Wait not realistic? Try stabing somebody in the throat and tell me if they survive. Maybe developers should have the character bacon sizzle ( bacon!) on the ground getting stabed after to make it more realistic? Especially on a battlefield where there no medics it can realisticly mean instant death.Vern said:I think that if someone kills you with a melee attack after you've unloaded your machinegun into them, then you suck with your weapon and deserve to die. It's pretty damn obvious you couldn't aim or control your weapon enough to take down your target, and a knife to the throat is a nice punctuation mark. I have no problem with melee weapons being one hit kill, because if you get close enough to your target to use them, then yes you deserve the kill. It may not be entirely realistic, maybe an animation where you grab the targets head and deliver several slashes across the neck would make more sense. But again, you couldn't kill your target with a machinegun with a 100 round belt fed magazine firing at 700 rounds per minute that can take out targets over 700 yards away. I'd say a knife in your face is a pretty good indicator you need to switch weapons.
I was referring to just a random slash, which is what most people end up with while doing a melee strike in an fps. I've made people drop dead in a game by giving them a slash across their upper arm, or leg. I know a knife strike can be a one hit kill if it hits the jugular, heart, lungs, brain stem, what have you. I was referring to just randomly slashing and hitting a mans finger and dropping him dead. Which is why I said the animation would be important, to show that the strike was actually a kill and not just a papercut.krazykidd said:Wait not realistic? Try stabing somebody in the throat and tell me if they survive. Maybe developers should have the character bacon sizzle ( bacon!) on the ground getting stabed after to make it more realistic? Especially on a battlefield where there no medics it can realisticly mean instant death.Vern said:I think that if someone kills you with a melee attack after you've unloaded your machinegun into them, then you suck with your weapon and deserve to die. It's pretty damn obvious you couldn't aim or control your weapon enough to take down your target, and a knife to the throat is a nice punctuation mark. I have no problem with melee weapons being one hit kill, because if you get close enough to your target to use them, then yes you deserve the kill. It may not be entirely realistic, maybe an animation where you grab the targets head and deliver several slashes across the neck would make more sense. But again, you couldn't kill your target with a machinegun with a 100 round belt fed magazine firing at 700 rounds per minute that can take out targets over 700 yards away. I'd say a knife in your face is a pretty good indicator you need to switch weapons.
You also mention animation . In bfbc2 the player actually takes a large swing and jabs the enemy player in the skull, insta killing them. No i don't think melee ( knife melees anyways ) are overpowered.
Where did i say gaming in general? I gave two examples of games where melee just unbalanced the game and two where the melee was balanced to fit the gameplay.Deshara said:crimsonshrouds said:Cod has the knife which can apparently kill you as you are unloading a machine gun into the target that is meleeing. Halo has this exact problem. (Ive just rented halo reach for the first time) Im unloading a gun into somebody and get insta killed with a pummel.
These games melee just make no sense especially the ballistic knife.
melee makes more sense in
Bioshock 2: it takes 3 hits except with certain tonics
TF2: depending on whether their is a critical but dont get me started on face stabs though.
Protip: CoD does not represent gaming. It being bad is in no way indicative of a problem among gaming in general.
Pretty much this. Melee attacks add a certain visceral feeling to multiplayer, so making them completely useless unless being used from stealth would ruin that, because being stealthy in a multiplayer match is basically impossible unless you're using some OP invisibility power.Frozen Donkey Wheel2 said:I guess the theory is that melee...ing....an enemy is tougher to pull of then just shooting them, so it needs to have a greater payoff to justify it. Doesn't always work out that way, though.
Also, I can guarantee that if someone killed you with a single melee in Halo, it's only because they already emptied their clip into you beforehand.
It makes since for Halo, the bullet would just hit the armor while a spartan's super strength would cause a shit-load of concussive force in the inside of the armor.crimsonshrouds said:Cod has the knife which can apparently kill you as you are unloading a machine gun into the target that is meleeing. Halo has this exact problem. (Ive just rented halo reach for the first time) Im unloading a gun into somebody and get insta killed with a pummel.
I would love to agree with you, because your assessment of how people should die to a knife is spot on.Rex Dark said:If they let you come so close you can slice their throats and cut their hearts out, they deserve it.
Sorry for double post, but that = win. Since jujitsu/krav maga style military grappling isn't really doable in a fair multiplayer form, high damage melee knife attacks/rifle butting is a good substitute for close quarter combat that keeps two players from being bumped up to each other for very long.BMX670 said:It's all about managing distance. One hit KO melee weapons like the COD knife or the chainsaw gun serve the purpose of creating a buffer zone between players. any player who gets in close enough to use melee in most situations has effectively shut down any conventions of normal aiming. In most shooters, the result of two players trying to use guns from ten inches away is either both parties running/spinning madly in circles hoping to hit something or one person who happened to be facing the right way turning the other into soup. It's like when two pyros try to take each other head on inf TF2. Whoever wins is the one who happened to spin the right direction. This doesn't reward players for having actual skill aiming, and is quite frankly not fun. one hit melee keeps players from charging right up to each other all the time. Such a mechanic may not be that realistic, but it is fair in terms of gameplay and serves an valid purpose.
You mean like in Brink? That had a good idea for a melee system.Treblaine said:I always thought COD melee should replace the knife with a "bash with gun butt" that has the function of STUNNING the enemy (like a concussion grenade) and sending them stumbling back a bit like L4D's melee attack.
So you can still defend yourself from a surprise head to head confrontation but it is not an insta-kill, you still need to finish them off with either more bashes to the skull or shoot them.