Poll: Which ME Final Boss was Worse? (spoilers)

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Rangerboy87

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I have heard some people in various different forums diss the final bosses of the Mass Effect Games. So, which is worse?

For me personally, I liked the final humanoid boss in ME2. It was challenging because Harbinger was also attacking you and I imagined I was fighting a giant Terminator, which would be SWEET!!!

As for ME1, the entire ending was terrible. I thought Robo-Saren was a horrible boss fight. I think a space battle with Sovereign would've been much cooler. Just talk Saren into shooting himself and then go blow up Sovereign.

Well anyway, thats my two cents on the subject. Let me know what you think. And if you wanna, include what you think would be the best way for ME3 to end the series. (Mega Space Battle!!!)
 

Omnific One

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Both weren't that great, but ME1's was better. Partially because depending on how you play it conversation-wise, you only have to fight half the battle. So much more dynamic.

However, both of the Lair of the Shadowbroker bosses were far better than either of the end game ones.
 

kidigus

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I could kill Saren pretty easy with sheild-penitrating rounds. I found ME2 much harder.
 

Phlakes

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Neither was very good, but the Terminator was a bit more epic and fun than Saren's annoying frog robot form.
 

Rangerboy87

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Omnific One said:
However, both of the Lair of the Shadowbroker bosses were far better than either of the end game ones.
I have to agree with you there. The Shadowbroker was a fun boss battle. One of my favorites in the series.
 

Sixcess

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I preferred ME2's boss. Yeah, the giant robot skeleton terminator thing was a bit out of nowhere, but the mechanics of the fight were a bit more interesting than the fight with Saren in ME1, which bordered on annoying.

Rangerboy87 said:
And if you wanna, include what you think would be the best way for ME3 to end the series. (Mega Space Battle!!!)
Given that there's been zero space combat outside of cutscenes in the series so far I don't think it would be a great idea to suddenly drop it into 3, and definitely not for the final battle - would be as if ME2 finished with a Mako sequence.

I dunno though. The suicide mission in ME2 would have made a brilliant finale to the series (especially if a ton of people die, providing appropriately heroic death scenes) but they've already been there and done that so not sure how they top it.
 

Cenequus

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Sixcess said:
I preferred ME2's boss. Yeah, the giant robot skeleton terminator thing was a bit out of nowhere, but the mechanics of the fight were a bit more interesting than the fight with Saren in ME1, which bordered on annoying.

Rangerboy87 said:
And if you wanna, include what you think would be the best way for ME3 to end the series. (Mega Space Battle!!!)
Given that there's been zero space combat outside of cutscenes in the series so far I don't think it would be a great idea to suddenly drop it into 3, and definitely not for the final battle - would be as if ME2 finished with a Mako sequence.

I dunno though. The suicide mission in ME2 would have made a brilliant finale to the series (especially if a ton of people die, providing appropriately heroic death scenes) but they've already been there and done that so not sure how they top it.
Dunno since the Reapers are huge freaking spaceships not having space battles would kinda be dissapointing. Then again taking cover behind planets and shoot would be hilarious.
 

Jadak

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I think I preferred the actual battle in ME2, but from a concept point of view, that boss was so very, very stupid and I simply can't take it seriously.
 

Zhukov

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Dec 29, 2009
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I thought ME2's final boss was significantly better.

Sure, it was rather silly, especially if you think about it too hard. But hey, I'm not going to complain too hard about shooting a giant metal skeleton in the face with a mini-nuke while standing on a floating platform and fending off assorted mooks from multiple angles.

It was better than chipping away at Saren's frog-husk form while spamming biotic throws to keep him down. That was dull.

Rangerboy87 said:
Well anyway, thats my two cents on the subject. Let me know what you think. And if you wanna, include what you think would be the best way for ME3 to end the series. (Mega Space Battle!!!)
Leading boarding parties onto multiple live Reapers.
 

Rangerboy87

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Sixcess said:
I preferred ME2's boss. Yeah, the giant robot skeleton terminator thing was a bit out of nowhere, but the mechanics of the fight were a bit more interesting than the fight with Saren in ME1, which bordered on annoying.

Rangerboy87 said:
And if you wanna, include what you think would be the best way for ME3 to end the series. (Mega Space Battle!!!)
Given that there's been zero space combat outside of cutscenes in the series so far I don't think it would be a great idea to suddenly drop it into 3, and definitely not for the final battle - would be as if ME2 finished with a Mako sequence.

