Movement on a console might be slightly better, but it's aiming where the differences are dramatically different. Not only do you have the speed to turn around instantly, but fine-tuning your aim is a lot easier.Mcupobob said:You know, the whole argument that a mouse is more precise than a controller is one that I just never bought. I know a keyboard has more options for buttons and such but they only games I've every really needed the keyboard/mouse for is RTS's other than that I don't see them as superior. Don't get me wrong though every since my 360 broke back in 06 I've been a PC gamer since because of the modding and that Digital distribution has really been my only option to buy games. Though I miss the comfort of console gaming, kicking back on the couch, gripping a controller tightly while slamming buttons as I quest or kill hoards of enemies was my past time. Might pick up again now that I live in a city and its easier to get a hold of the gear.
Anyways, yeah consoles should have the option. Prolly will someday, or maybe gaming computers will get cheaper and more main stream and accessible. OR maybe the only games will be able to play is on facebook and the Iphone 1000 or whatever apple will come out with next.
Check out some Quake gameplay videos on YouTube to watch some of the madness an experienced player can achieve with practice. Videos are actually a bit hard to watch because there's so many instant 90 degree or 180 degree movements, making it look like there was a framerate problem... there isn't, that's just how quickly you can turn. And a good mouse aimer can pin-point any position in his range of movement instantly... so long as the game didn't link mouse movement to framerate, as Unreal Tournament did, which is why it never enjoyed popularity on the professional gaming circuit.
Most players never achieve that level of skill and the console controller is a fair substitute for an average skill level (I'm probably at about 90% effectiveness on a console controller). But for the player willing to put in the time and effort, the mouse is a far superior aiming device. It's not an accident that PC shooters eliminated aiming assistance once they switched to mouselook (early FPS often used keyboard keys to look up and down) and it's not an accident that aiming assistance is standard for a console shooter.