right Joeshie.

It's just that when you make everyone identicle at least they spawn in perfectly balanced. I never meant to say TF2 is bad, or any other class-based shooter for that matter, just that it is far from perfect.
 

Arcticflame

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Nov 7, 2006
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Eldritch Warlord said:
You're absolutly right Joeshie.

It's just that when you make everyone identicle at least they spawn in perfectly balanced. I never meant to say TF2 is bad, or any other class-based shooter for that matter, just that it is far from perfect.
Everyone is identical in tf2 too, you can choose which class to be.

The same as in halo, you can choose to use a sniper or a rocket launcher, or stand behind a rock or behind a tree. That doesn't fit, everyone is only as equal in any game as their choices are, it's not like tf2 is an RPG and you are locked to your class.

I'll assume CP = Capture Point and TC = Team Control (am I right?) which are essentially 1-sided and 2-sided versions of each other. What is Cart?
CP = Capture point, TC = Territory control, CP is a push map with multiple points, each unlocking after you get the last point, and the other team also going for the same points.

TC is a dynamic map, sort of like a campaign, a team needs to take every map to win (different doors open/close depending on how the map looks). So yeah, it's like a CP map except each round has a larger effect on the game.

Cart is a push map, one team pushes a cart (bomb) up to a point, the other team defends it.

CTF is standard catch the flag.

There are new game modes coming out as well, according to valve.
 

rougeknife

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Jan 2, 2008
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Urge to flame infidel rising.

For the consoles, COD4 looks like Rambo amongst a bunch of retarded leemings? as the polls prove.
 

derpa

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Apr 4, 2008
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Eldritch Warlord said:
Well, Halo 2 and 3 have all but those first three beat. Think about it, how many times have you failed really bad in Team Fortress 2 because the other team either had three or more engineers holding a choke point or glitched out of the map to gain a huge advantage?

With Halo everyone has the same abilities and all of them have effective counters and there are almost no glitches that can hugely impact competitive play and there's only a few very specific and rare bugs that have an effect on gameplay.

Valve is still one of the best online shooter developers but Bungie gives them good competition.
Eldritch Warlord said:
Let's not start an argument Codgo. I just said that Team Fortress 2 has flaws that Halo (any Halo) doesn't.

And for the love of God don't say Halo is just Deathmatch with a few gimmicks and game modes. Halo is the most varied multiplayer shooter on the market. With Halo any gametype (all eight of them, with the various variations) can be played on any map (far more than Team Fortress 2 has, plus variations) with any number of players and any number of teams (within the game's limits) or as a free-for-all (with some gametypes). And with all Halo maps there is nowhere where holding one point will prevent access to the rest of the map.

And you of course know that Team Fortress 2 doesn't have those features. Plus the 360 version of Team Fortress 2 has no new content and almsot none of the glitches or bugs the game shipped with have been fixed.

They are both excellent shooters, Team Fortress 2 offers a greater variety of gameplay options and strategies while Halo 3 offers better balance and level design. But these are related to the fundamental differences between them and are not related to overall quality.

I know I sound like I'm just saying TF2 sucks and Halo 3 rocks but you said the opposite and I'm offering opposing argument. I really love both (honest). Plus I'm not gonna just stand by when you say TF2 is nearly flawless and call Halo deathmatch with gimmicks. It's just not true (neither of those).
Sorry but Halo has the glitched spots and what not also. Also they only have a difference with weapons and thats it.