Poll: Who do you blame?

Recommended Videos

zacaron

New member
Apr 7, 2008
1,179
0
0
I blame the developers the media and the consumbers because even thou the games arnt creative we still buy them.
 

lizards

New member
Jan 20, 2009
1,159
0
0
none i dont care if they are creative as long as their fun it shouldnt matter that and the fact that their has been so many damn games made what more is their to come up with?
 

Arkhangelsk

New member
Mar 1, 2009
7,702
0
0
Both developers and consumers, before they made awesome creative games, but now the standards for consumers have fallen down a cliff, and developers do whatever gives them money. There are games that doesn't jump on the mainstream train, that test new grounds, and should receive medals;

Kingdom Hearts
FFVII
Painkiller
Super Mario Bros. (all of them),
Chrono Trigger
Gears of War
BF: Bad Company
Tales Of Symphonia
The old Metroid games (and first Prime and Fusion)
Zelda: ALTTP
 

Amarok

New member
Dec 13, 2008
972
0
0
I love this thread... the concept of it... no real explination just WHO DO YOU BLAME!

I don't blame anyone, I like games :D
 

Elader

Needs more Dakka
Sep 7, 2008
42
0
0
If the consumers didn't buy them, the developers and publishers would make a lot less of them...
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
0
0
I blame consumers like myself who have a limited budget, who know what we like, and who really don't have any patience for art-house games and the fanboys who use such games' poor sales (Tim Schafer, I'm looking at you) to take needless, unjustified swipes at those of us who think games should be basic, straightforward fun.

I like Madden, I like The Sims, I own several games that are the third (or more) in their series, and I'm getting about sick and tired of being berated because I don't like story-driven gameplay and therefore have no real interest in games like Psychonauts or the old LucasArts adventure games (that genre's dead for a reason.) I want an open world where I can kill people and break things (as in Morrowind/Oblivion/Mount&Blade), or a game where it's more toolset than game (as in Patrician/Capitalism/Sims). I want to play MY imagination's game, not Tim Schafer's game or Hideo Kojima's game or Hironobu Sakaguchi's game. I want to look at a zoomed-out rendering of the game world and be like "Yeah, I built that."

The builder genre was pretty much done as far as originality went once The Sims came out, but that's OK with me. In fact, that's how I like it. So to hell with originality, I just want to have some damn fun.
 

vamp rocks

New member
Aug 27, 2008
990
0
0
i blame fanboys.. as soon as developers see there is more than about 50 they make soooo many remakes/sequals it completely ruins it... *see sonic, halo, etc*
 

Hexadecimal16

New member
Mar 11, 2009
201
0
0
crazyhaircut94 said:
Both developers and consumers, before they made awesome creative games, but now the standards for consumers have fallen down a cliff, and developers do whatever gives them money. There are games that doesn't jump on the mainstream train, that test new grounds, and should receive medals;

Kingdom Hearts
FFVII
Painkiller
Super Mario Bros. (all of them),
Chrono Trigger
Gears of War
BF: Bad Company
Tales Of Symphonia
The old Metroid games (and first Prime and Fusion)
Zelda: ALTTP
Wait, what?

Anyway, I don't think you can really blame one party. Developers produce mediocre games, consumers buy them, and subsequently developers produce more mediocre games. Both are at fault.
 

Krakyn

New member
Mar 3, 2009
789
0
0
Where the hell is publishers in your choices? Developers are not the same as publishers.

I blame publishers for forcing developers to make cookie cutter games with little to no innovation for the sake of meeting milestones.
 

Trifer420

New member
Mar 20, 2009
228
0
0
lately I've been mostly blaming the media and thier advertisements. A good example would be Halo 3, every magazine I would have read prior to it's release will be boasting how awesome it's going be and etc.

I think I would have enjoyed it slightly more if it wasn't as hyped as it did. All I got from it was a slap in the face from disappointment.
 

Shycte

New member
Mar 10, 2009
2,564
0
0
I blame those haven't Psychonauts or Beyond Good and Evil, if people bought those kind of games. It wouldn't be a problem.

You can't balme the devs. They need to feed their familys as much as anyone else. So why make a creative game that will sell like dogpiss when you can make a sequal to some game and make shitloads of cash.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
0
0
Shycte said:
I blame those haven't Psychonauts or Beyond Good and Evil, if people bought those kind of games. It wouldn't be a problem.

