Poll: Who do you blame?

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D_987

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Jun 15, 2008
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CakeEater said:
I blame people like EA, although they said they're changing, and the people who buy the same sports-game every year, and stuff like that... Hope i didn't offend anyone.
Thats an incredibly narrow minded-view. I buy either the Pro-Evolution or Fifa game each year. Why?

Because I enjoy football and the game are of a very high quality - I enjoy Lost Odyssey and Kingdom Hearts as much as Gears of War or Fable. - the quality of a game is subjective...
 

Ctrl-Alt-Elite

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Jan 22, 2009
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I would blame the Consumers (us) the reason companys make squals is because people buy them if they have enjoyed the previous game... for instance Rockstar have made a sortve a minicult under GTA and everytime they release a new game with small upgrades they will still gross millions of £s
 

meatloaf231

Old Man Glenn
Feb 13, 2008
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Warrior Irme said:
The issue comes from both developers and consumers. Consumers have proven that we will buy crap games just as much, if not more, than quality. Developers are bound to exploit this to make more money by just putting out more of the same.
This.
 

AssassinX66

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Mar 22, 2009
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I blame Developers and Consumers. Its the developers fault for not being creative and its the consumers fault for being stupid enough to buy the unoriginal product. Personally, I think the phrase "GTA clone" is widely overused. Nowadays any sandbox game with guns in it is a "GTA clone". Scratch that. Any sandbox game with any type of violence is a "GTA clone". Thats better.
 
Mar 26, 2008
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I don't blame the developers per se, they get assigned a project from on high and are told to make it happen, not matter how asinine it is. It's the bean counters and project managers that are at the head of the hydra that are to blame. But then I guess they are also responding to the market driven by consumers; so you could also level the blame at the consumer. But then the consumer is either directly or indirectly influenced by marketing, so the marketing people can also wear a lot of the blame.

I tend to agree with Bill Hicks when he said "if you in marketing or advertising; kill yourself".
 

Dorian

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Jan 16, 2009
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It's the consumer's fault.

A loooooong time ago, when the game industry stepped forth from the center of the universe, the developers made the basics. Fighting, adventure, action, rpg, shooters, etc. When one of them was creative, the gamers went fanatic. The games soared, the developers grew wealthy, made games more like it, the gamers went fanatic, the developers grew wealthy, and so one. Repeat this cycle from birth of modern games to now, and the fields have evolved to distinct groups with very little in common.

We have constantly devoured the same things so much that we have locked in their fates. They have become stuck as what they are. The next generations of gamers will look at what is out, think this is what they only should be, and hate anything else that comes out. IE, anything with creativity.
 

Hyperactiveman

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Oct 26, 2008
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I actually wanted to vote differently because it's a bit of everyone's fault

- Consumers fault for stupid opinions telling developers what to put in.
- Developer fault for listening to the stupid opinions.
- Media's fault for telling developers what to take out.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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Shycte said:
Sorry, let me correct my self,

I blame those who buy sequls(myself included), I blame those who buy movie games, I blame those who buy JUST buy unorginal games, I blame those who judge games by their graphics, I blame fanboys, I blame the parents, I blame those who consider themself a gamer even though they don't know a jack shit and I blame minors who play game that the ERSP or PEGI says they shouldn't play.

Happy now?
Point by point:

- People buy sequels because they sell, and because if an established franchise says "hey, more of what you loved last time, new and improved", I don't know about you but I don't have a lot of money to spend on games. I'd rather buy something that has a high probability of not sucking.

- People who buy shallow licensed crap (everything from movie games to movie-derivative games like Harry Potter: Quidditch World Cup) should be lynched, but a quick look at the game rack at my local Best Buy proves that these idiots seem to buy 95% of games.

- Those who JUST buy unoriginal games? Guilty as charged, pal. See my first point above. I don't want it to be original or creative, I want it to entertain me and after 27 years of playing games I am pretty sure I know what I like, and I want developers to make it for me so I can buy it.

- People who judge games by their graphics belong on the short bus to the Special Olympics. What, shitty gameplay mechanics and bad writing's OK because "oooh, HDR lighting!" Those gamers (most of whom seem to be 12-year-old boys) can go die in a fire.

- Fanboys are annoying but we are all fanboys (and fangirls) for the series we like. Deal with it. All those Psychonauts arthouse assholes fellating Tim Schafer are just as bad as the Halo-loving frat boys.

- Parents are to blame in two situations: one, when they can't be assed to understand that M-rated games are not for children, and two, when parents of young girls poison any hope that girl had of becoming an awesome gamer by buying her Pet Vet and Imagine. As my wife put it, "My mom bought me StarCraft when I was 12. If I'd had to play that shit, I'd think games are stupid too."

- If you play games, you're a gamer whether you're l33t or n00b. The kinds of people who think they're the High Arbiters of who gets to be a gamer and who doesn't should be locked in a room together and gassed.

- Minors who play M-rated games aren't the problem. I'm still young enough to remember teenage rebellion, porn, and Mortal Kombat. It was pretty badass when I was 14 or 15. The point is that it's up to parents because those adolescents are still kids. They're most of the way to adulthood but it's up to Mom and Dad to get them the rest of the way there without letting the kids fuck it up too badly. Can you imagine how awesome Grand Theft Auto looks to a 13-year-old boy...and what a bad idea it is for him to play it? There's the dynamic. It's up to Mom and Dad at that point.
 

Sewer Rat

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Sep 14, 2008
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I blame the consumers. As an example I'd like to point to sonic, people often complain about the low quality of sonic games, but from a marketing viewpoint, why try to improve the games which would take more time and money when people are already buying it at the quality it is now? If you truly want sonic to improve, STOP BUYING SONIC GAMES! Maybe then the company will actually give a rats ass, or go out of business, whichever comes first I welcome.