I see your point and in some of those cases it would probably be good to adjust the way the melee attack works. but really, in these games it doesn't take many bullets to kill you, you should be able to kill someone before they get close enough to knife you. Ideally, the knife should be kind of like a reset button for two people that have gotten too close to each other to have a meaningful firefight. And if they're unaware of you then there should be someway to instantly dispatch them.josemlopes said:The problem is that melee isnt that much of a risk, in most games it has "auto-aim" in the way that you wont miss the hit, and it still lunges the character.Reet72 said:It's a risk vs reward thing. If you're going to run right up to someone all the while they're shooting you, you need some sort of reason. Instakill melee attacks mean that you can make a viable strategy out of attacking in close combat. It also means you can sneak up on people and have a way to deal with them. I think the halo system works pretty well, 2 hits to kill from the front, 1from the back.
The player that is shooting will have to unload a mag on the enemy to kill him while the other guy just needs to get a bit close and instakill.
Look at the guy at 1:11
Even while getting hit the guy manages to knife him, while if it was gun VS gun it would have been completely different.
EDIT: Also worth pointing out is the time that it takes to knife, its instant.
Knife - deadly weapon, but I would like to see you take your knife out from holding weapon position and slit my throat / stab me through bullet proof vest in 0.1 second and don't miss my throat.Rex Dark said:If they let you come so close you can slice their throats and cut their hearts out, they deserve it.
I haven't played CoD in a long time, and that reminds me of how unrealistic that game is. I don't look for realism in a game (love TF2) but I don't like games trying to sell realism when it's that ridiculous.Treblaine said:What if it was like the taunt-kill of TF2's sniper.Whateveralot said:I always liked the way Call of Duty (1 & 2) did it. Actual damage that is different for every weapon. Snipers and rifles used to have the most meelee damage. One hit on the chest / head was enough and their meelee range was fantastic. It fit in amazingly with the rest of the gameplay, movement speeds and weapon fire ranges.
But no, instantkilling (which is today's standard pretty much, thanks to console games) IS overpowered.
So it stabs very quickly where it instantly paralyses the enemy who doesn't actually die till the knife is twisted and then pulled out. Because a straight "stab in and out" knife wound can't possibly be deadlier than being shot twice in the chest with an assault rifle, but if the blade was twisted to literally disembowel the enemy that could surely kill with one "hit".
So, the balancing here is that in a pinch you can deliver a quick and effective attack but you cannot be too aggressive with it as you are left vulnerable for a couple seconds so no more of running into a room and knifing to death three people who are armed with fully automatic weapons:
no see, because once you throw lightweight and marathon in there it's not a risk, it's an almost certain guarantee.Reet72 said:It's a risk vs reward thing. If you're going to run right up to someone all the while they're shooting you, you need some sort of reason. Instakill melee attacks mean that you can make a viable strategy out of attacking in close combat. It also means you can sneak up on people and have a way to deal with them. I think the halo system works pretty well, 2 hits to kill from the front, 1from the back.
Ahaha made me laugh. xDCustard_Angel said:It's not overpowered.
You're just bad at the game. Period.
Whatever game it is.
Definitely, I don't know the last time I heard of somebody having ten bullets tearing through their chest and then getting straight back up. It seems like the only weapons that actually do have the power they're suppose to have are sniper rifles.Akytalusia said:considering the physical implications, it doesn't seem overpowered at all. 'unloading a machine gun into a target' and then getting killed by the target's knife indicates ranged weapons are underpowered though.