Does it matter? It's just different forms of the same mech, that mech being awesome.Joshimodo said:Are we talking Jehuty, Jehuty 2.0 or Naked Jehuty? (Not that any Metal Gear could even hold a fair fight with any of those, just wondering which you consider the best).-Zen- said:Especially not Jehuty.Joshimodo said:REX was a sexy brick with a railgun and a face.
RAY was a pansy, girl-bot with wing-things.
Plus, REX is easily the more powerful of the two.
Neither could beat Jehuty or Anubis though.
Best. Mech. Ever.
then do so nowDuplicateValue said:Rex seems better because the design is more believable.
I can't say much else, as I haven't actually played the games.
A versus thread? Me? I'm debating the very essence of what we call Beauty and you accuse me of making a versus thread? Good sir, you wound me.Assassinator said:Also, this is one cleverly constructed versus thread. Kudo's for your ninja skills Amnestic.
I do prefer the Timberwolf to the Summoner ;<Valiance said:That's like saying I'm supposed to like the Timberwolf more than the Summoner just because it's symmetrical.
I prefer REX, dude...
The idea never interested me.terrible cheeb said:then do so nowDuplicateValue said:Rex seems better because the design is more believable.
I can't say much else, as I haven't actually played the games.
The cutscenes are what makes the game. People who complain about the length of the cutscenes are probably the same people who complain that RPGs have too much dialogue.DuplicateValue said:The idea never interested me.terrible cheeb said:then do so nowDuplicateValue said:Rex seems better because the design is more believable.
I can't say much else, as I haven't actually played the games.
And whenever anyone talks about it, all they do is complain about the length of the cutscenes.
It's not an attractive quality in a game.
The thing about that is that the dialogue in RPG's tends to be optional (though to get the most immersion out of the game, you really should talk to everyone).Amnestic said:The cutscenes are what makes the game. People who complain about the length of the cutscenes are probably the same people who complain that RPGs have too much dialogue.DuplicateValue said:The idea never interested me.terrible cheeb said:then do so nowDuplicateValue said:Rex seems better because the design is more believable.
I can't say much else, as I haven't actually played the games.
And whenever anyone talks about it, all they do is complain about the length of the cutscenes.
It's not an attractive quality in a game.
Basically, fools and horses.