I liked Fallout 3 better because of the post-apocalyptic 50's sci-fi setting, having guns as weapons along with general combat changes (including VATS), finding the map and location more interesting, and lack of authorities/jail.
Well you kind of proved many of my points in your post, but it's all really a matter of opinion. I like Oblivion for its openness, abundance of quests, and many different quest lines. Fallout 3, while having a great quest and story line, only really had one. Any of the other "quest lines" were extremely short. While I concede in your point of just walking in and killing a guy for a quest, while it may be small and easy, the rewards are often much greater than that of Fallout 3. Fallout 3 took what was great about Oblivion and put it into a shorter more compact game, but improved on many of Oblivions problems.Eclectic Dreck said:To be fair, in oblivion you have blades and blunt and all you ever did is hit people with them. You could also use Bows.Mucinex-D said:Fallout 3 the first time through was amazing... but it has no replay value. It has WAY less game time than oblivion (without buying all the ad-dons which I don't feel like spending 50 dollars on). Also the class customization in oblivion was much better. With Fallout 3 you got "big guns, small guns, or laser guns" but all were pretty much the same thing.. guns... So as for replay value I would say Oblivion. As for a fun time playing through just once they are tied.
There really wasn't any more variation in types of weapons. Sure there were hundreds of weapons but they could be easily categorized into: Longbow, Shortbow, Dagger, Shortsword, Longsword, 2 Handed Sword, 1 Handed Axe, 2 Handed Axe, 1 Handed Club, 2 Handed Club (in comparision to fallout's Handgun, submachine gun, assault rifle, sniper rifle, shotgun, rocket launcher, mines, grenades, large automatic weapons).
Don't get me wrong, I really liked oblivion. It's just that, in retrospect, I prefered the actual game of Fallout (that is to say the mechanics involved in playing the game) to what I was presented in Oblivion. Oblivion is a game where one can spend days and days just goofing off. Fallout is a much more compact, more refined experience. There isn't as much to do (or even as much that's worth doing), but what's present is often quality. Much of the content in Oblivion involves walking to a dungeon and killing a guy or finding an item.
That said, because of the way the item structure is handled in Oblivion, the pursuit of awesome magical items often provided the motivation to wander the world. In Fallout 3, I'm not sure what drove this urge beyond simply wanting to see what was over the next rise.
Communism is the disease and America is the cure!dommyuk said:I prefered Oblivion. I enjoyed having scenerey that wasn't completely colored dystopian grey and brown. I didn't like enemies that could snipe me with mini guns and the only way I could hit something was by using VATS which didn't take alot skill and got quite repetitive. I also found that Oblivion just felt alot more epic, with all the mountains and the sky in Shivering Isles. I never really got the epic feeling in Fallout 3, except the bit with the giant robot, everything just felt too samey.
I am of the exact same opinion on both counts, but I thought the sword battles were actually quite fun in the early levels, especially when I first picked Oblivion up. They do turn into pretty long slugfests in the higher levels, though. Touch-based magic is a great combo with melee, I thought.thewhiterave said:In Oblivion, killing enemies seems to take forever. Swordplay seems too chunky and unpredictable, and even with spells I have to wait until the enemy is standing still before I cast; otherwise I won't hit it.
In Fallout the V.A.T.S. system allowed me to see how likely I was to hit the target, a nice touch. Some might argue that it made the game too easy, but I found it to be a very useful element in battles with multiple opponents.