You can't balme the devs. They need to feed their familys as much as anyone else. So why make a creative game that will sell like dogpiss when you can make a sequal to some game and make shitloads of cash.
See, this is exactly what I mean. Inherent blame on people who just plain don't like Psychonauts or Beyond Good and Evil. You arthouse types are worse than a damn religious cult.
 

asinann

New member
Apr 28, 2008
1,602
0
0
The vast majority of consumers only want the same game over and over, so the developers won't put money into anything new.
 

Derpus von Herpus

New member
Nov 14, 2008
310
0
0
I blame pirates.

Not "arrrr" pirates, you know what I mean. When game developers have to face facts - if their game doesn't make money they're out of a job - more and more developing companies are tempted to go with sure bets and release sequels, movie tie-ins (as good as they may be *cough* Riddick *cough*) and shovelware because people will definitely buy that crap, as opposed to a game that is brilliant but a little weird or off-the-wall (Psychonauts, Rez [now a classic i know]).
 

Shycte

New member
Mar 10, 2009
2,564
0
0
SimuLord said:
Shycte said:
I blame those haven't Psychonauts or Beyond Good and Evil, if people bought those kind of games. It wouldn't be a problem.

You can't balme the devs. They need to feed their familys as much as anyone else. So why make a creative game that will sell like dogpiss when you can make a sequal to some game and make shitloads of cash.
See, this is exactly what I mean. Inherent blame on people who just plain don't like Psychonauts or Beyond Good and Evil. You arthouse types are worse than a damn religious cult.
Sorry, let me correct my self,

I blame those who buy sequls(myself included), I blame those who buy movie games, I blame those who buy JUST buy unorginal games, I blame those who judge games by their graphics, I blame fanboys, I blame the parents, I blame those who consider themself a gamer even though they don't know a jack shit and I blame minors who play game that the ERSP or PEGI says they shouldn't play.

Happy now?
 

elbryan108

New member
Feb 10, 2008
261
0
0
I have to blame us, the consumer. IF we would speak up in a language the developers understand (M O N E Y), then they would be forced to make higher quality games and stop with the Kane and Lynch type crap that permeates the game o sphere.
 

SlaughterRot

New member
Mar 18, 2009
37
0
0
You should have an option for "Devs, Consumers, and Media", as I blame all three.

Everyone has played their part in the decline of quality in widely-available products, not just games. Movies, TV, games, music - all are suffering heavily from lack of quality control.

For example, for every good TV show with actual writing such as the Office, House, etc etc, you have about ten or twenty reality or talk shows, all of which require as much "writing" as a 2nd grader's book report on Run, Spot, Run. This points to good shows being the exception, and mindless 'entertainment' being the rule.

This comes as a result of people allowing this, just turning on the TV and letting it run as the crap shows come on, being too lazy to change the channel and cause the networks to give a second thought before pushing more easy-to-produce, no-need-to-write bullshit upon us all.
 

Jabbawocky

New member
Sep 3, 2008
195
0
0
Well you can blame the consumers for constantly buy the games but in fairness when something new comes out we should be skeptical. Video games are expensive (not as much as they once were but still). A lot of people want to definatly spend their money on something that they will enjoy and that something is usually a re-do of a previous product.

To this extent I blame the developers that they don't make anything new look decent enough to buy anymore. Once upon a time when a new concept for a game came out the devlopers made it look like God himself had programmed it. But now all you have to look at is games like Fracture. Okay so not the world's greatest game, heck not even a good game maybe, but Lucasarts basically rode the entire adverts from day one on the concept of the game play but not anything cool that could be done with the game.

This is where companies such as Konami and Valve get kudos. A few years ago Konami had a great idea for a new survival horror game, but got the feeling that they wouldn't sell it in the numbers they needed. So those sly devils gave it a superficial makeover and slapped a well know series on it and it became Silent Hill 4: The Room. Now yes it was a bit cheap to use a well established series to push a new product that has blatant late fixes to tie it in with the rest of the series but because they were daring enough I actually played and enjoyed the game and would be completely willing to play that game if it became its own series seperate from Silent Hill. Then we have Valve who went a different route, with Portal a game that once again would have probably only reached cult status, it was packaged in the Orange Box with already well estblished PC games onto a console, therefore word got out about it from the console world and then PC gamers were all over it.

Therefore I suppose you could also blame the media but only the developers own media as they just don't market games as well as they used to.