Poll: Who the hell does Super Meat Boy appeal to?

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GeorgW

ALL GLORY TO ME!
Aug 27, 2010
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It appeals to masochists. It's really hard, and for hardcore players that want a challenge. I've only played the flash versions, but it really seems like a great game for those that like it. I didn't buy it, cuz I know that while I loved the flash game, once I payed for it I'd get frustrated. Maybe you should have realized what it was you bought?
 

Griphphin

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Jul 4, 2009
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I just got to 100% last night and I can say that it was so, so worth the price of admission. It's a hard platformer, with challenges that are clearly laid out and in your face about being challenging.
I love a good challenge, and Super Meat boy provides just that.
 

snave

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Nov 10, 2009
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Unfortunately, I'd agree with the complaint at the top with regard to a handful of levels. Some of the silhouette levels in particular are full of invisible shit, and not just the secrets. The repulsors and unmarked fans in a few stages are also are minor examples of dodgy design. Now, I played on Steam, so aside from that, wall clipping bugs and lag especially on the troublesome yet fancy silhouette stages and in most of the Hospital made parts just infuriating. Inputting the same commands twice identically though muscle memory and getting two wildly different responses? Those cases are not fair difficulty. In some cases, I was able to beat all the Dark World stages (bar the one still locked of course) with A+ but not one of the light world stages AT ALL due to bugginess.

The website says the developers are trying their best to patch this though, but still, gah!

The End and The Cotton Alley stages at the end are however examples of fine and fair level design that don't rely on cheap gimmicks. Kinda wish there were more like them earlier in the game.

Also, being forced to watch the intro animations for worlds and warp zones in particular over and over again was something I didn't exactly want to put up with. Same goes for the couple of infinite lives non-saving checkpoint parts of the game, such as the characer unlocks and ending.

Despite all this, I did thoroughly enjoy the bits I could play and I'd recommend it with caution. I wonder if and how my opinion would change if playing on a console?
 

Akihiko

Raincoat Killer
Aug 21, 2008
952
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Hmm. I bought it on the steam sale, I don't think it's a bad game, nor do I dislike it. It just isn't for me. Guess I'm not as big a fan of 2D platformers as I used to be.
 

Beryl77

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Mar 26, 2010
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I've bought it when it was on sale and I hope it is really hard. If I don't rage quit a few times and yell at my computer, then it doesn't deserve this title and it's not worth buying it.
 

RikSharp

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Feb 11, 2009
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lacktheknack said:
Playing Street Fighter IV with Sakura? It took 54 tries, but the high upon winning was SO worth it.
really? i thought she was the easiest (read cheapest) character to go. twas her i used to unlock akuma...

super meat boy is hard but its fair, when you faceplant a buzzsaw, its your own fault and that makes you want to try again.
 

Hiphophippo

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Nov 5, 2009
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the price of entry for me was only 3.75...a game has to be awfully bad to not be worth that price.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Internet Kraken said:
lacktheknack said:
Did things pop out at random to murder you? Were all the obstacles laid out for all to see, or if they weren't, was it easy to predict what would happen where and when?

If the answer is no, yes, and yes, then the level design seems perfectly fair to me.

If it markets itself as a really hard platformer, then it better make me rage quit at least twice! Thus, I'm eagerly anticipating getting it, as you've only upped the appeal to me.
No, things didn't randomly pop out of me. However, it doesn't really help that you can see most of the obstacles when they're still a ***** to get past. You don't really have time to think either, since the game is constantly telling you to keep moving. Sometimes forcing you to do with certain obstacles. RUN THERE JUMP THERE CLING TO THE PLATFORM NO DON'T GO THERE YOU'LL BE KILLED NOW DODGE THAT BUZZ SAW CLIMB UP THE WALL STOP MOVING NOW OR YOU'LL RUN INTO A GEAR oh look you're dead. Now do the whole fucking thing over again.
And the problem is....?

Intense speed and precision are awesome.