I dunno though. The suicide mission in ME2 would have made a brilliant finale to the series (especially if a ton of people die, providing appropriately heroic death scenes) but they've already been there and done that so not sure how they top it.
I see what your saying, but Bioware has added something to the first two games to keep them from being generic fps rpgs with good writing. In ME1, it was the Mako which handled terribly. In ME2, it was the planet scanning which was tedious. Maybe this will be their new thing to give it some originality.

I would say it be cool to control Joker for a while and help him pilot and shoot reapers, but considering the handling of the Mako, that may not be a good idea.

I remember ME3's E3 demo having Shepard ride in the back of a vehicle while shooting at a reaper. So I think just moving that into space would be awesome. Maybe Shepard manually controls the guns Star Wars style. Just a thought.
 

AlternatePFG

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Mass Effect 2's was terrible, gameplay wise and story wise. The thing was easy, it's not much of a threat at all, and the game's big twist for is stupid.
 

Sixcess

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Rangerboy87 said:
I would say it be cool to control Joker for a while and help him pilot and shoot reapers, but considering the handling of the Mako, that may not be a good idea.
That would be my main concern about a space combat finale - the climax of the entire series is not a good place to start wrestling with a new gameplay mode of... questionable... quality.

As I said I loved the set up of the suicide mission in ME2, because it gave the impression that every member of the team mattered, rather than just you and your two chosen back up doing all the work while the rest of the team were chilling out on the Normandy. The only way I could see for them to top that would be for a sequence where you split the group into two or more teams, and played as each sequentially. I remember at least one of the Final Fantasy games doing that for one of the penultimate boss fights - VII I think, it's been a while.

Of course then you'd be totally screwed if you hadn't spent much time or effort upgrading the gear of the party members you rarely used. I remember the builds for my second team in that FF game were absolutely dismal since the first team got all the good gear.
 

DustyDrB

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Jan 19, 2010
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I enjoyed both. In a world without the Terminator franchise, I probably wouldn't have cringed a tiny bit at Mass Effect 2's final boss. And...I have nothing to complain about with Sovereign-Saren. Could have been done better, but really...I just like boss fights. I'm not a gamer who will ever complain about the existence of bosses.

What bugged me more in that dept was ME2's overuse of Heavy Mechs as "the threat" of the level. Seriously, no Heavy Mechs in Mass Effect 3 please.

Omnific One said:
Both weren't that great, but ME1's was better. Partially because depending on how you play it conversation-wise, you only have to fight half the battle. So much more dynamic.

However, both of the Lair of the Shadowbroker bosses were far better than either of the end game ones.
Lair of the Shadowbroker has the best action in the series. I love it iloveitiloveitiloveit....
 

Silenttalker22

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I guess I'm in the minority for picking 1 over 2. The discovery that they were pumping hundreds of thousand of people into it was more impressive than the actual fight. I second that it was literally no threat, and just felt like a copy pasted "huge game boss". The only time it's come close to killing me was when I voluntarily walked into it's incredibly telegraphed beam, just to see.

Conversely, I found Saren pretty hectic and fun, before learning to become pretty much invincible, of course.
 

Silenttalker22

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After a few seconds of quiet reflection I had an epiphany of what would actually make the 2nd boss cool. If after a certain amount of time, he just palm-slaps the whole platform.
So sure, you can just take cover all day, but without some risk-taking aggression you'll still lose. Something to remove to unbearably safe blanket the chest-high walls gave throughout the whole game and, indeed, the last fight.
 

HerbertTheHamster

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both were awful
I told the first one to kill himself, then spent one minute quickscoping a skeleton. for the second I hid in a corner and shot his eye for a minute or two. maybe changed cover twice to evade the collectors. big whoop.

this is on insanity, by the way. Bioware makes games so easy I want to cry
 

dancinginfernal

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On my first Full Insanity run for both games, Saren was definitely more difficult.

Due to a combination of the shooting, clunky powers, etc. and the fact that his attack killed your shields and two bars of your health in one blow and your partners are basically useless, you just get eradicated if you're not careful. Not even mentioning the battle prior if you didn't Speech check him into suicide.

The Human Reaper was honestly pretty easy. Stay in cover, pop up to avoid attacks and Collectors, then get back in cover. Once you got down the basics it was pretty simple.