This game is ridiculously hard, but in a way that keeps me going "one more try" rather than in a way that makes me pu down the controller and not play it.
 

Mordwyl

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Feb 5, 2009
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I beat I Wanna Be The Guy on very hard and almost in impossible mode. Super Meat Boy is a walk in the park by comparison.
 

ultimateownage

This name was cool in 2008.
Feb 11, 2009
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Let me put it this way: A hard game designed well can annoy me but not let me stop playing, an easy game designed poorly I can only play for ten minutes before getting fed up.
Super Meat Boy fell in the latter category.

At the point where I kept dying because I jumped over a saw blade, and then was killed by another saw blade off the side of the screen. Then killed by a third one on my second try. I said screw this and stopped playing.
It is not worth the £11.99 they're trying to sell it for, and it does not deserve all the praise. Hard my arse, if the levels weren't so cluttered with shite and unpredictable obstacles then it'd be fine.
 

Aeshi

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Dec 22, 2009
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To me the game seems to rely less on skill and more on praying Meat Boy doesn't continue running for a few seconds after you release the left/right button as he is very prone to doing.
 

Jing2487

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Sep 5, 2010
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Well it seems that the little hazzards are what keep the game going in the later puzzles. (Ive only played the demo, didnt like it for this reason). But other people like that quick paced platform style where you just keep moving and trying. Personally I like the more puzzle solver platformers like Trine, ilomilo and Braid.
 

Knusper

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Sep 10, 2010
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Well firstly, the game was £3.00, so it was really just peanuts to buy, so if I do get bored of it, I'm not that bothered. But I don't see what is wrong with how long the levels take, at most they are about 40 seconds, and when you die there is no loading screen - it's meant to be a twitch-reaction kind of platformer. If you get frustrated, try going back to some earlier maps and get A* on them and all the bandages, try some dark world maps or just try a different game a while and rethink your strategy.

Also, when you see Super Meat Boy look on in horror as he sees...

...the forest being burned to the ground and the squirrel crying as he looks at the piled up corpses of his friends, don't you just feel you would do anything to get Bandage Girl back and put a smile back on his face?
 

josemlopes

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Jun 9, 2008
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tsb247 said:
Super Meat Boy = Hard platformer

I Wanna Be the Guy = Torment and agony

Having played the ladder, I don't see Super Meat Boy as being that bad. Coincidentally, Super Meat Boy GREATLY resembles an old freeware game known as, "Jumper."

http://www.gamemakergames.com/archive/jumper
Dont you unlock that guy in the game? The one from Jumper?

OT: I am stuck at the very last boss fight. I am one of the players that still didnt finished Light World :(

Although I have the first chapter at 100%, I did the Light World and the Dark World in that one with all the bandages and warp zones :)
 

AlternatePFG

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Jan 22, 2010
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It's one of those practice makes perfect games. If you keep at it, you feel somewhat accomplished by the time you beat the game.

Also, it isn't that hard. Sure, there are some ridiculous levels (Cotton Alley, ugh) but for the most part it's very doable.
 

DazZ.

Elite Member
Jun 4, 2009
5,542
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Internet Kraken said:
4.5% of all the people who bought this couldn't beat it.
You can't look at that as if everyone has played it long enough to finish it. I'm not even attempting to finish the light world first, I'm sticking to chapters until I've 100% them and done the glitch level.

It's going to be a long time until I've got that achi, and it's not because I can't beat it.
 

Vykrel

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Feb 26, 2009
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no, not really. i like the humor and artstyles, but the gameplay just irked me. the game is intended to be mind-cripplingly difficult, and i cant stand that. there also seems to be an issue with the wall jumping. it seemed like at least a third of the time i would try, meatboy wouldnt listen. maybe you just have to get used to playing, but i long ago purchased another XBLA title with similar gameplay and similar roots, N+. it was outstanding. its fun to play its and just difficult enough to piss me off frequently, but not make me want to just give up.

and honestly, my thumb felt like hell after playing the super meat boy demo for half an hour...